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#1
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Definition of A Catch
Based on the two definitions below, a robot gets credit for a catch if they simply impel the ball in a desired direction. So you don't have to "catch" the ball in the way we normally think about it. You just need to push it in a desired direction before it hits the floor and you get full points. Anyone else reading it differently?
The definition of a CATCH: A CATCH occurs when a BALL SCORED over the TRUSS by a ROBOT’S ALLIANCE partner is POSSESSED by that ROBOT before contacting the carpet or HUMAN PLAYER. An ALLIANCE receives CATCH points only if the CATCH is directly preceded by a TRUSS SCORE. The definition of POSSESS: POSSESS: (for a ROBOT) to carry (move while supporting BALLS in or on the ROBOT), herd (repeated pushing or bumping), launch (impel BALLS to a desired location or direction), or trap (overt isolation or holding one or more BALLS against a FIELD element or ROBOT in an attempt to shield them) a BALL. |
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#2
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Re: Definition of A Catch
Quote:
You sir are a genius. |
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#3
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Re: Definition of A Catch
Pushing it would be considered either a herd or a launch, but would most likely not count as a catch. For it to be a herd, you'd have to hit it more than once before it hit the ground, and for it to be a launch, you'd have to hit a desired location. Simply bumping it with your robot means you have little control over its destination, so it would not be launching it in a "desired" direction.
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#4
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Re: Definition of A Catch
Note that humans are going to be scoring this. If it looks like the ball just randomly bounced off your robot, you're probably not going to get those points. I'm thinking it's going to have to be fairly apparent that you've changed the ball's velocity in a controlled and purposeful manner.
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#5
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Re: Definition of A Catch
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I feel sorry for the refs for all the complaints they are going to get about this. |
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#6
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Re: Definition of A Catch
Can you have more than one catch per cycle at all so for say does it have to be over the Truss to count as a Catch???
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#7
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Re: Definition of A Catch
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According to one of the blue boxes...you cannot have a catch without a truss score on the same throw. And according to one of the early paragraphs, truss points are only awarded once per cycle. |
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#8
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Re: Definition of A Catch
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In regards to the definition of a catch. A catch is defined as such: Quote:
Quote:
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#9
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Re: Definition of A Catch
The ramp idea seems invalid due to the deflection specifications.
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#10
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Re: Definition of A Catch
This is from the game manual 3.1.4 "points are rewarded once per cycle... for each robot catch"
Why is the each used if there is only one? |
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#11
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Re: Definition of A Catch
Quote:
Quote:
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#12
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Re: Definition of A Catch
a system like some of the teams used in breakaway to directed balls from the input ramp into the goals would definitely count as herding a ball in a desired direction.
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#13
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Re: Definition of A Catch
I would suggest that this discussion needs to include the Blue Box quote from G12:
Quote:
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#14
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Re: Definition of A Catch
The description of what's not a Possession (quoted above) seem to make it clear that bouncing the ball off something like a ramp wouldn't count as a Catch.
Maybe it would help if we consider every-day English definitions of Launch versus Deflect. Launching (or propelling) would add momentum to the ball (the ball starts stationary relative to the robot, then exits with a non-zero velocity). Deflecting (or bumping) merely changes the direction of momentum. |
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#15
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Re: Definition of A Catch
I don't understand how this didn't end the debate.
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