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#1
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Physics of T-boning
I've been curious to know what T-boning is, precisely, from a physics standpoint, and what factors are involved.
In a situation where Robot A (with, say, a standard four rubber wheel drivetrain) is getting T-boned by Robot B (but not pinned), is it appropriate to define the T-bone as a situation where Robot B's drivetrain is applying a force that causes Robot A to lose traction with the floor (therefore only having the benefits of the coefficient of kinetc friction) and therefore not being able to generate enough force to escape laterally? Does this imply that Robot A's drivetrain would be more resistant to T-boning if it had a higher coefficient of static friction? |
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#2
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Re: Physics of T-boning
T bones occur when the usual dynamic of friction in FRC is switched. Usually, friction between the ground and the wheels is static, or rolling, and the friction between bumpers is dynamic (as robots slide off each other, etc). When the bumper-bumper friction becomes static, and the wheel friction of the robot being defended becomes dynamic, then theres a T bone pin going on.
The pinned robot can't escape because they can't move sideways relative to the defending robot (because the bumper friction outweighs the sliding friction on the tires) and it can't move forwards of backwards relative to the pinning robot because it's wheels don't move that way. Its wheels are in constant dynamic friction because it is being pushed from the side, so it's always sliding (whether or not it's wheels are rotating). As soon as the pinned robot stops getting pushed sideways, it can usually get out of the pin. Interestingly, one of the things we look for in tread (low sideways COF) which makes it easy to turn makes it particularly difficult to get out of T bone pins. We found VersaWheels were just terrible in this regard this year. |
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#3
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Re: Physics of T-boning
Now, omni wheels do not slip when pushed from the side, so they would be good for these situations, right?
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#4
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Re: Physics of T-boning
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*Ellen Green and 33 are exempt from this |
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#5
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Re: Physics of T-boning
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If it's a head to head pushing match, you're right, a omni drive would get creamed, because the rubber on omnis is no match for roughtop. On the other hand, if you're a robot getting defended, you shouldn't really be getting into many head on pushing matches, especially if you're an all omni drive (or butterfly drive). I'd argue that all omni drives are better for anti-T bone pinning purposes than half omni half traction (or drop down casters, etc.) as they're even less sideways friction, and give the defended robot more degrees of freedom to roll off in. |
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#6
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Re: Physics of T-boning
Vex gives these values for CoF:
Omni: 1.1 Traction: 1.1 Versa: 1.2 Versa DT: 1.0 There isn't that much more traction with any of them. I don't know what roughtop would get using the vex method, but seeing as when you push sideways on a robot with omnis you don't get much normal force or friction (unless you are pinning, which is different), I would think they would work pretty well. |
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#7
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Re: Physics of T-boning
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#12
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Re: Physics of T-boning
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It is my understanding, that's why team 33 was successful with their DT this past year (along with some fancy software). - Sunny G. |
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#13
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Re: Physics of T-boning
254's 2014 bot was pretty good at avoiding t-bones like that as well as t-bones in general. They used an alternative bumper material (I believe it is sail cloth, but I'm not certain) and is at least 20 pounds under the 120 pound limit. In most t-bone situations it either bounces off of the other robot, slips off of the other robot, or does a combination of the two. It's not quite as un-t-boneabe as a 33 or other butterfly/butterfly-esk drive trains out there, but it does appear to have an advantage over other traction setups I have seen.
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#14
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Re: Physics of T-boning
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One dirty little secret about bumpers is that the best teams in the world have been using "alternative" bumper fabrics for years. Just take a look at some 67 or 2056 bumpers from the last few years, they clearly aren't the recommended fabric (Cordura?). It just seems like 971 and to a lesser degree 33 have precipitated a conversation about pinning this year, and suddenly these innovations have come into the light. |
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#15
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Re: Physics of T-boning
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Omni's are the best thing in the world for getting out of a friction pin, you just drive forward and you slide right off of them. Traction wheels are only good for pushing in the direction of travel and resisting pushing (relatively isotropically). You can only spin your wheels forward and backward, so they're really only good for applying force in that direction, and a high coefficient of friction in all directions makes you a little but harder to push sideways (although this advantage tends to have very little application and is generally more disadvantageous than advantageous). For maneuverability on the field, and getting around defense, the ideal wheel for most FRC games (specifically this year and last year) would be an omni wheel with a very high CoF in the direction of rotation, and very low CoF perpendicular to their direction of rotation. A similar effect can also be achieved by making your bumpers out of butter. Last edited by themccannman : 26-05-2014 at 01:45. |
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