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#1
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Hey guys,
I don't quite understand something... Rule G11: 3.2.3.3 G11 BALLS may not be intentionally or repeatedly ejected from gameplay. Violation: FOUL per instance. Passing a BALL to a HUMAN PLAYER is within gameplay and not considered a violation of G11. Why would you want to pass a ball to the Human Player? Thanks. |
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#2
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Re: Pass to Human Player
Maybe they load it into a different alliance robot that doesn't have a floor pickup but can still shoot/dump into a goal? Then you could still get the ASSIST for that robot and get extra points.
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#3
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Re: Pass to Human Player
Hmm, didn't think about that.
The robot would have to chuck the ball out of the field though... the Human player couldn't reach in and grab it... could they? Pretty sure there is a rule against that. |
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#4
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Re: Pass to Human Player
Quote:
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#5
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Re: Pass to Human Player
I also found this interesting:
Quote:
Also, for human loading, be sure to look at Quote:
EDIT: didn't see you had G41 already Last edited by engunneer : 04-01-2014 at 22:44. Reason: duplicate quote |
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#6
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Re: Pass to Human Player
Got it. Makes sense.
![]() Thanks guys! ![]() |
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#7
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Re: Pass to Human Player
My team is in brainstorming right now and we took a loooong time going over the rules!
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#8
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Re: Pass to Human Player
Yeah, our team usually spends the whole kickoff just reading the rules & thinking of basic strategies.
The rules are definitely more complicated than the last two years... ![]() |
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#9
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Re: Pass to Human Player
As I read it, you MAY have human players in any of the 3 boxes on the fields (one on each side, one at endwall), but I didn't see anything saying you MUST have a human in each position. So you might chose to retain two humans at the endwall, one could remove the ball from the pedestal and head right, a defending bot moves right (it's left) to try to block the receiver from getting near the wall, so human passes the ball to the other human within the same zone, and they inbound the ball on the left.
But no, you can't have your bot pass the ball to your human and then back on to the field. That would be ejecting the ball from the field. They have not defined very well the purpose of the "human player barrier", but given the name, and picturing balls flying over the truss for truss and catch points, and the resulting bouncing ball from missing catches or poorly tossed throws, I take it the humans along the side can redirect an errant ball back on to the field, so long as they do not cross the plane of the field wall, contact ball while robot is in contact with it, move yourself completely out of your box etc. to do it. G39 During the MATCH, TEAMS must remain *in contact* with the area of the FIELD (ALLIANCE STATION or HUMAN PLAYER AREA) *in which they started* the MATCH. Exceptions will be granted for inadvertent, momentary, and inconsequential infractions and in cases concerning safety. So your human can help get the ball back on to the field, but only to the extent that they can get the ball and return it to the field while keeping at least one foot inside the box. If the ball goes beyond the human's reach, it will be up to the field staff to handle the ejected ball. 3.1.2 MATCH Logistics ... BALLS that are ejected from gameplay during a MATCH will be delivered to the closest HUMAN PLAYER of that BALL’S ALLIANCE by event staff at the next safe opportunity. This includes BALLS that go in GOALS but don’t meet the criteria to be considered SCORED. So, if you do NOT place a human player in a field sideline box, and the field staff is looking for the closest human player to return the ball to... you get the opportunity to start again from the endwall. Last edited by bentjeans : 05-01-2014 at 11:26. |
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#10
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Re: Pass to Human Player
Quote:
Quote:
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#11
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Re: Pass to Human Player
I got the impression that the Human Player Barrier was just a safety precaution.
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#12
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Re: Pass to Human Player
Quote:
Quote:
Quote:
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#13
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Re: Pass to Human Player
Honestly, as team rule guru I have found very little that is "specialized" to this year. The field has less interactive elements, and a very small amount of ways to score points. Carrying out team maneuvers such as assists, however, will probably be difficult to do in practice.
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#14
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Re: Pass to Human Player
If a human player throws the ball to a robot, would that count as a catch (assuming the ball does not touch the ground)?
Does 3.1.4 imply that up to 3 catches per cycle can count (1 per robot) or that every catch (regardless of robot or number) counts? 3.1.4 Points are awarded once per CYCLE for BALLS SCORED by ROBOTS in the GOALS, BALLS SCORED by ROBOTS over the TRUSS, and for each ROBOT CATCH. Additional points are credited to an ALLIANCE upon each GOAL based on the number of ASSISTS earned by the ALLIANCE for that CYCLE. We're planning on asking Q&A about this but I wanted to see what others take on these were. |
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#15
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Re: Pass to Human Player
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No. A catch is when the ball possesses the ball after a truss shot, before the ball contacts the ground or a HP. Quote:
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