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#1
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P0W3RH0U53 GAMEDAY Info
Hey all! The first ever P0W3RH0U53 PWNAGE competition is taking place this Friday and Saturday! On this thread you will find information regarding the event, as well as information rankings, alliance selection results, and awards results.
The plan is to have a live-stream setup for Saturday competition, the link will be posted when it becomes available. The event schedule can be found here Qualification match schedule* will be posted tomorrow. *Tentative |
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#2
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Re: P0W3RH0U53 GAMEDAY Info
Awesome! Three hours of practice matches!
If we get three hours of qual matches, at 8 mins per match (is that reasonable?), there'll be six matches per team in quals. |
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#3
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Re: P0W3RH0U53 GAMEDAY Info
That's not a lot of time for quals
![]() That's a long, long lunch for an offseason as well. |
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#4
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Re: P0W3RH0U53 GAMEDAY Info
As we are a smaller offseason event, we are indeed able to offer more qualification matches. The plan is to get 10 qualification matches for each team, and the reason for the long lunch is so that if we are running late for whatever reason, we can cut into lunch a little bit to get through all qualification matches.
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#5
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Re: P0W3RH0U53 GAMEDAY Info
Quote:
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#6
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Re: P0W3RH0U53 GAMEDAY Info
Quoted for truth. For those of you keeping score out there, to keep on schedule, matches would have to run on about five minute cycles.
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#7
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Re: P0W3RH0U53 GAMEDAY Info
Quote:
For the record we ran a 7 minute match cycle at the throwdown last year. That was with a ton of volunteers and a very easy game to reset! For this game I see 8-10 minutes standard for offseasons. http://throwdown.team1323.com Also, I figure you'll get about: -8 matches an hour -3.5 hours for about 28 matches total -Ran a quick simulation, you'll only get 6 or 7 matches total. -Throwdown did 5 hours of matches @ 29 teams and barely got 7 matches per team. -Matches up with Roger's post earlier -RC Last edited by R.C. : 11-09-2013 at 06:07. |
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#8
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Re: P0W3RH0U53 GAMEDAY Info
You're right. We did the math assuming 5 minute match cycles but we forgot how long scoring takes for this game, even with a lot of volunteers. Hopefully we can get in 7 matches per team.
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#9
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Re: P0W3RH0U53 GAMEDAY Info
What time do you think you'll be posting the match schedule today?
Also, you should probably make it a big priority to make robots who didn't play Friday get their radios programmed AND tested in a fake match early Saturday morning. If a team blows 1-2 matches due to radios not being right, that's going to really rain on their parade. |
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#10
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Re: P0W3RH0U53 GAMEDAY Info
I'm excited to see what cards the (tentative) scheduling gods have debt us.
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#11
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Re: P0W3RH0U53 GAMEDAY Info
Tentative Match Schedule! We realize that many teams are scheduled to play back-to-back and there is not much we can do to avoid this, as we only have 23 robots playing. If you're playing back-to-back, we highly suggest you bring two batteries with you to the field to swap out after the first match.
*Indicates surrogate Red in parentheses () Blue in brackets <> Quote:
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#12
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Re: P0W3RH0U53 GAMEDAY Info
Thanks to everyone for the great competition! Powerhouse was a super fun event, I'm sure well try to make it again next year.
A special shout out to teams 973, 1678 and 692. Working with, learning from, and competing against 973 and 8973 was amazing. Their offseason bots were great as always, and it was really cool to work with them on and learn from their scouting system. 1678 was a great competitor, and a friendly collaborator. I was really excited to see an Einstien level robot at the offseason. 692 was a great alliance partner, and it's too bad that we won't have annother opportunity to work with them at CalGames. |
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#13
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Re: P0W3RH0U53 GAMEDAY Info
I was out the whole day Saturday and was only able to see the last match - any idea on if the matches are going to be uploaded anywhere?
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#14
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Re: P0W3RH0U53 GAMEDAY Info
Pictures/videos of all the new bots people brought to this event?
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#15
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Re: P0W3RH0U53 GAMEDAY Info
We'll put pics up in a few days I guess.
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