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#1
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"Dud" robots
The most concerning part of this game for me is the potential for one mistake to completely shut down a team. Say a robot during autonomous is loaded with its ball, but the autonomous malfunctions and the robot rams into the wall, loosening all the PWMs, and trapping the ball on board. This team would never have their cycles begin and be shut out of any points or even showing the scouts their abilities.
In previous years you would still be able to play with a robot down, but you are 100% sunk if the ball is trapped. **edit - Sorry, this is only a suggestion ** There is a solution - if a robot is stuck with a ball inside, and that robot is E-stopped, then another ball is put into play. Last edited by gyroscopeRaptor : 05-01-2014 at 01:14. |
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#2
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Re: "Dud" robots
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Sorry, but I couldn't find it earlier when I was looking through and reading. Much as I'd love for that to be the case, I'm thinking right now that it's going to be a case of partner robots trying to free the ball from the robot. Like I said, I'd love for that to be the solution. |
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#3
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Re: "Dud" robots
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#4
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Re: "Dud" robots
I figured--just the way it was phrased originally.
I'd be on-board with that solution--that is, if a ball is on the field but stuck on an inoperable* robot or other object, a manual override to the system would allow a replacement. *For clarity's sake, I'll define "inoperable" as: Can neither eject the ball nor drive around due to failure of either mechanical systems or control systems, OR disabled by FMS or E-stop for any reason. In layman's terms, the ball is STUCK. |
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#5
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Re: "Dud" robots
Another concern is that with only one ball on the field and statistically a lot of teams who won't be fast enough to do successful passes with the faster caliber teams, I see a lot of teams not getting the chance to do anything more than defense.
Ex, a team that can score goals fast enough to win by themselves won't be willing to let a partner take all match just to do one cycle. In the past there were enough game elements for any team to take as long as they want with, with only one though.... |
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#6
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Re: "Dud" robots
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Seems to me the elite tier robots should easily be able to turn 150ish points on their own (20 pts [truss toss +high goal] x 6 cycles + 25 auto). Especially so if they have two defenders clearing the road for them on this wide open field. Total number of cycles is unlikely to change much with assisting, if anything going down slightly. Adding one assist per cycle, brings the cycle points to 30. If doing so 4 times costs you 2 solo-cycle time periods (going from 6 cycles to 4 in a match), you have no net gain. |
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#7
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Re: "Dud" robots
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#8
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Re: "Dud" robots
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Also, scoring with assists will be slower. If you can do 6 solo cycles, or 4 cycles with 1 assist, there is no difference in net score. |
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#9
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#10
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Re: "Dud" robots
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I think you are, very much, overestimating most teams capabilities. In the end, there may be 1 or 2 teams in all of FIRST that might be able to pull this off on the competition field, but I doubt it. |
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#11
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#12
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#13
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Re: "Dud" robots
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This team was able to hurdle AND catch the ball, without it ever touching the floor. I realize something like this wouldn't get you the catch points, but would still get you the truss points. I could see some teams doing something like this. |
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#14
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Re: "Dud" robots
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I'm thinking the super-elite teams will probably be able to do 4-5 cycles unassisted with no defense on them. We'll see if that estimate changes as the build season progresses. ![]() |
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#15
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Re: "Dud" robots
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