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| View Poll Results: What will be the average shooting percentage at a week 1 competition? | |||
| 0%-10% |
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11 | 4.66% |
| 11%-20% |
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21 | 8.90% |
| 21%-30% |
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71 | 30.08% |
| 31%-40% |
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62 | 26.27% |
| 41%-50% |
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35 | 14.83% |
| 51%-60% |
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28 | 11.86% |
| 61%-70% |
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14 | 5.93% |
| 71%-80% |
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8 | 3.39% |
| 81%-90% |
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3 | 1.27% |
| 91%-100% |
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10 | 4.24% |
| Multiple Choice Poll. Voters: 236. You may not vote on this poll | |||
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#1
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Shooting Percentage for week 1
As build season comes to a close, I have been spending a lot of time thinking about shooting percentage, especially at events towards the beginning of competition season. What do you think will be the average shooting percentage at a week 1 event and why?
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#2
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Re: Shooting Percentage for week 1
In our early practice rounds we're hitting about 50% of our shots. Right now we don't have a camera, or a gyro on our shooter so we're just eyeballing it from 40 feet away. I'd expect our accuracy to go up dramatically when we have our final sensors.
I'll predict that the top 3-5 teams at a mid level event will hit over 90% of their high goal shots, and do 3-5 cycles. The mid tier teams will hit less than 70% of their shots and would be better served by going low goal. |
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#3
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Re: Shooting Percentage for week 1
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#4
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Re: Shooting Percentage for week 1
This statistic wouldn't completely shock me to be honest. We ran the numbers for our 2012 robot. We found we were 80% shooting our first shot at Queen City, and actually a little bit worse than that for the proceeding shots due to wheel speeds slowing down. We were a good shooter in 2012 (probably among the best in percentages). I think for the most part, teams are getting good at shooter games, which could boost up shot %.
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#5
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Re: Shooting Percentage for week 1
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#6
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Re: Shooting Percentage for week 1
For certain types of shooters and distances yes. You have more allowable height error this year then 2012, and I would guess that angle error is fairly identical to 2012. I think close shots are going to be easier then close high goal shots in 2012, but far shots will be the same, if not a little harder.
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#7
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Re: Shooting Percentage for week 1
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#8
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Re: Shooting Percentage for week 1
...and on batter
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#9
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Re: Shooting Percentage for week 1
You're not protected there. It's like in front of the low goal in 2014. Teams could bash away at you while you were there and they can do the same while you're on the batter.
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#10
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Re: Shooting Percentage for week 1
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And a word of advice, hold that ball in tight and make sure the back of your robot (opposite side of shooting) is robust. I cant stress enough how many times the back of our robot got damaged from appendages coming into our robot from high speed ramming in 2014 as we scored from in front the low goal. And 99% of them were no penalty calls too. |
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#11
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Re: Shooting Percentage for week 1
The batter offers no protection (via rules) until the final 20 seconds. The geometry of the batter may help you avoid defensive measures from steering you off target when shooting, but that same geometry may well also work against you making it off the batter and back to collect more boulders in a timely fashion.
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#12
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Re: Shooting Percentage for week 1
Pinning?
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#13
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Re: Shooting Percentage for week 1
Hitting 2 out of every 3 shots in Rebound Rumble is a lot more favorable than making 2 of 3 shots in Stronghold.
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#14
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Re: Shooting Percentage for week 1
Draft of a question I plan to submit to Q&A:
------------------ Per Rule G22, would either of the following actions by blue robot initiate the 5 second countdown toward a pinning penalty: a) Red robot is fully supported by blue batter and is in control of a boulder. Red robot appears to be preparing to score the boulder and does not appear to be attempting to leave the batter. Blue robot makes contact (single or repeated) with red robot and remains in a position that would prevent red robot from leaving the batter. b) Red robot has released control of the boulder and appears to be attempting to leave the batter. Blue robot is in a position that would prevent red robot from leaving the batter. In other words, does G22 provide limited protection to robots on the batter that are attempting to score boulders, or are they subject to normal defensive action as long as they are attempting to score and not attempting to leave the batter? ---------------------------------- As for the shooting percentage for Week 1, I voted for 31%-40% but I suspect that is too high. Never underestimate the ability of teams to overestimate the quality of Week 1 performance. |
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#15
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Re: Shooting Percentage for week 1
I'm basing my estimates off my team's early practice runs. Hitting the high goal isn't as hard as I thought it would be. I'm also taking into consideration little to no defense in quals as every alliance will be trying to breach and capture. It'll take 3 average offensive robots to breach and capture during week 1, I don't think 2 average robots can do it.
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