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Team UPDATE - 2014-01-10
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#2
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Re: Team UPDATE - 2014-01-10
"If a BALL becomes stuck on the TRUSS, the Head Referee will shake the TRUSS to free the BALL. In this situation, the ALLIANCE will not earn TRUSS points. While shaking the TRUSS, the Head Referee will take care not to impact gameplay of the other ALLIANCE."
New criteria for head referees, be very strong. On the serious note, if the truss can be shaken enough so that a stuck ball will be freed, what precautions will be made to prevent the truss from falling down if a larger force was applied (ie. robot with ball extending above 62in)? Also, what happens if the ball stays stuck for an extended period of time or even the whole match? (#trussfall)(#trussfail) |
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#3
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Re: Team UPDATE - 2014-01-10
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#4
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Re: Team UPDATE - 2014-01-10
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#5
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Re: Team UPDATE - 2014-01-10
I speculate that the truss is not so rigid that it will not vibrate, so a ball can be dislodged using that vibration, but it not so compliant that it will fall over.
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#6
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Re: Team UPDATE - 2014-01-10
Question: does this mean that teams will suspend work on their automatic ball eject systems?
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#7
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Re: Team UPDATE - 2014-01-10
Quote:
This is a tough task and will require much interpretation. Rather than shaking the truss, I'll bet that we see 12' PVC poles on each side of each field. They will become the nets of 2014. |
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#8
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Re: Team UPDATE - 2014-01-10
Repeat in your best Boris and Natasha voice:
"Head referee strong like moose." |
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#9
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Re: Team UPDATE - 2014-01-10
Quote:
Personally I was expecting them to send a piece of pipe to knock it off. |
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#10
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Re: Team UPDATE - 2014-01-10
Does anyone know if the GDC reads CD? (fun with acronyms)
I have an idea for signaling a dead ball, which is apparently still being discussed. Basically, the alliance currently possesing the ball can give the signal as soon as they believe it is dead. Alternatively, if the team is holding on to it strategically (to tank rankings), both alliance partners can give the signal and overrule the team holding the ball. Possibly something different for Elims, to give alliance captain more power. You would hope this would never be the case in Elims, but you never know. |
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#11
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Re: Team UPDATE - 2014-01-10
They read CD all right. They just don't necessarily say anything about it, and rarely if ever post anything here. (I'm not even sure they have logins, in most cases--though I'm pretty sure some of them have older ones if they really need to use them.)
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#12
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Re: Team UPDATE - 2014-01-10
Good solution, the best way, to do this.
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#13
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Re: Team UPDATE - 2014-01-10
Agreed. This season is 2/2 in terms of good team updates so far!
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#14
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Re: Team UPDATE - 2014-01-10
Great solution for a ball stuck during teleop.
However I'm not sure I understand what this means at the end of autonomous, likely for balls "stuck" in a non-moving robot. More interestingly how about two balls stuck in multiple non-moving robots? |
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#15
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Re: Team UPDATE - 2014-01-10
I think FIRST has accounted for the occasional failure or communication error with this update. The teams now have to hold up their end of the bargain, and design their robots so this does not happen often.
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