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#1
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What could go wrong?
What do you predict will be the number one thing that teams will fail to prepare for or underestimate that will cause a lot of trouble at competition? In 2013 it could be loading frisbees from the human player. In 2012 it would be a team's bridge lowering mechanism.
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#2
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Re: What could go wrong?
Defense. Unprepared teams can get completely shut down if they are up against a solid defense.
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#3
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Re: What could go wrong?
Quote:
What do you think the best thing a team can do to prepare for intense defense? Last edited by bs7280 : 14-01-2014 at 00:34. Reason: forgot to add quote |
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#4
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Re: What could go wrong?
Driver practice, Driver practice, Driver practice
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#5
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Re: What could go wrong?
And to elaborate on that, one thing you can do is get an old skid/tank robot you might have sitting around and have someone drive it against the new robot.
The drive team might complain about the defensive bot's driver knowing their robot too well, or what they're trying to do, but it's practice for a reason. It will only force them to get better. |
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#6
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Re: What could go wrong?
Quote:
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#7
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Re: What could go wrong?
That's a lot of batteries.
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#8
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Re: What could go wrong?
It won't be a robot issue.
It'll be a communication and strategy issue with their partners. It's hard to get people on the same page in a ten minute period. |
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#9
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Re: What could go wrong?
This. I also hope egos don't get in the way, but.... it could happen.
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#10
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Re: What could go wrong?
"We need you to play defence."
"But we need assists!" "We can make up the difference." "But we need assists!" "You guys are far more valuable as a defender" "But we need assists!" "You cause more penalties than you score points." "But we need assists!" Can't wait for these conversations... -Nick |
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#11
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Re: What could go wrong?
The secret endgame!
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#12
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Re: What could go wrong?
Damage.
Most teams seem to be following the Ri3D approachs, all of which have vital assemblies spending time outside the protection of the frame perimeter. Ask yourself if your pickup/shooter/catcher is going to function after a solid hit at speed. Make things robust and easily repaired/replaced. Bring plenty of spare materials. Avoid difficult to fabricate (or obtain for COTS) items. |
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#13
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Re: What could go wrong?
Quote:
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#14
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Re: What could go wrong?
Ed you hit it right on the head. All the issues previously discussed in other threads have detailed strategy concerns, but I bears repeating here. ONE playing piece for three teams and the miriad of permutations as to what each of the allies could be doing at a given time relative to each other and the other alliance is very fluid and difficult to coreograph--even if they were willing to do it, forget about just trying to convey all that info.
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#15
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Re: What could go wrong?
I think a lot of teams will practice and practice and practice...
and then realize they don't know what they should be doing when not holding the ball. |
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