|
|
|
![]() |
|
|||||||
|
||||||||
![]() |
|
|
Thread Tools | Rate Thread | Display Modes |
|
|
|
#1
|
||||
|
||||
|
(Seemingly) Irrational alliance selection decisions?
I was looking at alliance selection results from this season and reflected on how things played out at a few events. I noticed that there are quite a few selection decisions that I couldn't figure out the reasoning behind. I understand that teams don't always make the best decision. With a problem anywhere near as challenging as alliance selection, that's to be expected. However, occasionally teams just make strange picks. I'm sure you've all seen such selections.
In a similar vein, I've seen quite a few teams who've been declined and then advanced further than the team who declined them, especially in scorched-earth scenarios (i.e. high alliance captain picks other alliance captains who decline in order to keep them from partnering up). In those cases, it often seems like the declining team would have been better off accepting. My questions for everyone:
Last edited by Brian Maher : 15-08-2016 at 01:22. |
|
#2
|
||||
|
||||
|
Re: (Seemingly) Irrational alliance selection decisions?
I'll address your second point first. I've seen teams decline for many different reasons. Some teams want the experience of being an alliance captain, some teams want to feel like they're being "strategic" and they overthink what they should do, and I've even seen a team decline what should have been an obvious accept because their representitive saw the 1 seed's last match where they tried high goal shooting for the first time. Most teams decline seeing who's left at that moment, not who will be left to pick when it gets to them.
As for why teams make bad selections, the usual suspect I've found is teams not having scouting or having misleading data. I've seen teams pick based on the fact that a team was consistently average through an event, and not pick teams who started off poor but got better throughout the event. There's also the simple fact that many teams don't base their picks off of watching matches. I know many teams who pick based off of who they worked well with in a Quals match, or someone who they are friends with. It's also not uncommon for teams who don't know any better to pick the next team down in the rankings, despite them not actually being that good (trust me, I've been the not very good bot picked for that reason before). Overall scouting is difficult for most teams to pull off effectively due to a lack of students, or just a lack of care by anyone to take data and use it effectively. The best teams have students who genuinely enjoy scouting and the alliance selection process. Personally being a picking team in alliance selections is my favorite part of a robotics competition. |
|
#3
|
||||
|
||||
|
Re: (Seemingly) Irrational alliance selection decisions?
As Jay pointed out, scouting is tough, plain and simple.
A few additional things that I have noticed which play into your three questions... While teams may have scouting data, even good scouting data, they don't always analyze it well. What I have seen time and time again is that 3 good robots don't always equal a good alliance. Many of these games require the alliance to divide and conquer. For instance this past year, having 3 robots that all score 10 boulders in the high goal consistently then climb looks like a great alliance on paper. But if they all require using the low bar to cycle, and then need the center spot to climb... well thats just a traffic jam. A good alliance needs to be 3 robots that can work well TOGETHER, and bring out the best in one another. I have seen on many occasions an alliance of 3 good/ok robots work together very well and take down seemingly unbeatable alliances made up of awesome teams that just trip over each other the entire match. One of my favorite alliances to be on from this past year was at the Boston regional. 1768 was with the alliance captain 1058, as well as 5563 (they actually came in as a backup robot early in the eliminations, and were an absolute jackpot). I have never felt so comfortable on an alliance. 1058 did what the were doing best and made sure to get boulders in the low goal for the guaranteed tower strength, this simultaneously gave the rest of the alliance a huge sense of relief. All of a sudden there was so much less stress to score X number of boulders, 1058 has that covered. This meant less stress for the other drivers. 5563 was absolutely awesome, and knocked down the defenses while being simultaneously invisible most of the time, they were cautious in when they crossed as to not disrupt any shots that were being taken, and they always stayed close to the defenses to allow for easy driving around for the rest of the alliance. 5563 also allowed for 1058 and 1768 to climb on the outside positions of the tower, and would then drive up the batter at the last second to avoid bumping either robot during the critical "get the hooks on" phase. It was fantastic. Each robot on the alliance allowed the others to play to their strengths. This is also important to notice while scouting. I saw several instances this past season where a robot would cross several defenses, and get the check marks on the scouting sheets, but in doing so that robot cut off an alliance member, then crashed into the other alliance member causing them to miss a shot. Performing well while causing your alliance partners to perform poorly isn't an easy thing to quantify on a scouting sheet, and often dent make its way into the notes section. ~Zac Last edited by Zac : 14-08-2016 at 22:48. |
|
#4
|
||||
|
||||
|
Re: (Seemingly) Irrational alliance selection decisions?
Quote:
|
|
#5
|
||||
|
||||
|
Re: (Seemingly) Irrational alliance selection decisions?
The only pick I have personally seen that would come anywhere near "irrational" for me was when one alliance picked the lowest seeded team, then the alliance immediately after that picked a much higher seeded team, where the two teams were the same 4 numbers mixed around. It may have been confusion, it may have been a valid pick, I don't know, but it seemed off to me.
Quote:
|
|
#6
|
||||
|
||||
|
Re: (Seemingly) Irrational alliance selection decisions?
Quote:
As far as seemingly irrational decisions, most of them are due to poor scouting, certainly sometimes a team ranks high on luck and thus are picked or, I have been in this situation, where a team is picked because they have an old team number, so they must be good, right, but I have seen a few (very few) that were the result of very good scouting and those alliances, though they seem to be a very rag-tag bunch manage to do very well because they work well together and complement each other. |
|
#7
|
||||
|
||||
|
Re: (Seemingly) Irrational alliance selection decisions?
In my experience the bulk of "irrational" alliance selection decisions occur when teams don't really talk to their potential picks before alliance selections. I think one of the clearest examples I've seen of this was this year's New York City regional.
First of all, I believe that my team (694) was the strongest robot at the New York City regional, but we only managed to seed 8th given the fact that we spend almost two entire matches not moving. It's not irrational to not want to pick a team that had these kinds of issues, however, I was surprised by how few teams asked us what actually happened. The second strongest robot at the regional almost definitely team 3419, who seeded third. Going into alliance selections, I personally think that the most rational picks for the first seed (team 375) would be first team 3419, knowing they would most likely reject, then to pick us, who would almost be forced to accept given our low seed. The reason I think that this would be optimal is that that I predicted that team 375 would be either eliminated by us, or by team 3419 (I admit that some of this prediction was due to my own conceit). The key is that all of this is only optimal given the fact that our dead matches were not for repeatable reasons, and even then, it's still very much arguable that this wouldn't be optimal, as we could have more issues in eliminations. As it turns out, our two consecutive matches of non-action were due to
Disclaimer: I don't know that 375 didn't have this information, only that they didn't ask me for it, or ask anyone in the pit while I was there. In fact, we may have talked to members of their team about it, but it is sometimes difficult to find the right person to talk to when negotiating about alliance selections. Basically, I think that a lot of teams fail to make "rational" decisions are acting perfectly rational based off of the information they had at the time. |
|
#8
|
||||
|
||||
|
Re: (Seemingly) Irrational alliance selection decisions?
Quote:
By the end of the first day we won all but 2 matches, the first being us and another robot having technical problem.(which we found out was caused by a bad controller) The second match was something silly, besides the point. We went back to the hotel and examined out scouting data, and we looked over all the bots. The ones that were very similar we put in a maybe pile, while our biggest concerns were people who complimented us. We did lowbar and A defenses in under a second so we needed someone to take care of B and D. Our top picks included 3419, 694 and 5016. We went up to 3419 with the intentions of creating one of the strongest alliances in our opinions, and they informed us they were watching us. Something that hurt our chances, was up until that point we were still trying to do vision tracking and not succeeding( 694 and 1796 were in the same boat). So we wanted to prove we could shoot high and relied on our vision, instead of mounting our flashlight like 694 had. So the scouting report shows we weren't very successful with high goals. Once we saw 694 we had to pick them, and we were initially planning on grabbing a defense bot since we assumed 5016 would get grabbed. When we they were avaliable we changed our plan to full offensive attack. I know during alliance selections 694 was hesitant about this, but in the end it helped prevail. That and that our scouting report had a feature that told us the most optimal defense to put against the opposing alliance based a grading of success. |
|
#9
|
||||
|
||||
|
Re: (Seemingly) Irrational alliance selection decisions?
Quote:
I don't mean to sidetrack the thread, I just enjoy a little quip on the NYC regional every once in a while. |
|
#10
|
||||
|
||||
|
Re: (Seemingly) Irrational alliance selection decisions?
Quote:
2013, we were sure we wouldn't get picked and somehow we went to the semis, losing the first match due to field error and the second by a point with a weird alliance to say the least. |
|
#11
|
||||
|
||||
|
Re: (Seemingly) Irrational alliance selection decisions?
Quote:
) |
|
#12
|
||||
|
||||
|
Re: (Seemingly) Irrational alliance selection decisions?
Quote:
Modified the shooter a bit, but more being confident in our own strategy. When we went into eliminations for NYC we used our strategies which worked well in our favor. We continued on the trend through SBPLI. The last couple years, the teams I have been on haven't had the best robots for sure. But it's not always about having the best bot as it is playing your alliance effectively. It helped true the next year as rookies we used our alliance to the most of its potential and finished second, while being a new team with no experience and being a defensive bot. |
|
#13
|
||||
|
||||
|
Re: (Seemingly) Irrational alliance selection decisions?
Quote:
I'd argue that your seeding second was more due to consistently being paired with teams like 1126, 3015, 2228, 1511, 3003, 870, 3044, 20, 4203, and 174 more than it was due to your tremendous strategic chops. Being unable to possess a ball in 2014 made most strategies other than defense difficult, and put elimination alliances at a major disadvantage - being unable to complete three assist cycles. 5030 the next two years was far better, and while your robots failed to look like beautiful powdercoated creations, they did have tremendous value when playing to your strengths. ----------------------- On the topic of irrational alliance selections, I'd argue that alliance selections are far more complicated than most people think, and that some teams might be looking at risk/reward, different strategies, and perhaps pick irrationally without thinking about how to actually win the event sometimes. |
|
#14
|
|||
|
|||
|
Re: (Seemingly) Irrational alliance selection decisions?
Quote:
For every decline that we see on the field there are times when teams get together with the intent to discuss a possible alliance, but the discussion ends with the conclusion that they won't be better off pairing together. Sometimes teams decide to pick lower than what is expected so as to save the other team from having to decline and make things awkward for everyone else (and save some time). |
|
#15
|
||||
|
||||
|
Re: (Seemingly) Irrational alliance selection decisions?
After experiencing many different alliance drafts I have found why the picks are often strange and/or out of order. For many teams their picks are all precalculated and when it comes to actually selection a team the predicted scenarios do not always pan out. This is very difficult to change on the fly and most teams just go with who they were going to select anyways. Another crucial part of teams picking either deep of out of order is compatibility. This aspect might not be seen easily from the stands but when interacting with other teams it is everything. When these scenarios occur teams will pick strange picks in order to make there alliance strong as a team instead of three separate units. Yes, teams will make incorrect choices but being behind that mic is very intimidating and puts a lot of pressure on high school students. But in most cases I always assume there is a greater plan and that no alliance is to be taken easily.
|
![]() |
| Thread Tools | |
| Display Modes | Rate This Thread |
|
|