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Unread 04-01-2014, 22:29
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Question Pass to Human Player

Hey guys,
I don't quite understand something...
Rule G11:
3.2.3.3 G11
BALLS may not be intentionally or repeatedly ejected from gameplay.
Violation: FOUL per instance.
Passing a BALL to a HUMAN PLAYER is within gameplay and not considered a violation of G11.

Why would you want to pass a ball to the Human Player?

Thanks.
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Unread 04-01-2014, 22:31
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Re: Pass to Human Player

Maybe they load it into a different alliance robot that doesn't have a floor pickup but can still shoot/dump into a goal? Then you could still get the ASSIST for that robot and get extra points.
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Unread 04-01-2014, 22:35
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Re: Pass to Human Player

Hmm, didn't think about that.
The robot would have to chuck the ball out of the field though... the Human player couldn't reach in and grab it... could they?

Pretty sure there is a rule against that.
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Unread 04-01-2014, 22:39
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Re: Pass to Human Player

Quote:
G40
TEAMS may not extend any body part into the FIELD during the MATCH.
Violation: TECHNICAL FOUL.

If not actively engaged with receiving or releasing a BALL, we strongly recommend that TEAMS stay fully behind the HUMAN PLAYER BARRIER during the MATCH.

G41
TEAMS may not contact any ROBOT or any BALL in contact with a ROBOT at any time during the MATCH.
Violation: TECHNICAL FOUL
Robot would definitely have to lightly launch the ball out of the field.
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Unread 04-01-2014, 22:44
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Re: Pass to Human Player

I also found this interesting:

Quote:
G38 HUMAN PLAYERS may not pass the BALL to a HUMAN PLAYER in another HUMAN PLAYER AREA (passing the
BALL within an ALLIANCE STATION or HUMAN PLAYER AREA is permitted).
Violation: FOUL
Does this imply there can be two humans in the same station?

Also, for human loading, be sure to look at
Quote:
G41 TEAMS may not contact any ROBOT or any BALL in contact with a ROBOT at any time during the MATCH.
Violation: TECHNICAL FOUL
So be sure the loading action is more of a toss, lob, or roll, so you aren't touching the ball at the same time the robot touches it.

EDIT: didn't see you had G41 already
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Last edited by engunneer : 04-01-2014 at 22:44. Reason: duplicate quote
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Unread 04-01-2014, 22:57
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Re: Pass to Human Player

Got it. Makes sense.
Thanks guys!
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Unread 04-01-2014, 23:27
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Re: Pass to Human Player

My team is in brainstorming right now and we took a loooong time going over the rules!
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Unread 05-01-2014, 10:09
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Re: Pass to Human Player

Yeah, our team usually spends the whole kickoff just reading the rules & thinking of basic strategies.
The rules are definitely more complicated than the last two years...
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Unread 05-01-2014, 11:17
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Re: Pass to Human Player

As I read it, you MAY have human players in any of the 3 boxes on the fields (one on each side, one at endwall), but I didn't see anything saying you MUST have a human in each position. So you might chose to retain two humans at the endwall, one could remove the ball from the pedestal and head right, a defending bot moves right (it's left) to try to block the receiver from getting near the wall, so human passes the ball to the other human within the same zone, and they inbound the ball on the left.

But no, you can't have your bot pass the ball to your human and then back on to the field. That would be ejecting the ball from the field. They have not defined very well the purpose of the "human player barrier", but given the name, and picturing balls flying over the truss for truss and catch points, and the resulting bouncing ball from missing catches or poorly tossed throws, I take it the humans along the side can redirect an errant ball back on to the field, so long as they do not cross the plane of the field wall, contact ball while robot is in contact with it, move yourself completely out of your box etc. to do it.

G39 During the MATCH, TEAMS must remain *in contact* with the area of the FIELD (ALLIANCE STATION or HUMAN PLAYER AREA) *in which they started* the MATCH. Exceptions will be granted for inadvertent, momentary, and inconsequential infractions and in cases concerning safety.

So your human can help get the ball back on to the field, but only to the extent that they can get the ball and return it to the field while keeping at least one foot inside the box. If the ball goes beyond the human's reach, it will be up to the field staff to handle the ejected ball.

3.1.2 MATCH Logistics
...
BALLS that are ejected from gameplay during a MATCH will be delivered to the closest HUMAN PLAYER of that BALL’S ALLIANCE by event staff at the next safe opportunity. This includes BALLS that go in GOALS but don’t meet the criteria to be considered SCORED.

So, if you do NOT place a human player in a field sideline box, and the field staff is looking for the closest human player to return the ball to... you get the opportunity to start again from the endwall.

Last edited by bentjeans : 05-01-2014 at 11:26.
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Unread 05-01-2014, 11:27
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Re: Pass to Human Player

Quote:
Originally Posted by bentjeans View Post
But no, you can't have your bot pass the ball to your human and then back on to the field. That would be ejecting the ball from the field.
The blue box in rule G11 contradicts your claim that passing to a human player is ejecting the ball from the field.
Quote:
Passing a BALL to a HUMAN PLAYER is within gameplay and not considered a violation of G11.
The Human Player Barrier provides separation between the robots and humans - think of it as a shelf in front of the human players. Note that robots may not extend any part beyond 20" from the frame and the barrier is 20" deep.
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Unread 05-01-2014, 11:57
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Re: Pass to Human Player

I got the impression that the Human Player Barrier was just a safety precaution.
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Unread 05-01-2014, 13:53
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Re: Pass to Human Player

Quote:
Originally Posted by MikeE View Post
The Human Player Barrier provides separation between the robots and humans - think of it as a shelf in front of the human players. Note that robots may not extend any part beyond 20" from the frame and the barrier is 20" deep.
Just be aware of this rule:
Quote:
G21 ROBOTS may not extend outside the FIELD.
Quote:
FIELD: a 24 ft. 8 in. x 54 ft. carpeted area, bounded by and including the GUARDRAILS, ALLIANCE WALLS, and rear faces of the LOW GOALS.
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Unread 06-01-2014, 14:18
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Re: Pass to Human Player

Quote:
Originally Posted by ninjosh97 View Post
Yeah, our team usually spends the whole kickoff just reading the rules & thinking of basic strategies.
The rules are definitely more complicated than the last two years...
Honestly, as team rule guru I have found very little that is "specialized" to this year. The field has less interactive elements, and a very small amount of ways to score points. Carrying out team maneuvers such as assists, however, will probably be difficult to do in practice.
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Unread 06-01-2014, 15:05
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Re: Pass to Human Player

If a human player throws the ball to a robot, would that count as a catch (assuming the ball does not touch the ground)?

Does 3.1.4 imply that up to 3 catches per cycle can count (1 per robot) or that every catch (regardless of robot or number) counts?

3.1.4
Points are awarded once per CYCLE for BALLS SCORED by ROBOTS in the GOALS, BALLS SCORED by ROBOTS over the TRUSS, and for each ROBOT CATCH. Additional points are credited to an ALLIANCE upon each GOAL based on the number of ASSISTS earned by the ALLIANCE for that CYCLE.


We're planning on asking Q&A about this but I wanted to see what others take on these were.
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Unread 06-01-2014, 15:11
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Re: Pass to Human Player

Quote:
Originally Posted by Marc S. View Post
If a human player throws the ball to a robot, would that count as a catch (assuming the ball does not touch the ground)?

No. A catch is when the ball possesses the ball after a truss shot, before the ball contacts the ground or a HP.

Quote:
A CATCH occurs when a BALL SCORED over the TRUSS by a ROBOT’S ALLIANCE partner is POSSESSED by that ROBOT before contacting the carpet or HUMAN PLAYER.


An ALLIANCE receives CATCH points only if the CATCH is directly preceded by a TRUSS SCORE. This means that an ALLIANCE can only receive CATCH points once per CYCLE and will not receive CATCH points if the TRUSS SCORE criteria are not met.
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