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#1
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Ri3D Team Cockamamie Robot Reveal 2016
Billfred and team are likely asleep at this hour and I'm not quite asleep yet so may a I proudly present our Ri3D Robot submission for Team Cockamamie!
https://www.youtube.com/watch?v=yp2uBnDII4E Ask any questions you may have about the design here and either myself, Ryan, or Billfred can answer them. Also if you haven't checked out the thread Ryan made about the Rev Robotics Digit Board lib he worked on for LabVIEW seen in the video you should check it out here! http://www.chiefdelphi.com/forums/sh...d.php?t=141284 |
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#2
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Re: Ri3D Team Cockamamie Robot Reveal 2016
Amazing!!
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#3
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Re: Ri3D Team Cockamamie Robot Reveal 2016
Wow! When I heard someone at kickoff say that a low-bar high-goal shooter is impossible, I knew someone else would do it.
Does the drivetrain get over any other defenses, or is this bot focused on the low bar to shooting path? If the drivetrain has the ability to get over other defenses, I would be interested in knowing the wheels' size and the center wheel's drop. Looks like the intake is spring-loaded or something. Does that improve performance compared to a static wheel? I can't figure out how that catapult works; the catapult doesn't seem to be connected to anything but its shaft. Is the potential energy stored somewhere else, then transmitted to that shaft? |
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#4
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Re: Ri3D Team Cockamamie Robot Reveal 2016
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We built Rough Terrain because we felt that was one of the toughest ones to get over. Others were planned, but time constraints pinched us (Monday was the start of classes at USC). The wheels are 8" AndyMark pneumatic tires, and the kit frame's drop is...1/8"? 1/4"? I don't remember, but it's the OEM AndyMark frame there.Quote:
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It's literally one CIM, a Toughbox (maybe 12.75:1?), and the kicker you see on camera. Oh, and some pool noodle to protect everything. Drive it one way to pull it back, then swing it hard the other way to fire. I have experience with CIM-powered swinging sticks; it's why 1618's 2007 robot was called Uppercut. (There, it was a 5' PVC arm and it about sent me to the canvas.) We were happy with the kick, so why mess with success? |
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#5
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Re: Ri3D Team Cockamamie Robot Reveal 2016
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The catapult is that simple because mathematically speaking you don't really need more power than what our system provided us for shooting. Since shooting from the neutral zone and secret passage is not allowed. Billfred pretty much nailed what the shooter is, and you don't need much more than that to be successful in shooting. |
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#6
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Re: Ri3D Team Cockamamie Robot Reveal 2016
Two updates from the Team Cockamamie camp:
1) Rock wall? Check! 2) Tonight, we let the Garnet Squadron kids drive it in our parking lot for some practice. After several more jumps not unlike that one (which are super fun, so I can't blame the kids), the two sides of the drive system had noticeable camber to them. This robot was not huge on bellypan or front supports for varying reasons; the first thing we'd probably try is more fasteners on the belly pan in the front (the metal panel where the USC logo is) to tie the two sides together better. If we weren't concerned with the low bar or if we didn't use a kicker, we would absolutely tie the frame together in the back as well. And, of course, there's not driving your robot like a raving lunatic. Just things to consider if you're giving our robot a look while you design. |
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#7
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Re: Ri3D Team Cockamamie Robot Reveal 2016
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#8
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Re: Ri3D Team Cockamamie Robot Reveal 2016
Remember, this is only possible because we made our robot intentionally butt-heavy. Bumpers may change that, but the net CG change would probably move backwards anyway since there would be a gap in the front.
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#9
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Re: Ri3D Team Cockamamie Robot Reveal 2016
Hey, I was wondering if anyone knew what gearbox and gear ratio they have for their arm shooter?
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#10
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Re: Ri3D Team Cockamamie Robot Reveal 2016
12.75:1 on a standard Toughbox with 1 CIM motor.
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