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#1
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Lesson Learned 2016 - The Positive
What did FIRST do particularly well this year?
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#2
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Re: Lesson Learned 2016 - The Positive
The game.
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#3
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Re: Lesson Learned 2016 - The Positive
Not just the game, but also the theme. At first it seemed jarring, but FIRST incorporated it into the game, the field, and everything else so well that it accomplished its goal admirably.
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#4
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Re: Lesson Learned 2016 - The Positive
No game hint.
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#5
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Re: Lesson Learned 2016 - The Positive
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#6
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Re: Lesson Learned 2016 - The Positive
I think FIRST did a pretty good job of making Stronghold appeal more to the general public. The game wasn't as easy to understand at first look as say, Aerial Assist, but most spectators were able to pick it up after a few matches. That combined with the theme made it extremely appealing to those not previously involved in FIRST.
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#7
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Re: Lesson Learned 2016 - The Positive
Quote:
As much as it seems to make sense that simple is always better, in this case, FIRST did a good job making a somewhat complex game that still captured the attention of the general public. Also, I think the commitment theming helped out quite a bit. |
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#8
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Re: Lesson Learned 2016 - The Positive
Worlds, particularly from a spectator's perspective. The game was really exciting, the matches were close, the streams were high quality, and #FIRSTChampsLive was honestly a huge step in the right direction. This was the first year that everything about worlds (from my perspective) was good, and I could see potential for it actually being a mainstream event.
Also, there was only one of them. |
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#9
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Re: Lesson Learned 2016 - The Positive
Full field view for streams at the Championship! As a fan of robotics, this was wonderful. Every stream should use at least part of the screen for a full field view. Otherwise the stream would have probably missed at least one of the times 330 righted themselves in the semis on Einstein.
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#10
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Re: Lesson Learned 2016 - The Positive
The level of strategy in this game. The tradeoffs in design, options in defense selection, possibilities for defense and boulder starvation, multiple ways to score points, and everything else that made this game so much fun to play, watch, and discuss.
The webcast quality at champs was also amazing. I really like the full and split field views. |
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#11
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Re: Lesson Learned 2016 - The Positive
The streams for the Championship were really good.
The audio this year was far better in the upper deck than last year. I sat in the same spot as I did last year (very top row) and could hear the announcers and speakers. Having the Einstein teams announced as they walked in was really nice. The game was good and would go up as one my favorites with the addition of the defense selection which added a new strategy aspect. The display screens between matches were excellent! Quick visuals of the game breakdown, what alliances accomplished during a match, & how many RPs they gained was helpful for participants and spectators. Last edited by BrendanB : 03-05-2016 at 19:59. |
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#12
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Re: Lesson Learned 2016 - The Positive
Watching that from home felt like watching the Olympics. I absolutely loved it.
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#13
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Re: Lesson Learned 2016 - The Positive
The entire game, the theme, the engineering challenges, the diversity of design, the Game Sense Champs coverage, the exciting eliminations. FIRST hit it out of the park with Stronghold.
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#14
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Re: Lesson Learned 2016 - The Positive
The OM5P-AN "robot radio" was a (very slightly qualified) success. Though the way some teams chose to mount them exposed a potential susceptibility to repeated impacts in one direction, the on-field performance was much more than satisfactory. Choosing a device with open firmware (rather than one with unanalyzable proprietary software) worked great. It was especially nice to be able to power it via the Ethernet connector.
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#15
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Re: Lesson Learned 2016 - The Positive
I think the GDC struck a very good balance between "one really good robot can carry the alliance" and "all robots need to contribute something for the alliance to succeed".
One good team could breach the defenses alone. A great team might even have been able to weaken the tower alone. However, I can't think of any that could do both in the same match. However, two decent teams working together could do it without too much difficulty. It was impossible for two teams to capture the tower without the help of the third bot, but even most struggling teams could make their way to the batter to complete the capture. There was a lot to be done. It required teamwork, but not three superstars. |
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