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#1
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2015 Lessons Learned: The Positive
What did you particularly enjoy about FIRST this year?
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#2
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Re: 2015 Lessons Learned: The Positive
I enjoyed not having to watch gamepieces during a match to prevent field faults (compare this year with last year if field reset got confused). Also, I liked the change from the standard shooting game type. Finally, I liked not having to build and wire something above the alliance stations.
Last edited by Aaron.Graeve : 04-26-2015 at 07:14 AM. Reason: Added a reason |
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#3
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Re: 2015 Lessons Learned: The Positive
If you loosen the rules, and give teams more leeway to build, they often build incredible, creative robots that expand and connect to other pieces and are absolute marvels of engineering.
The 8 Alliance Einstein was incredible, and it allowed so many more teams to be on Einstein and, in my opinion, made them even more exciting and intense. Lastly, ranking by average score made for more accurate rankings than ever before, which is generally good for the game. |
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#4
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Re: 2015 Lessons Learned: The Positive
In a game with no defense, you saw some unexpected teams and team numbers that made you say "who?" rise to the top. You also have teams spending more design resources on making more flexible and creative components instead of beefing up their drivetrain and bumpers.
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#5
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Re: 2015 Lessons Learned: The Positive
The referees generally don't need services for PTSD as a result of their volunteer work this year, unlike 2014.
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#6
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Re: 2015 Lessons Learned: The Positive
Loved the ranking system, also liked the elimination structure, made elims go quickly.
Though I would have to say the best improvement this year was the change to the polycarb guards on the gates to the field. They didn't come off and fall into the field once this year(that I saw). That was always a pain in the past. |
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#7
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Re: 2015 Lessons Learned: The Positive
The students on the team enjoyed this game and seem to have had a fun season.
So that kind of overrules any negatives I had about this. |
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#8
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Re: 2015 Lessons Learned: The Positive
I quite liked seeing Kiwi drive and Mecanum on Einstein.
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#9
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Re: 2015 Lessons Learned: The Positive
The championship venue was able to accommodate all 600 teams well. With how busy some of the hallways had been with 400 I was worried there would be places with total gridlock.
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#10
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Re: 2015 Lessons Learned: The Positive
I think no bumpers helped a lot of the inexperienced teams, and it seemed like there was much less of a need to constantly repair/maintain the robot throughout a competition.
It also mostly avoided bringing out a lot of the unpleasantness of last year, including questionable referees calls and large amounts of disagreements over what constitutes the "spirit of the game". Ranking in qualifications did a better job of reflecting robot performance, although as usual it was not perfect. |
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#11
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Re: 2015 Lessons Learned: The Positive
The game required actual engineering. Kit bots rightfully struggled to do anything.
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#12
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Re: 2015 Lessons Learned: The Positive
I posted this a while ago, and its pretty much what learned this year.
Also: getting hit with pool noodles is a lot less painful that the AA ball. Or a tote... Or a field reset crew member by accident. The ranking system was also my favorite. |
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#13
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Re: 2015 Lessons Learned: The Positive
This. 1000 times this.
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#14
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Re: 2015 Lessons Learned: The Positive
Our team had a lot of firsts this year.
On the other hand, there are some things we need to do better.
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#15
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For the past two years, my team had some rough times. We lost our main mentor and faculty adviser along with some big sponsorships all in one summer. Since, we have been recovering. This year was my third year but I never took such an active role. I was in a frustrated position for the past two years as a rookie and 1-year veteran; I was stuck in spirit and scouting at competitions whereas I wanted to be working on the robot or just helping in some way with our pits and build crew. This year, my sports experience showed how good of a human player I was, loading totes so fast and throwing litter like Tom Brady. At the heart of it all, I really stepped up my game. I think previously in my first two years, I sort of was not so much there for my team. I went to all our meetings in and out of build season but I never understood the amount of work my main mentors and lead teammates put in. Thus, I put in as much effort and realized how fun it was. Apart from learning to just get involved, I realized that our team should have spent so much more time planning on strategy and tether design and other ways to exploit the game methods. In the past, we have been worrying so much about getting parts on time when in fact we want our design to do best. Thank you to 1114 (Simbotics), 2826 (Wave Robotics), and 148 (RoboWranglers) for being inspirations to me!!!
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