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#1
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High speed Drivetrains
I noticed this year that the high scoring robots were ones with extremely fast drive trains. The faster the robot the more advantage the robot had against avoiding blockers and doing laps. Though how come there weren't many robots I saw that couldn't exceed atleast 12 fps. What was your reasoning? Defense? Or was it because of technical issues?
Last edited by Dragonslayerend : 08-04-2013 at 00:23. |
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#2
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Re: High speed Drivetrains
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Re: High speed Drivetrains
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#4
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Re: High speed Drivetrains
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#5
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Re: High speed Drivetrains
Elite teams do not just drive fast, they are fast at everything. Why? Because there is only 2:15 in the match to score points. Elite teams put in the design work to get the most out of every motor and mechanism they put on their robot. Most of us are content to get the motor to drive the mechanism at all, but elite teams do the math to figure out what designs and gear/pulley ratios will actually squeeze the most performance out of the motors they have.
The idea that a slow robot has more pushing power than a fast robot is not fully correct. If you have six motors on your drive and wheels with normal-ish friction, you can build a single-speed traction-limited drivetrain that still goes really fast. You should always build things to be as fast as possible (but no faster). |
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#6
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Re: High speed Drivetrains
Team 1781 went with Super Shifters this year. This is why we had some good offensive and defensive capabilities this year. I know that Team 111 had Super Shifters as well but instead of two speeds, they had three! They customly designed a third gear shift that was at a really low gear making them faster than us. As for squeezing the most out of every motor, we didn't take that into account. Then again we're not an elite team quite yet.
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Re: High speed Drivetrains
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#9
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Re: High speed Drivetrains
However with six CIMs you have to take into account the current they are drawing. If you end up stalling all six at once, and each is drawing 40 amps (or more) through its breaker on the PD board, there are 240 amps being drawn through the main breaker, which is rated to 120 amps. At least one team at SVR ran into this problem.
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Re: High speed Drivetrains
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#11
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Re: High speed Drivetrains
Another issue to consider is acceleration. Andrew Palardy [apalrd] and others have a number of great posts on this already, but gearing for more torque, in addition to greater pushing ability, also allows you to accelerate faster. Especially given the restricted field (you have to drive around the pyramids) and the level of defense this year, it does no good to have a high theoretical top speed if you'll never be able to reach it. There's always a few rookie teams each year that try to gear their drive trains for 24 ft/s and learn this lesson the hard way when their robot won't move.
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Re: High speed Drivetrains
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#13
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Re: High speed Drivetrains
Most years teams limit themselves to 12 fps or less because 12 fps is a sweet spot when it comes to acceleration in drive trains.
You can design a drive train that will go 40 fps; it'll never reach that speed on an FRC field. A better way to design a fast drive train is to figure out the maximum straight line travel your robot will ever have to go (be it 10, 20, or 40 feet), and then design the gearing around that. I'll have to look into it (and do a search), but if I recall correctly there was a model that showed that a single speed 4 cim drive geared to a maximum 12fps went from dead stop to 20 feet in about the same amount of time as a drive geared to a maximum 14fps, and faster than a drive geared to 16fps. The 12fps drive had the advantage of more pushing power than the 14fps drive. EDIT: Was this thread I was thinking of. http://www.chiefdelphi.com/forums/sh...l+simu lation Last edited by efoote868 : 08-04-2013 at 03:08. |
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#14
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Re: High speed Drivetrains
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#15
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Re: High speed Drivetrains
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Regardless, the results will still be interesting. I'm sure we all would appreciate as much information as you can post! |
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