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#1
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Summer Design Competition 2015
![]() We are back, and this time with the summer design competition that everyone's been asking for. We've got a new game, a longer design period, and some new awards. A huge thank you to Koko Ed for inspiring this summer's game. I'll try and keep this one short: Taken from the last competition thread: Quote:
Also taken from the last competition thread: Quote:
This is a relaxed competition. Like hella relaxed. This means you don't need to be 100% complete with your CAD. Don't leave out subsystems, but nuts/bolts/shafts etc aren't required for judging. As long as your general design gets across and you can explain it in words, you will be able to be less attentive to minor details on design. Our time frame for the competition has been increased. The competition starts today, June 1st, and ends on the 15th of August. Submissions will be accepted any time up until 11:59 on August 15th. For submission, if you use Solidworks, Pack and Go your assembly and put the zipped folder in a folder with your documentation. Otherwise simply send a STEP file along with your documentation. Submissions should be emailed to DesignComp2015@gmail.com. A final note about the rules: We have put a lot of work into developing the game manual, trying to be as thorough as possible while remaining concise. We have gotten as much outside opinion as we could, however there is still a chance that we may have missed something. We're not perfect, we're human, it happens. Ask any questions here, and we shall reply with official answers, and update the manual as needed. To prevent any confusion, we ask that you take the rules for how they are intended, and try to minimize any lawyering of them. There will always be ambiguity with interpretations differing person to person, but we hope that consistent and transparent communication between the community and this GDC will help make that less of an issue. With that being said, thank you to everyone who has helped in developing this project, and to everyone who takes the time to compete in it. Good luck, and we won't see you at the competitions because this is all theoretical. |
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#2
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Re: Summer Design Competition 2015
The snitch is one of the coolest dynamics here.
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#3
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Re: Summer Design Competition 2015
whatever FIRST was planning for next year they should just drop it and do this. The bad taste from the last two games will be easily forgotten.
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#4
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Re: Summer Design Competition 2015
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-Every FIRST-er after Quad Quidditch |
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#5
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Re: Summer Design Competition 2015
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How can we submit this to FIRST?! -MM |
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#6
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Re: Summer Design Competition 2015
Quote:
Quote:
Quaffles can be scored through any side of the hoop. There is a net in the field design behind the alliance walls (more easily seen with a colored background to the field), however all game pieces will be returned to the field should they exit anytime during the match. Alliance selection will be as follows: 1-8 8-1 1-8 This has been added to the manual under T3. Quote:
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#7
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Re: Summer Design Competition 2015
I guessed that, but wasn't sure. Thanks for clarifying!
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#8
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Re: Summer Design Competition 2015
The only problem I can find with the snitch(blue) is when the human players(blue) are driving it, and two robots(red) from the opposing alliance are chasing said snitch, if the human player(blue) drives towards a third robot(red) from the opposing alliance to try to escape, what will be the consequence? Will the robot's(red) alliance be fouled, or will the snitch's(blue)?
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#9
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Re: Summer Design Competition 2015
Quote:
Quote:
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#10
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Re: Summer Design Competition 2015
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If the ball is being dragged behind the robot, of course it would be possessed. But what if the rope is loose and not exerting any force on the ball? Would the ball still count as being possessed by the robot? |
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#11
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Re: Summer Design Competition 2015
Quote:
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#12
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Re: Summer Design Competition 2015
Umm... maybe I missed it in the rules but since there seems to be four stations per side so is this game played with alliances of four robots per alliance?
Edit: Haha, thanks for the response! ![]() Last edited by LCJ : 08-06-2015 at 04:31. |
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#13
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Re: Summer Design Competition 2015
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That said, bludgers present an extreme danger to robots. What penalties are given for teams that damage opposing robots with bludgers? How do you quantify "unintentional" bludger damage and "strategic" bludger damage? I get this is for fun, but the entire bludger dynamic combines the demolition derby and subjectivity of Aerial Assist, and the predictability of Recycle Rush. Another thing, what happens when a snitch inevitably dies in the middle of the field? Would the alliance picking up the dead snitch still get points? How will a ref know the exact 6 foot radius around the snitch, cause there would be plenty of teams arguing with refs about it. |
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#14
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Re: Summer Design Competition 2015
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-Launched bludgers must make contact with a robot before contacting the ground for their effect to take place. This has been clarified in the rules under G16. The game design committee believes that a good design will be able to utilize bludgers successfully without a high level of skill or precision. If you feel your design is incapable of this task, we suggest that you spend more time iterating. -There are no rules supporting your idea that a bludger "ejected from a robot 2 seconds into teleop couldn't be picked up by the oppposing alliance". Unless this is a product of not reading the rules carefully, we ask that you cite the rules that would cause this statement to be true so that we can fix it. -The game design committee does not believe that bludgers are any more dangerous to robots than prior years game pieces. Design your robots robustly and you should be fine. Intentional damage will be judged as it always has been. The idea of intentional damage is not a new innovation. -Each alliance provides their own Golden Snitch (which goes through inspection and is regulated so that all are the same), so each alliance is responsible for their snitch not dying on the field. This is similar to the minibots of 2011. -The 6 foot radius was chosen as an arbitrary value that the game design committee decided was a large enough space to deter robots not in pursuit of a snitch to stay away from, as well as one large enough that pursuit of the snitch could be clear and relatively easy to follow. -All of our refs are trained in martial arts, and nobody can fight a ref's decision and win unless their robots are powder coated blue (because that's just how we roll). I hope these answer your questions. Thank you very much for your interest in our project. In the event you still haveconcerns about the viability of the use of bludgers, we suggest that you train your drivers to dodge wrenches. |
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#15
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Re: Summer Design Competition 2015
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