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#1
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Flipping bots
I was thinking, is it possible to make a flipping bot, that will start the game up against the driver station, and flip immediately, thus using the 20'' extension constantly. (style team 16 in 2008).
I read the manual, and it's kinda vague for me if that's OK or not... will this require any unique bumper design? |
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#2
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Re: Flipping bots
G20
ROBOTS must be in compliance with Section 4.6: BUMPER Rules throughout the MATCH. Violation: DISABLED R22 BUMPERS must be located entirely within the BUMPER ZONE, which is between two (2) and ten (10) in. from the floor, in reference to the ROBOT standing normally on a flat floor. You could, but you would be disabled |
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#3
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Re: Flipping bots
There is something like a 10 sec to right. If you could swing the bumpers into correct allignment in that time, I suppose it might be allowed. Godd question for Q&A?
Neal |
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#4
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Re: Flipping bots
Quote:
EDIT: Quote:
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#5
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Re: Flipping bots
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You're thinking of the case where a robot has gone over, where they have 10 seconds where opponents can't touch them. (G30) |
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#6
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Re: Flipping bots
Quote:
Fallen (i.e. tipped over) ROBOTS attempting to right themselves (either by themselves or with assistance from an ALLIANCE partner) have one (1) ten (10)-second grace period per fallen ROBOT in which the fallen ROBOT may not be contacted by an opposing ROBOT. This protection lasts for either ten (10) seconds or until the protected ROBOT has completed the righting operation, whichever comes first. So logically if I could swing my frame (including my bumpers) into the right position relative to the rest of the robot, then in theory, I have violated the rules unless there is a rule against intentionally tipping over. Neal Last edited by wilhitern1 : 11-01-2014 at 20:18. |
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#7
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Re: Flipping bots
Quote:
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#8
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Re: Flipping bots
Quote:
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Next up, the Frame Perimeter, which is determined in the Bumper Zone. Quote:
Per R22, Quote:
I think that's enough to show that flopping down to start the match is impossible to do legally. 16 was able to do it in 2008 because of somewhat relaxed (and still in flux, to some extent) bumper rules--but unless those relax, 16 is the very last team to compete with a flopbot. About that blocking the field--I'd consider that to be the least of my concerns, unless I actually had a goalie pole that was out when I flopped over. 50 points can be overcome, if assessed--but not with a disabled robot (G20, for violation of bumper rules) or down a robot (T6 and T7 require you to not show up if you haven't passed inspection, under pain of alliance red card and you not being allowed to compete until you've passed). |
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#9
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Re: Flipping bots
...and some pretty animated discussions with robot inspectors. (We love you, Al.) Having the last flopbot is a sad distinction.
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#10
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Re: Flipping bots
Atleast the rule isnt called Rule 16 in the rulebook. lol
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#11
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Re: Flipping bots
Sorry for being in the dark here, but what is the advantage of a flip bot? I tried looking for some matches on the blue alliance with team 16 and I saw the Curie finals and saw them against the wall then come down but I don't understand why this helps except for not being outside the bumper limit? Now I understand, is it so that you can extend out and since you are in the goalie zone it can be as far out as you want?
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#12
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Re: Flipping bots
Quote:
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#13
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Re: Flipping bots
EDIT: Never mind, one should remember to refresh when posting responses to questions in case they've already been answered... >_>
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#14
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Re: Flipping bots
I think we generated several rules that year...sigh.
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