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#1
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2014 FRC Game Breakdown
FRC 2789 tried to consolidate our game breakdown into a single page...and we did. We narrowed the margins and used 9 point font, but it fits. Please comment, critique, or throw it in the trash as you see fit.
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#2
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do you know what the dimension of the goalie zone is?
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#3
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Re: 2014 FRC Game Breakdown
All three zones have the same dimensions. Here's what I found. If I am incorrect, someone please tell me so I won't be using incorrect information.
Width: 296 inches + or - 1 inch (24.6 feet) Length: 216 inches + or - 1.3 inches (18 feet) |
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#4
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Re: 2014 FRC Game Breakdown
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I would mention your "inbounder" should have a blocking extension for blocking shots in the goalie zone. The three roles as I assumed them were: The "Goalie"- responsible for the first assist, passing, blocking shots. A good goalie will also be able to truss score. The "Midfielder"- responsible for the second assist, truss scoring, passing and having a floor pickup. A good midfielder will also be able to catch. The "Forward"- responsible for the third assist, scoring in both goals, having a floor pickup, and catching. A good forward will have a powerful and maneuverable drivetrain. We'll see how the game strategy evolves, however. Some team might come up with some crazy 2010 469 strategy that utterly dominates. I'm quite excited for this year. |
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#5
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Did you ever get a certain and precise answer to this question?
We did some math to calculate it: The trick was figuring the width of the LOW GOALS, which we finally deduced as a 29" opening + twice the width of the posts, which appear from the drawings to be 1.75." So the GOALIE ZONE dimensions are (we hope): WIDTH = Width of field - 2*(width of low goals) = 296" - 2*(29"+1.75"+1.75") = 231" DEPTH = Depth of LOW GOAL box = (29+1.75+1.75") = 32.5" BUT BUT BUT--- Does that sound right to you? ![]() |
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#6
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Re: 2014 FRC Game Breakdown
How do you get "Theoretecal" points?
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#7
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Re: 2014 FRC Game Breakdown
By "theoretical" we mean a scenario where three specialized robots are aligned to complete a cycle as quickly as possible without opposition. Our definition of cycle is the same as the Game Manual definition.
The basic timing looks something like this: 3 seconds: Human player(s) retrieve the ball from the pedestal and enter it into play. 1 second: first robot establishes posession 2 seconds: ball is in motion between first and second robots 1 second: second robot establishes possession 3 seconds: ball in flight over the truss 1 second: third robot catches the ball and establishes possession 3 seconds: third robot launches the ball into the top goal and cycle completes We call that "theoretical" because it involves no opposition. Also, note that the points aren't theoretical, the scenario is. Someone mentioned cheetahs in reference to this. It's not just cheetahs, it's cheetahs playing speed billiards with a yoga ball. The "idealized" scenario is one where we account for real world slip ups, like missing shots and the ball behaving in unexpected ways. It's still not something we expect to happen in real life, but it gets us closer to a realistic estimate. After that we enter reality and make our estimates based on the above numbers. |
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#8
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Re: 2014 FRC Game Breakdown
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#9
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Re: 2014 FRC Game Breakdown
In the new update, they say they are working out what to do in case a ball gets stuck in multiple ways. No official rule yet as they need to process it.
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#10
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Re: 2014 FRC Game Breakdown
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Ultimately, regardless of order you need: 1 human player entry @ 3 seconds 2 tosses @ 3 seconds each 1 pass @ 2 seconds 3 possessions established @ 1 second So, it's 3 + (2 * 3) + 2 + (3 * 1) = 14 seconds. |
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#11
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Re: 2014 FRC Game Breakdown
Thank you very much for the synopsys.
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#12
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Re: 2014 FRC Game Breakdown
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Could robot two not catch it in Zone 3 and then pass to robot in zone 2 who then shoots from long distance? Or could robot 2 catch in zone 3, move to zone 2 and pass to robot 3 in zone 3? |
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#13
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Re: 2014 FRC Game Breakdown
I would say the cycle time of 30 seconds is a bit harsh, though it may be accurate. I think the number one alliance can get their cycles done in 15-20 seconds.
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#14
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Re: 2014 FRC Game Breakdown
I think you forgot to mention possession
I agree though. If you plan on just pushing the ball, or don't put in enough effort to make a decent floor pickup, you won't be getting picked. I don't care if you have an accurate shooter with reliable hot goal tracking and a decent catcher, if you can't reliably pick up from the ground you aren't going to be worth much to an alliance. |
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#15
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Re: 2014 FRC Game Breakdown
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Perhaps the first cycle of the matches will take 30, but by the end it will approach 15 sec. |
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