|
|
|
![]() |
|
|||||||
|
||||||||
![]() |
|
|
Thread Tools | Rate Thread | Display Modes |
|
|
|
#1
|
||||
|
||||
|
FRC 5817 Shooter Prototype Teaser #2
So after seeing the comments and questions posted on the first teaser, we decided to make a second one that better showcases our shooting abilities. It exists, it is not a field component, and it is even accurate! And yes, it does have a cool name.
Enjoy! |
|
#2
|
|||||
|
|||||
|
Re: FRC 5817 Shooter Prototype Teaser #2
Quote:
![]() |
|
#3
|
|||||
|
|||||
|
Re: FRC 5817 Shooter Prototype Teaser #2
^ Asking the real questions
|
|
#4
|
||||
|
||||
|
Re: FRC 5817 Shooter Prototype Teaser #2
Have you tested with multiple balls?
If not you might want to.. |
|
#5
|
||||
|
||||
|
Re: FRC 5817 Shooter Prototype Teaser #2
I appreciate the accuracy and the theatricality of this video, but whats with all the secrecy? Everyone knows 2 million ways to shoot a ball by now, I doubt you're like crazy innovating, and some people could benefit from seeing how you're shooting so accurately.
Although you have every right to keep it a secret if you want, I just don't see the point. Anyway, nice shots and good luck this season. |
|
#6
|
|||||
|
|||||
|
Re: FRC 5817 Shooter Prototype Teaser #2
If anyone wants to see some true accuracy in practice, I think you'll really enjoy this video. Bonus, you can see their shooter isn't using a bench grinder!
-Mike |
|
#7
|
||||
|
||||
|
Re: FRC 5817 Shooter Prototype Teaser #2
Quote:
|
|
#8
|
|||||
|
|||||
|
Re: FRC 5817 Shooter Prototype Teaser #2
Quote:
However... It's kind of ridiculous to say your shot is innovative yet not say how. Additionally, your sample size of posted prototypes is very small. I would rather encourage teams to look to for inspiration in the video I posted, since they can actually learn how 1717 pulled off such an amazing shot. When you're posting claims of "fastest shot" or "super accurate", you have to be willing to take some "shots" yourself ![]() Side note: some of those shots from 10ft range in your video hit the side of the goal. I'd encourage you guys to keep iterating and try to improve the accuracy of Asset 003 -Mike |
|
#9
|
|||||
|
|||||
|
Re: FRC 5817 Shooter Prototype Teaser #2
Since this doesn't give away the design it is just a little hard to tell in the video, how high off the ground is your exit point, as in how tall is the shooter?
|
|
#10
|
|||
|
|||
|
Re: FRC 5817 Shooter Prototype Teaser #2
Quote:
I agree with Michael that 1717's accomplishment is more impressive since they are showing the results of the whole system that drives around, picks up the balls, acquires the target then shoots, not just a shooter that has been aimed by hand and clamped down. The video Michael linked is one of three that 1717 published after the end of the 2012 season. In those three videos, they score every single one of about 200 shots. It also seemed that in those videos, the ball goes through the hoop just to the left of center, indicating that their whole system is capable of only around 2 inches of variability over the 200 shots. |
|
#11
|
|||||
|
|||||
|
Re: FRC 5817 Shooter Prototype Teaser #2
Quote:
Once a ball has a few hundred shots on it they become much, much softer. |
|
#12
|
||||
|
||||
|
Re: FRC 5817 Shooter Prototype Teaser #2
did anybody notice how chewed up those balls were? Chunks hanging off the sides is what I saw.
|
|
#13
|
||||
|
||||
|
Re: FRC 5817 Shooter Prototype Teaser #2
Quote:
Also, the main purpose of this video was to showcase the power we were able to get. We have measured only 6 inches of arc from a linear path. We aren't expecting it to be the most accurate prototype shooter ever, as we aren't controlling speed in any way, just plugging the motors into a battery. We are expecting it to become more accurate as we use better bearings, wheels, add speed control, mount it to a sturdy frame, etc. We also weren't wasting much of our time with the teaser, as it was made outside of shop hours, took only 30 minutes, and the CAD design is already done. The only thing we can really do right now is prototype and wait for parts. Finally, we are trying to avoid showing the shooter, as we don't want to give anything away yet regarding the other mechanisms of the robot . As JesseK said, we wouldn't want to see our own designs used against us! |
|
#14
|
||||
|
||||
|
Re: FRC 5817 Shooter Prototype Teaser #2
I am really happy at the discussion that this has brought up, especially how many great veteran frc mentors have decided to chime in.
Yes we are a rookie team, but our mentors and teacher advisor I would say are some of the best in California. I understand that people want more details and that those will one day be released. Also please keep in mind that being a rookie team puts us into a whole different boat than other teams at a regional event. Our number is high, we have no record to go off of, and people aren't necessarily going to know who we are at our events. By posting these videos while hiding key dimensions and ideas it allows us to build a hype for our team. Getting people interested in our theme, the quality of robots we produce, and how 5817 operates. We want people to know 5817 before we get to the event and see our level of play. That is all the videos were for and to show what is possible without just giving a clear answer. Also being a rookie means that we are competing for the rookie all star award as well. Winning that award would mean so much to the students, and we want to keep our innovations a secret until the time is right. |
|
#15
|
|||||
|
|||||
|
Re: FRC 5817 Shooter Prototype Teaser #2
Quote:
It would be awesome if you would be willing to share, at least, what your process was for reaching this point. Why do you want a shot with ~6" of drop from linear? What shooter options have you considered, tested, or designed? What constraints are you working under for this prototype? Height constraints, motor allocation, weight constraints, etc? The bench grinder was brought up because many teams can grab 4 CIMs, strap them together, and make a shot like you've shown. The problem is, 4 CIMs in the shooter seems fairly impractical (and heavy), so most teams won't consider it. I'm sure this prototype is doing something NOT using 4 CIMs, but I know you're keep those sort of details under wraps. Even if you can't share the design, we'd love to hear your process for reaching the point you're at, why you categorize this as a successful prototype, and what you would advise other teams to do with the lessons you've learned so far in your team's rookie year. I'm sure rookies, especially, would be inspired to hear a fellow rookie team's experiences. Best, -Mike |
![]() |
| Thread Tools | |
| Display Modes | Rate This Thread |
|
|