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#1
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Team Update 21 (2016)
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#2
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Re: Team Update 21 (2016)
Wow they actually increased the strength of the tower from 8 up to 10. Will be interesting to see how this affects capture rates in the qualifications.
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#3
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Re: Team Update 21 (2016)
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I expect the importance of capture RPs for seeding will increase the incentive to shoot more and defend less. |
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#4
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Re: Team Update 21 (2016)
Woahh, Tower Strength increase?
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#5
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Re: Team Update 21 (2016)
Is anyone else wondering why there is a BACKUP Coupon Window on Einstein if you cannot call a backup robot?
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#6
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Re: Team Update 21 (2016)
Because then they would have to actually change the graphic.
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#7
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Re: Team Update 21 (2016)
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#8
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Re: Team Update 21 (2016)
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It is easy in FMIS to swap out a robot. The Alliance may need more time to effect the change. Last edited by rich2202 : 19-04-2016 at 18:31. |
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#9
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Re: Team Update 21 (2016)
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#10
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Re: Team Update 21 (2016)
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#11
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Re: Team Update 21 (2016)
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#12
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Re: Team Update 21 (2016)
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After we did some post Sac Regional scheming we determined that blocking all 3 high goals was allowed in the rules, as was hanging from your own tower thus getting around the blocking goals while ON the BATTER. After about a week of thinking about it we had come up with 2 methods of achieving this by cheesecaking an alliance member for elims. We decided to give up the idea to go through with it for a a couple of reasons. 1. We didn't want to sink our valuable iteration time into R&D for something that would be very hard to have work. 2. In Bird Person culture this is what is considered an "Ungracious move". Glad to see this loophole got closed up. Prototype concept pictures of "chokehold" bot(as proof of our crazy ideas). |
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#13
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Re: Team Update 21 (2016)
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#14
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G41 - Boulder Crossing
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#15
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Re: G41 - Boulder Crossing
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Previously the wording implied that the boulder would have to be completely pushed through from the NEUTRAL ZONE into the COURTYARD by a robot, rather than from the outerworks to the courtyard. |
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