|
|
|
![]() |
|
|||||||
|
||||||||
![]() |
|
|
Thread Tools |
Rating:
|
Display Modes |
|
|
|
#1
|
|||
|
|||
|
Team UPDATE - 2014-01-07
http://frc-manual.usfirst.org/Updates/0#term127
Game Manual: Quote:
Quote:
Good to see clarification on some things (precedence in placing robots) and that they're figuring out what to do about stuck balls. Last edited by Steven Donow : 07-01-2014 at 16:18. |
|
#2
|
||||
|
||||
|
Re: Team UPDATE - 2014-01-07
I may be reading this wrong, but is this saying that auto balls not scored in auto can be scored in teleop?
|
|
#3
|
|||
|
|||
|
Re: Team UPDATE - 2014-01-07
Quote:
EDIT: Upon further reading/thought/discussino in this thread, it seems like they are not eligible for Truss/Assist/Catch points Last edited by Steven Donow : 07-01-2014 at 16:36. |
|
#4
|
||||
|
||||
|
Re: Team UPDATE - 2014-01-07
Well, if this is true, it could make sense to not score balls in auto. Your possibility for points is much higher in teleop.
|
|
#5
|
|||
|
|||
|
Re: Team UPDATE - 2014-01-07
The balls not scored in autonomous are not eligible for truss, catch or assist points from what I read.
See: Quote:
|
|
#6
|
||||
|
||||
|
Re: Team UPDATE - 2014-01-07
Quote:
|
|
#7
|
|||
|
|||
|
Re: Team UPDATE - 2014-01-07
This is somewhat disappointing. A flawless auto now gives you a smaller point advantage (plus a faster cycle start). Takes some emphasis off auto.
|
|
#8
|
|||
|
|||
|
Re: Team UPDATE - 2014-01-07
How do you figure? You still get the bonuses, right? Just making the high goal and driving forward is worth two goals. And, the less performing you are in Autonomous, the longer it takes to start your first cycle of the match. I don't see how there's that much of a change here.
|
|
#9
|
||||
|
||||
|
Re: Team UPDATE - 2014-01-07
Quote:
|
|
#10
|
||||
|
||||
|
Re: Team UPDATE - 2014-01-07
Quote:
|
|
#11
|
||||
|
||||
|
Re: Team UPDATE - 2014-01-07
One of the best team updates ever!
If you thought they wouldn't be worth points before, yes I agree that it takes "some" emphasis off of autonomous mode. But there's still a huge emphasis, not the least of which is starting your cycle sooner. Five bonus points for each ball scored (regardless of goal), five points for moving, and a possibly five points further for scoring in a hot goal. That could be 15 points per robot in bonuses alone. |
|
#12
|
|||||
|
|||||
|
Re: Team UPDATE - 2014-01-07
disappointed that they didn't really define G4, C - "their GOALIE ZONE". although, the "opponents placing ROBOTS in the GOALIE ZONE" does indirectly clarify it a bit.
|
|
#13
|
||||
|
||||
|
Re: Team UPDATE - 2014-01-07
Quote:
Perhaps I'm being overly cautious, but I am reading this to effectively say "A ball must land within the alliance station to score" because the alliance station is defined as an area and not a volume (or projection of an area). This would limit the maximum range to get credit for a goal at about 10 feet. (Also increase safety for anyone walking behind the field if you like that kind of thing) Thoughts? |
|
#14
|
||||
|
||||
|
Re: Team UPDATE - 2014-01-07
Quote:
|
|
#15
|
|||
|
|||
|
Re: Team UPDATE - 2014-01-07
Quote:
Quote:
IMHO. |
![]() |
| Thread Tools | |
| Display Modes | Rate This Thread |
|
|