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Unread 16-02-2016, 07:25
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Defensive robots

What is your opinions on how effective the defensive robot will be in First Stronghold?
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Unread 16-02-2016, 07:38
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Re: Defensive robots

very effective, in my opinion a good defensive robot will be a tall robot that crosses 1 defense in auto, play defence all the game and then in the last 20 seconds leaves to capture the tower. big bonus if he can also climb.
A good defensive robot will guard his tower, and prevent the other alliance from capturing it.
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Last edited by sagi34 : 16-02-2016 at 07:44.
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Unread 16-02-2016, 07:50
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Re: Defensive robots

Quote:
Originally Posted by sagi34 View Post
very effective, in my opinion a good defensive robot will be a tall robot that crosses 1 defense in auto, play defence all the game and then in the last 20 seconds leaves to capture the tower. big bonus if he can also climb.
A good defensive robot will guard his tower, and prevent the other alliance from capturing it.
Since there are so many low bar robots i think we will see the 2013 pool noodle blocksystem again. And i think for the elimination matches, the second pick is going to be a good defence Robot which possibly is able to climb.
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Unread 16-02-2016, 08:50
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Re: Defensive robots

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Originally Posted by Noudvanbrunscho View Post
Since there are so many low bar robots i think we will see the 2013 pool noodle blocksystem again. And i think for the elimination matches, the second pick is going to be a good defence Robot which possibly is able to climb.
Often, the best defense is a good offense so I would not be surprised to see a decent scoring robot taken over a good defender, if available. A defender can only do so much.
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Unread 16-02-2016, 09:04
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Re: Defensive robots

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Originally Posted by Koko Ed View Post
Often, the best defense is a good offense so I would not be surprised to see a decent scoring robot taken over a good defender, if available. A defender can only do so much.
For the top alliances at an event you'll have 2 offensive robots that are able to breach and weaken the tower by themselves. There is only so much value added by adding a third robot to cycle for points. I think a shutdown defender will offer way more value especially considering the lower seeded alliances will need to pick 3 offensive robots to breach and weaken the tower, leaving better defensive options for the top.

A shutdown defender will probably be able to prevent 2 mid-level robots from capturing. That'll be the difference at a regional level I think.
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Unread 16-02-2016, 09:49
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Re: Defensive robots

I'm a little concerned how a match that contains only "low bar" robots able to breach defenses without hanging will be anywhere competitive. It's the luck of the draw in my humble opinion. We're finishing our robot to low bar, shoot the low goal, breach all the defenses, portcullis, and hang. So far we can do all and will finish our hanger this week. We wanted to do everything but probably will concentrate on doing several things well. I don't think that strategy will get us to the finals. Just have to convince my drivers to be aggressive....it's way out of my hands now as the coach. The team is driving this robot from design to finish. I'm just handling logistics. That's how it should be in my opinion.
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Unread 16-02-2016, 10:09
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Re: Defensive robots

Considering that most high shooters also seem to be going underneath the low bar, it will be easy to block shots with the right design. I can't state how many robots will be designed for this, but those that are designed like this will probably go into eliminations. After a team has two good high shooters and breach bots, a defensive robot would be a great option for the last member of their alliance.

Defensive drivers will have to be cautious though as to not incur penalties (of course, all drivers should be cautious regardless of their posistion on the field.) Pinning an opposing robot and pinning too soon may be very common penalties for a defensive bot. As well, defensive drivers must ensure they are out of the courtyard in the last 20 seconds, which I would not believe to be too much of an issue, as they would more than likely have a scaling device, due to the fact they would not be under the constraints of the low bar (meaning, depending on their design, they would have to raise their robot less or it will br easier).

A strong breach bot may fall back to defense after most of the opposing alliance's defenses have been damaged. This would occur more often if the breach bot could not score a high goal. I know that this will probably be our teams strategy if we are not needed to continue scoring goals or crossing defenses.

For example, an alliance may have a robot that can do the Low Bar, Cat B, and Cat D; a robot that can do Low Bar, Cat B, and Cheval; and a third robot that can do all defenses (or the vast majority to qualify as a breach bot). The breach bot would damage all the defensss the other two could not do, then play defense. As the other two robots went and scored goals, they would go over the defenses that they can, breaching all defenses, and scoring.

Strategies that utilize each robots' strengths and makes up for their weakness through collaboration will be the ones that succeed and win.

Last edited by Dezion : 16-02-2016 at 10:12.
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Unread 17-02-2016, 07:46
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Re: Defensive robots

Quote:
Originally Posted by Dezion View Post
Considering that most high shooters also seem to be going underneath the low bar, it will be easy to block shots with the right design. I can't state how many robots will be designed for this, but those that are designed like this will probably go into eliminations. After a team has two good high shooters and breach bots, a defensive robot would be a great option for the last member of their alliance.

Defensive drivers will have to be cautious though as to not incur penalties (of course, all drivers should be cautious regardless of their posistion on the field.) Pinning an opposing robot and pinning too soon may be very common penalties for a defensive bot. As well, defensive drivers must ensure they are out of the courtyard in the last 20 seconds, which I would not believe to be too much of an issue, as they would more than likely have a scaling device, due to the fact they would not be under the constraints of the low bar (meaning, depending on their design, they would have to raise their robot less or it will br easier).

A strong breach bot may fall back to defense after most of the opposing alliance's defenses have been damaged. This would occur more often if the breach bot could not score a high goal. I know that this will probably be our teams strategy if we are not needed to continue scoring goals or crossing defenses.

For example, an alliance may have a robot that can do the Low Bar, Cat B, and Cat D; a robot that can do Low Bar, Cat B, and Cheval; and a third robot that can do all defenses (or the vast majority to qualify as a breach bot). The breach bot would damage all the defensss the other two could not do, then play defense. As the other two robots went and scored goals, they would go over the defenses that they can, breaching all defenses, and scoring.

Strategies that utilize each robots' strengths and makes up for their weakness through collaboration will be the ones that succeed and win.
I don't really want to talk that much about my teams strategy since we haven't finalized it but we were thinking for our robot we could cross all of the defenses (including low bar), then also shuttle balls back and forth in the process so a taller, more accurate shooter could shoot quicker and not have to traverse the defenses to get another ball. We designed our robot to shoot high goal but it may not be as effective as a taller shooter.
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Unread 17-02-2016, 10:26
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Re: Defensive robots

Quote:
Originally Posted by Type View Post
I don't really want to talk that much about my teams strategy since we haven't finalized it but we were thinking for our robot we could cross all of the defenses (including low bar), then also shuttle balls back and forth in the process so a taller, more accurate shooter could shoot quicker and not have to traverse the defenses to get another ball. We designed our robot to shoot high goal but it may not be as effective as a taller shooter.
I agree with our strategy and it may be something that we do. As we breach defenses, we'll possibly carry a boulder over; and if the situation is safe (the opposing alliance can't steal our boulder), we can drop it for an accurate high shooter. We could also just go from the secret passage, through the low bar, and drop for a teamate. This would help decrease cycle times for high shooters and utilize more points. Of course, our robot could also do defense. Defense is a necessity, but strategies may exist without them. How functional they will be I'm unsure of, but with proper execution, any strategy can be a threat.
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Unread 16-02-2016, 14:31
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Re: Defensive robots

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Originally Posted by pilum40 View Post
I'm a little concerned how a match that contains only "low bar" robots able to breach defenses without hanging will be anywhere competitive.
I disagree.
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Unread 16-02-2016, 09:45
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Re: Defensive robots

Quote:
Originally Posted by sagi34 View Post
very effective, in my opinion a good defensive robot will be a tall robot that crosses 1 defense in auto, play defence all the game and then in the last 20 seconds leaves to capture the tower. big bonus if he can also climb.
A good defensive robot will guard his tower, and prevent the other alliance from capturing it.
How will you guard the tower to prevent capture? In the last 20 seconds it is best not to be in your alliance's courtyard.

With all the protected areas, a good defense is going to require good drivers that know the rules. Smart offensive drivers are going to make full use of the protected areas. Bad defense will rack up more foul points than they save.
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Unread 16-02-2016, 10:13
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Re: Defensive robots

Quote:
Originally Posted by Koko Ed View Post
Often, the best defense is a good offense so I would not be surprised to see a decent scoring robot taken over a good defender, if available. A defender can only do so much.
Problem is, you will not find many good offensive robots third round at districts. More likely than not, you're better off trying to neutralize one of their 'bots with your third pick than try to use the pick to outscore them.

Quote:
Originally Posted by FrankJ View Post
How will you guard the tower to prevent capture? In the last 20 seconds it is best not to be in your alliance's courtyard.

With all the protected areas, a good defense is going to require good drivers that know the rules. Smart offensive drivers are going to make full use of the protected areas. Bad defense will rack up more foul points than they save.
If an alliance doesn't score the required 8 boulders (because their shots keep getting blocked and/or they keep getting hit out of aim), they can't Capture the Tower.

The key is to not draft bad defense, just like you wouldn't want to draft bad offense, or bad anything for that matter.
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Unread 16-02-2016, 10:32
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Re: Defensive robots

In some cases the least capable robot on the field can still be worth 35 points! Do you think it's in the best interest of an alliance to keep that robot in their own courtyard for over a third of the match? Half of the match? More?
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Unread 16-02-2016, 11:04
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Re: Defensive robots

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Originally Posted by PayneTrain View Post
In some cases the least capable robot on the field can still be worth 35 points! Do you think it's in the best interest of an alliance to keep that robot in their own courtyard for over a third of the match? Half of the match? More?
This year a robot with a good drivetrain (i.e. cross B, D, and low bar defenses) and literally no other mechs can score 40 points over the course of the match. Cross in auto, damage the others in teleop, and challenge at the end, 10+25+5=40. However, if two of these robots are on an alliance, instead of 40+40=80 points, the sum total between the two is only 50 points, 5 more points for crossing another defense in auto instead of tele, and another challenge at the end. In this situation it makes sense to have one of the bots playing defense in the courtyard.
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Unread 16-02-2016, 11:06
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Re: Defensive robots

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Originally Posted by PayneTrain View Post
In some cases the least capable robot on the field can still be worth 35 points! Do you think it's in the best interest of an alliance to keep that robot in their own courtyard for over a third of the match? Half of the match? More?
How will they be scoring 35 points?

Also, if the defensive robot could block 35 points from being scored, it would be effective. Also, a defensive robot could prevent the tower from being weakened, which would prevent it from being captured at the end of the match (which would prevent 25 points from being scored).

A robot that can only breach a few defenses is almost useless (provided they have no other feature). I know for certain one robot is capable of defeating ALL defenses. By having the robot that can only breach a few, focus on damaging defenses, after all defenses are done, the other breach bot will be left with nothing/little to do. Considering all points that could be scored by a robot that can do nothing can be scored by a breach bot, it will make much more sense strategically for the robot to do defense.

Consider:

Alliance A is composed of ROBOT A, ROBOT B, and ROBOT C
ROBOT A is a high scorer, which traverses the low bar multiple times.
ROBOT B is breach bot, which traverses all other defenses.
ROBOT C has little functionality.

ROBOT C should NOT breach defenses, as this can be covered by ROBOT B. If ROBOT C did breach defenses, ROBOT B may be left with nothing or little to do. Remember that you want your robots to be as efficient and be able to do as much of their abilities as they can. Why put a robot that doesn't focus on breaching on breaching?

Last edited by Dezion : 16-02-2016 at 11:12. Reason: Increased explanation
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