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#1
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Is Defense Finally Viable
With only one game piece per alliance, is defense a viable strategy this year?
Will the time spent by the opposing alliance trying to score around a defensive bot outweigh the loss of an offensive bot? I'm just interested what the CD community thinks. |
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#2
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Re: Is Defense Finally Viable
It may be the opposite; defense could become quite hard considering how ugly the rules about possession of a ball are.
Specifically, it can be hard to ensure a given bounce is a deflection and not a launch, or a deflection and not herding. See G12 of the rules for more details about this. Spoiler for G12 of the Game Manual:
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#3
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Re: Is Defense Finally Viable
That's a very good point. Do you think that being hit by the ball while intentionally blocking the low goal counts as intentionally touching the opponent's ball? Would a team get penalized for that?
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#4
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Re: Is Defense Finally Viable
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I believe that defense this year could very well be powerful, if done right. |
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#5
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Re: Is Defense Finally Viable
Quote:
If you are blocking and the ball hits you, it qualifies as deflecting, and thus not possession. Repeated hitting of the ball counts as herding though, which is possession. |
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#6
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Re: Is Defense Finally Viable
Umm... no. That's not what "intentional" means.
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#7
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Re: Is Defense Finally Viable
With the limitation imposed by Rule R3-D I suppose it will be a matter of the defensive driver's skill versus the effectiveness/speed of the offensive robot's launcher. The only way for the goalie to defend is to quickly strafe to the position that the ball is being launched to in order to stop the ball with it's puny little 6 Dia. inch extension. If the defending robot is quite fast and has a skilled driver, then I'd say they'll have a good chance.
That said, there is still a lot of room in the high goals for the offense to aim at. I think the best way to counteract a good defense is to have a robot that can turn very quickly and then adjust the power of the launcher to account for the different angle. I think that defense is definitely viable, and more teams should go for it this year. If we had a defensive robot on every alliance, it would make for much more exciting matches than the assembly line business that going for high points would bring. |
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#8
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Re: Is Defense Finally Viable
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A quick aggressive defender with a powerful drivetrain can block all but the tallest shooters. Just another strategy. also consider a pass advancing robot where a defender pushes up against it such that the pass advancing robot cannot get the ball out of their own robot ... Defense will be played this year, and (by some) will be played very effectively. |
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#9
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Re: Is Defense Finally Viable
I'm thinking defending the top goal is pointless. There's too much area, for too small a blocker. Add to that the rarity of top goal scorers anyways, and you're designing yourself into a pretty small niche.
Best defense is probably locking down the opponent's weakest robot to limit the maximum assists available to them. And really, what else are you going to be doing while you're off the ball? You're either running interference, or you're defending. Defense capability is almost mandatory this year, because you're going to be spending some amount of time not scoring if you're doing the assistance dance. On the other hand, defense only with zero ball handling ability seems like a pretty serious deficit. You're seriously limiting your alliance's scoring ability and flexibility. |
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#10
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Re: Is Defense Finally Viable
True, but you might as well design for the top goal anyways. That way you can block the bottom ones as well if you need to.
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#11
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Re: Is Defense Finally Viable
"G25 ROBOTS on the same ALLIANCE may not blockade the FIELD in an attempt to stop the flow of the MATCH. This
rule has no effect on individual ROBOT-ROBOT interaction. " So is blocking passes (rather than pinning the passer) a viable defense... a hot topic in our group this afternoon? |
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#12
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Re: Is Defense Finally Viable
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#13
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Re: Is Defense Finally Viable
Are defending robots allowed to hit the opposing alliance's ball without gaining possession?
Rule G12 prohibits a robot from having possession of an opponent's ball. Does one hit count as herding, and therefore possession? What if a red robot hits a ball possessed by a blue alliance robot? |
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#14
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Re: Is Defense Finally Viable
Quote:
Deflecting is when the ball hits a bot; herding/launching is when a bot hits the ball. Basically, if the bot did it on purpose, it's possession. Does this mean that you cannot touch the ball while defending, besides when they fire it at you? This could make defending hard. |
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#15
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Re: Is Defense Finally Viable
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I can't imagine possession would be granted simply for hitting the ball though. That would make assists much more easy. |
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