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Unread 25-03-2014, 19:43
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Team UPDATE - 2014-03-25

Adds the no Einstein timeouts as announced on Frank's blog today, and announces the optional C++ update discussed here: http://www.chiefdelphi.com/forums/sh...hreadid=126102

Quote:
Game Manual
General Announcements
C++ Update


We’ve identified a bug in the C++ code that causes an issue for teams using the SmartDashboard with C++ which results in their code locking up unexpectedly. The bug has been fixed and included in an update posted here. This update is strongly recommended, but not required. This update also includes a fix for the match time in the Driver Station class to reflect the 2014 timing, teams currently using GetMatchTime() with a workaround may need to update their code.

5.6 Championship Additions and Exceptions

At the 2014 FIRST Championship, Teams are split into four (4) Divisions: Archimedes, Curie, Galileo, and Newton. Each Division plays a standard Tournament as described in Section 5.3: Qualification MATCHES, Section 5.4: Elimination MATCHES, and 5.5: Tournament Rules, with the exception of Section 5.4.1: ALLIANCE Selection Process and Section 5.4.2: BACKUP TEAMS, to produce the Division Champions. Those four (4) Division Champions proceed to the Championship Playoffs, on the Einstein FIELD, to determine the 2014 FRC Champions.

There is no provision for BACKUP TEAMS at the Championship.

There is no provision for TEAM TIMEOUTS during the Einstein Tournament; however there will be an automatic FIELD TIMEOUT between each Einstein MATCH (i.e. Einstein MATCHES will be scheduled to accommodate a six (6) minute gap between MATCHES).

Last edited by Joe Ross : 25-03-2014 at 22:51.
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Unread 25-03-2014, 20:03
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Re: Team UPDATE - 2014-03-25

Well, that was a letdown. I guess earth-shattering changes are reserved for Thursday evenings now.
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Unread 25-03-2014, 20:12
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Re: Team UPDATE - 2014-03-25

Quote:
Originally Posted by Pat Fairbank View Post
Well, that was a letdown. I guess earth-shattering changes are reserved for Thursday evenings now.
Agreed, I'm surprised that the issues of Waterloo SF 1-3 weren't addressed. I was at least hoping to see a modification to G14 in this update. How can I -unintentional or not - cause another alliance to incur more penalty points than I receive for damaging them? I can't see the sense behind allowing these situations to occur any further.

What's to stop a team from "accidentally" breaking something off an opposing robot in any given match? If it's going to give them a net gain in points then nothing but goodwill and the inability to actually make it look "accidental" is what's stopping them. Obviously it's not the ethical thing to do but it shouldn't even be an option if you ask me.
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Unread 25-03-2014, 22:32
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Re: Team UPDATE - 2014-03-25

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Originally Posted by Kearse View Post
What's to stop a team from "accidentally" breaking something off an opposing robot in any given match? If it's going to give them a net gain in points then nothing but goodwill and the inability to actually make it look "accidental" is what's stopping them. Obviously it's not the ethical thing to do but it shouldn't even be an option if you ask me.
In 2008, we went to the VCU regional and lost in the semifinals in 3 matches.
In one of the matches, a defender hit our partner Team 401 and they fell over. Because they fell over on its side, they got a penalty because they exceeded the maximum (cant remember the exact dimension) they could be extended horizontally.
We lost that match as a result.
Its been so long, but at that time, I was pretty upset.

Its too bad rules cant account for silly penalties like this based on the situation.
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Unread 25-03-2014, 22:47
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Re: Team UPDATE - 2014-03-25

Disappointing.
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Unread 25-03-2014, 23:38
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Re: Team UPDATE - 2014-03-25

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Originally Posted by Gregor View Post
Disappointing.
Agreed
Very disappointed. I guess the game is working as intended. Oh well, there's always next week.
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Unread 25-03-2014, 23:41
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Re: Team UPDATE - 2014-03-25

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Originally Posted by donkehote View Post
Agreed
Very disappointed. I guess the game is working as intended. Oh well, there's always next week.
Or a couple days from now, if we're "lucky".
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Unread 25-03-2014, 23:50
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Re: Team UPDATE - 2014-03-25

My feelings towards this update.

Ladies and gents, prepare to find your students in random parts of the building in tears after you get knocked out of elims over pure stupidity. That was one hell I thought I wouldn't have to go through again, but GDC 2014 continues to surprise me.

What happened to raising the bar? Now we're going to see a ton of well built machines with stupid threaded rods sticking up in vulnerable places or acrylic panels. Is this the way you want the game to play? Because that's how it played last week.
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Last edited by Brandon_L : 26-03-2014 at 01:19.
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Unread 26-03-2014, 08:03
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Re: Team UPDATE - 2014-03-25

Quote:
Originally Posted by Kearse View Post
Agreed, I'm surprised that the issues of Waterloo SF 1-3 weren't addressed. I was at least hoping to see a modification to G14 in this update. How can I -unintentional or not - cause another alliance to incur more penalty points than I receive for damaging them? I can't see the sense behind allowing these situations to occur any further.
Is there any chance you could describe what happened in SF 1-3?
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Unread 26-03-2014, 08:20
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Re: Team UPDATE - 2014-03-25

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Originally Posted by eddie12390 View Post
Is there any chance you could describe what happened in SF 1-3?
Someone broke 1114 in such a way that a part of their robot was extending more than 20 inches outside their frame perimeter. This got them a technical foul, the team that broke them only received a foul. That difference of 30 points decided the match and eliminated the 1114 alliance.
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Unread 26-03-2014, 08:43
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Re: Team UPDATE - 2014-03-25

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Originally Posted by nathannfm View Post
Someone broke 1114 in such a way that a part of their robot was extending more than 20 inches outside their frame perimeter. This got them a technical foul, the team that broke them only received a foul. That difference of 30 points decided the match and eliminated the 1114 alliance.
To be fair, there is a little more detail than that. The other robot was 1241 who was in the act of picking up their own ball. 1114 attempted to defend them from doing so, and collided with them.

http://www.watchfirstnow.com/archives/89874438

Collision happens at 1:12 in the video. You should watch the 10 seconds prior to the collision for context.

The other side of the argument is that 1241 was given a 20pt penalty for just trying to pick up their own ball because 1114 happened to break due to the collision.

There is a YMTC discussion where people are invited to try and break down a similar situation, and provide analysis of how penalties (if any) should be assessed:

http://www.chiefdelphi.com/forums/sh...d.php?t=128131

In particular, after reading the scenarios that Brandon_L had to deal with this season, I'd love to see his analysis of the YMTC above.

Another notable thing about the match is the amazing blue 3-assist low-goal bounce-out that happens at the end of the match (around 2:25 in the above video), which would have sealed the victory for blue - penalties or not.

It's relevant because I think there's an impression that this was supposed to be a one-sided match that easily should have been won by 1114's alliance, when in actuality, the match itself (minus penalties) was extremely close and could have gone either way. This would be surprising to a lot of people who don't know just how good 3683 and 1241 are.

Back on topic, I wish the rules could have dealt with these types of situation in a cleaner, more straightforward fashion, but I'm willing to give the GDC some slack here, because I don't have a good handle yet what those changes should be!
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Last edited by Mr. Lim : 26-03-2014 at 09:09.
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Unread 26-03-2014, 09:28
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Re: Team UPDATE - 2014-03-25

Thank you, Mr. Lim, for those points. I watched the match, and while the penalty did decide the match, I agree that 1241 getting a penalty at all is no more and no less egregious than 1114 getting a technical foul...

...and it was indeed a very, very close match regardless of the penalties.
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Unread 26-03-2014, 09:31
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Re: Team UPDATE - 2014-03-25

How can anyone say 1114's tech foul is "no more or less egregious" than the regular foul? While 1241's foul was clearly unintentional, they did break the letter of a (dumb) rule on their actions. 1114 broke a rule because of somebody else's actions with really no way to prevent it. What was 1114 supposed to do? Why is it okay for another robot's actions to break you and then get a net gain of points for doing so? The GDC clearly is aware of this, why did they all sit around and go "yup, we should let that keep happening"?
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Unread 26-03-2014, 09:42
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Re: Team UPDATE - 2014-03-25

Quote:
Originally Posted by Chris is me View Post
How can anyone say 1114's tech foul is "no more or less egregious" than the regular foul? While 1241's foul was clearly unintentional, they did break the letter of a (dumb) rule on their actions. 1114 broke a rule because of somebody else's actions with really no way to prevent it. What was 1114 supposed to do? Why is it okay for another robot's actions to break you and then get a net gain of points for doing so? The GDC clearly is aware of this, why did they all sit around and go "yup, we should let that keep happening"?
These are just areas of the rules that the GDC seems to overlook in addition to most of the FRC community.

FIRST needs to update these rules about perimeter limits and size constraints to include that actions take by other robots causing a robot to come in violation of these rules will not be penalized unless the actions by the robot helped to actively contribute to said violation.
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Unread 26-03-2014, 09:44
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Re: Team UPDATE - 2014-03-25

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How can anyone say 1114's tech foul is "no more or less egregious" than the regular foul?
1114 contacted 1241's extended element--which was in the process of going for the ball--while trying to play defense. So while it was indeed 1241's extended element that caused the damage, it was 1114's action that caused the contact.

You can make an argument that neither penalty was intentional and therefore shouldn't be assessed; though I'm sure I know how that kind of argument would fly in, say, football.

The GDC can't win here; if they loosen the penalties the way many are clamoring for, then they get complaints. If they keep them and enforce them the way many are clamoring for, then they get complaints.

The situation as it happened is unfortunate, but it's no more unfortunate than if 1241 had, say, knocked off a chunk of 1114's bumper and 1114 had been disabled for the rest of the match. You can argue that of course 1114's bumpers are sufficiently robust to prevent that from happening--but were their upper mechanical systems sufficiently robust, that wouldn't have happened either.

My preference on this whole thing would be that all contact inside the frame perimeter is a foul, regardless of who initiates that contact, and to let the penalties fall where they may. If we're absolutely clear on this at the beginning of the season, everyone will design accordingly, or suffer the consequences. (In 2008 we had a rule much like that. We built our robot such that it barely extended outside the frame perimeter because of that foul potential. It was irksome at the time to see the penalty never called.)
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