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#1
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Offseason Development of Autonomous Path Planner
Hey all,
As the off-season comes to a close, and we ramp up for the build season, I have decided to post the code we have worked on to allow for a GUI-based way to create and modify Autonomous Plays. Without further ado, I present.... the Autonomous Path Planner (and play editor). It is a JAVA based program that allows you to create, edit, save, and send to the robot autonomous plays. Paths are drawn with simple clicks of buttons (reminiscing of Paint's drawing interface) and commands are given to the robot in chunks. GitHub Link: https://github.com/RufusBarbarossa/A...th-Planner.git Let me know if you guys have any questions or have any issues accessing the code or running it, and if anything here is unclear. I will be around to try and fix any of these issues. Also, shoutout to Team 254 (Cheezy Poofs) and Team 2168 (Falcon Robotics) for providing their own base code for the creation of autonomous paths! We used their implementations for various parts of our Autonomous Path Planner! THANKS Have fun, and hope this helps! Alex Stanescu Lead Software Architect, MARS 2614 Last edited by RufusBarbarossa : 07-01-2016 at 14:01. Reason: Forgot to mention helpers |
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#2
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Re: Offseason Development of Autonomous Path Planner
Honestly GUI interfaces are the future of auto.
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Re: Offseason Development of Autonomous Path Planner
Quote:
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#4
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Re: Offseason Development of Autonomous Path Planner
Not sure how to run this. I just threw all the source code into an autonomouspathplanner package, but the stuff in the ftp package freaks out and throws a bunch of errors.
Also does this require an FTP connection with a robot in order to run, or can I just test it out on my computer? |
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#5
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Re: Offseason Development of Autonomous Path Planner
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It does not require an FTP connection to run, only to send files to the robot. Last edited by RufusBarbarossa : 07-01-2016 at 13:10. Reason: Thought of something else |
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