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Unread 28-04-2013, 16:20
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New Perimeter Rules Reflection

Now that the season is over, what do teams think of the new perimeter rules?

Did it really have an impact on the game? Would things have played out differently if we had the old 28"x38" size constraints?

Did we ever get an explanation of why FIRST changed from the old rules? Do you think these rules will stay the same for next year?
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Last edited by avanboekel : 28-04-2013 at 16:20. Reason: Grammar
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Unread 28-04-2013, 16:27
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Re: New Perimeter Rules Reflection

I enjoy the new Perimeter rules, do to it not constraining teams to a square box.
I've seen octagons Triangles and countless other shapes of bases this year and i hope FIRST keeps the perimeter rules. As far as things playing out differently, maybe? You cannot be sure. there are plenty of Square/rectangle bots that made it deep into competition, but there are also many many good non traditional based robots.
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Unread 28-04-2013, 17:00
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Re: New Perimeter Rules Reflection

Quote:
Originally Posted by Twest3259 View Post
I enjoy the new Perimeter rules, do to it not constraining teams to a square box.
I've seen octagons Triangles and countless other shapes of bases this year and i hope FIRST keeps the perimeter rules. As far as things playing out differently, maybe? You cannot be sure. there are plenty of Square/rectangle bots that made it deep into competition, but there are also many many good non traditional based robots.
I'm with you!

I loved seeing wacky robot shapes instead of the same rectangular boxes all over the place.
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Unread 28-04-2013, 17:05
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Re: New Perimeter Rules Reflection

I liked it. Though a friendly reminder of common door widths may help.
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Unread 30-04-2013, 22:48
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Re: New Perimeter Rules Reflection

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Originally Posted by IKE View Post
I liked it. Though a friendly reminder of common door widths may help.
Quoted for the truth.

We had a 32" wide front this year, and a massive arm on the top of the robot. Doors were not our friends
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Unread 28-04-2013, 17:18
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Re: New Perimeter Rules Reflection

The major effect of frame being measured by perimeter, as was already mentioned, was no more than the robot shapes.

What DID have a big effect on the game was the perimiter you were allowed to have. 112" of perimeter does not allow as big a footprint as 28X38. It's about 6.2% less, if you create a circular frame, and if you go with a more traditional square, 26.3% less. The kitbot has 33.8% less footprint area than last year's 28X38, and that was the easiest option that most teams used (we did).

Because of that, fitting mechanisms into the robot was much harder, and demanded more tradeoffs. Because of that we saw much less robots perform many tasks, and none could do all (the closest was 469 IMO that could do anything except climb and dump).

I do like the perimeter rule, it allows a lot more flexibility in frame design, but I really hope they would make it bigger so teams could do more.


tl;dr- Perimeter good, 112" bad.
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Unread 28-04-2013, 17:37
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Re: New Perimeter Rules Reflection

I think that many of the creative frames were due to climbing. We might not see as many creative frames if the endgame doesn't require the same creativity.
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Unread 28-04-2013, 17:56
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Re: New Perimeter Rules Reflection

The new perimeter rule will also be a LOT easier to tweak than changing a size box. Larger robot? Increase perimeter. Inspectors then just have to remember to use a longer (or shorter, if the size decreases) measuring string or tape.

I'm really hoping that this makes a return next year, along with the '07 height/weight classes (hey, I can dream, right?).
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Unread 28-04-2013, 18:28
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Re: New Perimeter Rules Reflection

As an inspector, I liked the perimeter rule. I didn't have any teams have to make a correction, unlike the old problem where the frame going off square made the robot not fit the box anymore. The tape measure was a little more annoying to manipulate than the box, but I think it's better for the teams.

Quote:
Originally Posted by bardd View Post
Because of that, fitting mechanisms into the robot was much harder, and demanded more tradeoffs. Because of that we saw much less robots perform many tasks, and none could do all (the closest was 469 IMO that could do anything except climb and dump).
Did you see 1986? Floor pickup, 7 disc auton, rapid cycling, 30 point climb. Ok, they didn't dump once they were up there, but come on...

There were some other robots that could do nearly everything but I'll admit they were relatively rare. I don't think the reason for that was space. The tasks were not easy, and teams made strategic design choices to stay within their ability to execute well. A little more space might have gotten you a handful more teams that could do it all, but I don't think it would have made that big a difference. Larger might even have made climbing harder by moving the typical robot's center of gravity farther from the pyramid.

I'll admit we felt a bit of a crunch fitting in electrical and the pneumatics due to the space limitations, which was made even harder due to the design choice to go short, but we'd already decided we weren't climbing for more than 10 before we even started space allocation.
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Unread 28-04-2013, 19:15
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Re: New Perimeter Rules Reflection

Personally, I liked the flexibility of the of the rules as far as the dimensions and shapes it allowed. It was quite interesting to see how some teams took advantage of the rules to come up with everything from very square machines to unusually elongated ones (I'm looking at you 326)

That said, the smaller total perimeter was, in my opinion, a huge headache for building the robot and even more-so for finding space for electronics. Particularly for teams like ours that didn't take advantage of using a non-standard frame shape, the smaller overall size was a pain.

I'd personally like to see FIRST revert to the previous max frame perimeter size, but keep the flexibility of this years shape and dimension rules.
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Unread 29-04-2013, 04:25
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Re: New Perimeter Rules Reflection

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Originally Posted by vhcook View Post
Did you see 1986? Floor pickup, 7 disc auton, rapid cycling, 30 point climb. Ok, they didn't dump once they were up there, but come on...
No FCS...
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Unread 01-05-2013, 21:20
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Re: New Perimeter Rules Reflection

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No FCS...
That's not necessarily true. I remember them telling me at Hub City that they could, but didn't see it as being worth it strategically.
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Unread 01-05-2013, 22:02
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Re: New Perimeter Rules Reflection

I love the frame perimiter rule. People see 28" x 38" and said "welp, 27-27.75" by 37-37.75" "(outside of the people who think creatively and those who only use kitbot frame). As was mentioned, it allowed the creative to get more creative, it allowed those with experience with the kitbot continue to use their security blanket (the downside being people getting caught, but then again, the weight rule has been relatively standard, and it catches people every year X_X).

If the exact number on the frame perimiter rule changes (ie going from 112 to 130), it would probably be prudent to have a blue box with the reminder that most doors are X" wide, as was also mentioned.

Again, mentioned earlier, the permiter rule worked out perfectly to limit the amount of functions a single robot could perform to it's zenith (It was hard to fit a 30 point climber with a dumper on a robot with a FCS).
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Unread 02-05-2013, 07:39
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Re: New Perimeter Rules Reflection

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Originally Posted by Whippet View Post
That's not necessarily true. I remember them telling me at Hub City that they could, but didn't see it as being worth it strategically.
I don't see a way to feed disks in their robot when it's aimed at the goals, but I'll check it out. The point was to show no one can do everything (also, forgot this the first time, no dump).
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Unread 02-05-2013, 09:34
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Re: New Perimeter Rules Reflection

Quote:
Originally Posted by bardd View Post
I don't see a way to feed disks in their robot when it's aimed at the goals, but I'll check it out. The point was to show no one can do everything (also, forgot this the first time, no dump).
What about 118? They can pick up discs, cycle, full court shoot, and climb for 30. Not sure about dumping at the top though.
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