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#1
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Tribot swerve
With the 2014 perimeter change from a fixed dimension to a perimeter specification a tribot is no long such a disadvantage. So we made a tribot swerve. Last meeting the mechanical students put the robot together and last night the programmers got code on the robot. Its crab only now. Need to work on the chassis rotation part. Here's a video.
https://www.youtube.com/watch?v=Cs8KWuuUWJY So what do you think? What are the advantages and disadvantages of tribots? Are we foolish? Anyway I proud of the effort the students put into this. They really worked together well and accomplished this fast. |
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#2
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Re: Tribot swerve
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I've been entertaining lots of different possibilities for a drive and frame setup like this, considering the possible advantages. 2175 is in no position to go swerve, but different frame perimeter tweaks could still be possible with a WCD. |
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#3
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Re: Tribot swerve
Well, based on the video, the tribot on swerve allows some very advanced maneuvering that could easily get around defense any day. However, defense wise I feel that a tribot would be a push over. Also, it does minimize the amount of space for a shooter, intake, etc. I could see this totally being awesome for a team like 1717 in the 2012 game, Rebound Rumble. With a 3 sided intake and an on top, rotatable shooter I think it would have been even better then it already was (which in my opinion is saying something). This year with a large game piece I could see it being slightly impractical, but in other seasons with smaller game pieces it could work. Teams would also need to focus on weight because an unbalanced weight on a tribot would definitely doom it when hit right. However, super cool video and thanks for sharing!
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#4
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Re: Tribot swerve
https://www.youtube.com/watch?v=vHe4MU3x3As I think there is always advantages to different types of drive trains each year. It's just a matter of getting it to work. Your swerve iteration is coming along very well though.
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#5
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Re: Tribot swerve
When a 3 wheel drive robot locks up in a pushing match isn't a large amount of the force on the single back wheel? In which case it could have significantly less pushing power than a 4 wheel swerve driven with the same number of CIMs per wheel. (I realize swerve robots generally don't need to get into pushing matches, just curious as to how it would work)
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#6
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Re: Tribot swerve
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Why? |
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#7
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Re: Tribot swerve
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Well, having a 3 sided bot would expose more area for a defensive bot/offensive bot to hit the bot in the corner to knock a shot off target as a triangle is essentially based off of 3 corners, not 4 corners with "flat space" in between that would do very little when hit. In short, the tribot is more exposed when it comes to being hit effectively. |
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#8
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Re: Tribot swerve
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#9
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Re: Tribot swerve
True. I was just basing it off of the fact that this one had 3.
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#10
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Re: Tribot swerve
Neat design.
Just be careful your shape doesn't fit into one of the game elements like when Rosie stuffed Thrust into the goal in 2010. |
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#11
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Re: Tribot swerve
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#12
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Re: Tribot swerve
Just remember. More 3 wheel swerve robots have won worlds than mechanum.
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#13
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Re: Tribot swerve
Because that means a lot.
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#14
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Re: Tribot swerve
IMO, a well-designed swerve drive will beat a well-designed mecanum drive. However, mecanum wheels have only been widely available for a few years in the FIRST community, so you have to give them some time.
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#15
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Re: Tribot swerve
Offhand, I can think of a few considerations:
- Looks like the side length would be ~37 in. for an equilateral triangle. This could make passing through a 36" door difficult if the bumpers are on (we have a hard time doing this with 28" robots with bumpers as is) - You have ~23% less total volume available to you with the triangle configuration than the square configuration (with maxed out dimensions and an equilateral triangle). These two items would dissuade me from pushing it in most cases, but in a game where space constraints are not an issue and you need wide pickups, I could see this configuration being useful. |
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