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#1
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Some basic Pneumatic Design Questions
Hello Everyone,
My team has recently started exploring in pnematics and we have some basic questions: 1) How do we determine how many tanks we will need if we don't want to carry a compressor? I know we can calculate how much air the system will use depending on how many times we fire, but is it that simple? 2) When CADing, how do you go about working in the cylinders into your design? Are there specific models? Do you just take the stroke of the cylinder and adhere all designs to that? Thanks, - Sunny G. |
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#2
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Re: Some basic Pneumatic Design Questions
1)It is a smart choice not to carry a compressor,
If you keep the pressure above 60 psi, the answer is simple and as you have explained. Once the pressure in the storage tanks goes below the regulator pressure, the relationship is no longer linear. I will let someone else get into it because I am not sure how to calculate it. 2) There are two kinds of motions you can get from pneumatics; linear or some curve using a linkage. When designing, I like to make the best estimate I can as to how long a cylinder I can use. Then, I will often use one that is a bit longer. When designing linearly remember that you can adjust how far the cylinder retracts easily by adding a spacer to the piston. Adjusting how far the cylinder extends takes a new mounting system. For linkages: Design the system so that you can mount the cylinder in many different places. A hole pattern spaced ~ .375 inches can do this nicely. And remember that you can restrict retraction with a spacer too. One other note on linkages, When the cylinder is perpendicular to the lever arm, you are generating the most torque. Anywhere less than perpendicular is generating less than the max possible torque. This is a good thing to keep in mind when you are designing clamps and wrist joints. |
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#3
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Re: Some basic Pneumatic Design Questions
Warning: Oversimplification. If you're just shifting a few times a match, and you have 3-4 tanks, that's a good choice. If, OTOH, you happen to have a long-throw or large-bore (or both
) piston firing a grabbing device dozens of times a match, on top of shifting and maybe an endgame pneumatic, you're going to run out of air pretty quickly unless you have a massive amount of tanks. In that case, you probably want to carry a couple fewer tanks and a compressor.Quote:
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#4
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Re: Some basic Pneumatic Design Questions
1. It's that simple. 2 cubic inches of air at 60 PSI = 1 cu in of air at 120 PSI.
Step 1 is to determine the throw of the cylinder you need. Round up to the nearest inch - it is easy to limit throw, but it can't easily be increased . Step 2 is to determine how much force you need. 60 PSI acting against 1 square inch (or piston area) gives 60 lbs of force (approx, there are friction losses). Use the smallest bore you can, since it uses least air. Note a larger bore can deliver more force, or the same force if the pressure is lower. Step 3 is to Find the cubic inches at your given pressure. a cylinder with a 1 square inch piston that is 5 inches long uses 5 cubic inches. Step 4 is to guess how many times you will actuate the cylinder. Extend and Retract are each "one time". Cubic inches * # of actuations = air needed. Multiply by (output pressure / storage pressure) (usually 60 and 120) and that's how much storage you need "theoretically". (Tanks have a cubic inch capacity specified) In reality, pressure drops as you draw against it, so it becomes a differential equation... So just round up and add a tank, empirically it will be close. Then test. |
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#5
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Re: Some basic Pneumatic Design Questions
Quote:
1 cu in * 30 actuations * (60 output psi / 120 psi) ~> 15 cu inches of "theoretical" storage? And as far as the design question is concerned, my question, which I now understand was slightly misleading, was more in regards to CADing the piston. Are there nice models with the appropriate motion constraints built in, or do people just model in a pole and restrict its range of motion? Thanks, - Sunny G. |
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#6
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Re: Some basic Pneumatic Design Questions
There are definitely some. Check the Bimba website. Usually, when you import them as a .step, you have to add in the motion constraints yourself.
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#7
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Re: Some basic Pneumatic Design Questions
Actually, Bimba has a really cool CAD generator that can hook into your CAD software and watch it be made in front of your eyes. I can't recall if motion constraints are placed or not.
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#8
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Re: Some basic Pneumatic Design Questions
<up on soapbox>
Please they are not called pistons they are called cylinders. <off of soapbox> |
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#9
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Re: Some basic Pneumatic Design Questions
But would "wow so cylinder" look as good in our shooter?
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#10
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Re: Some basic Pneumatic Design Questions
Keep in mind the difference between gauge and absolute pressure, and your calculations will work out pretty well (or they have for us in the past). 60 psi gauge pressure is 74.7 psi actual pressure, and 120 psi gauge pressure is 134.7 psi actual pressure. This means each cu. in. of storage air corresponds to roughly 1.8 cu. in. of air in max working pressure. Another source of error in these calculations is assuming that the air is behaving as an ideal gas, but this is close enough for determining the number of storage tanks needed on an FRC robot, especially considering it makes sense to include a safety factor anyway.
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#11
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Re: Some basic Pneumatic Design Questions
A couple of finer details to consider.
If you are working with the constraints of only using tanks, remember you have to feed the cylinder on both the extend and retract if it is a repetitive motion. In these situations, it may be favorable to look at cylinder that has a spring to return for one of the motions, so you don't have to supply air from the tank to return the cylinder. Also there is what is called rod end of the cylinder. This is the side the working arm attaches to the piston in the cylinder. The working area on the rod end, is the area of the cylinder bore, less the area of the rod bore. So the rod end has less force at the same psi. Also the volume of air is less on the rod end of the cylinder. |
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#12
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Re: Some basic Pneumatic Design Questions
Quote:
Quote:
If you use the Direct Insert method (which controls your Solidworks/Inventor/ProE remotely using a Java app and effectively generates the part on the fly) I think it may add the constraints. (It's been a while since I've used it, though, so I may be wrong.) The Direct Insert process takes quite a while on my computer, so I usually opt for the STEP file download. STEP files don't have constrains, but if I need motion simulation, then I group the parts into either two subassemblies: cylinder and piston, then apply a single constraint to enforce axial motion. I use Inventor - if you use Solidworks or ProE, it looks like there are application-specific formats which may include constrains. |
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#13
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Re: Some basic Pneumatic Design Questions
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#14
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Re: Some basic Pneumatic Design Questions
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Be sure to take into account all leaks, which can be non-trival. Also, storage is often not at 120, but a bit less. An AndyMark AM-2478 ($15) is 30 in^3, weighs 0.56 pound, two of those puppies will keep you moving 1 in^3 well above 30 actuations. On the other hand, a 12" cylinder with a 2" bore would work maybe twice at full pressure. |
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#15
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Re: Some basic Pneumatic Design Questions
Quote:
- Sunny G. |
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