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#1
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Tele-op defense vs strictly focusing on cycle times and offense
What do you think? How much of a factor does defense have against slim cycle time teams?
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#2
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Re: Tele-op defense vs strictly focusing on cycle times and offense
I personally am very confused by the people who seem to underestimate defense as a strategy in this game. Especially where it seems (on CD at least) that more teams are focusing on gears than fuel, I would assume a fair deal of defense. Placing gears is an action that requires traversing the field, every single time, with no other possibility for obtaining them. You have nearly a full length of field where you are susceptible to defense. Even if some teams can break through defense to a moderate degree, if they end the match with an incomplete rotor assembly, the time spend acquiring every gear up from the previous rotor is essentially wasted.
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#3
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Re: Tele-op defense vs strictly focusing on cycle times and offense
Lots of potential for defense in this game, especially because the lifts aren't protected. With the middle of the field wide open, not too easy to play zone defense. Watch matches from 2013, common strategy was to bump and run. Don't go out of your way to play D, but if there's somebody there while you're cycling, hit them.
As for defense right at the lifts, could be very effective, but you need to have good vision because those lifts are all the way across the field and behind the airship. Need a wide-angle camera or you'll whiff as much as you hit. You also need to project your match plan and how much time you have (realistically). If you think you'll have 20 seconds to spare without the potential to complete another cycle, or if you think you can get the second rotor but not the third, then you have time to play defense. If you're barely squeezing in that last scoring cycle, then you just try to score score score. That's the sort of choice where you definitely can't make an educated decision right now (you don't know how quick your cycles will be), so you plan for a robot that can handle the rough and tumble. |
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#4
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Re: Tele-op defense vs strictly focusing on cycle times and offense
Effective situational defense is going to be really interesting at higher levels. If gearing is tougher than we think and a typical elim alliance takes most of a match getting all rotors going, then knowing when to go all out stopping the bot with the last gear is going to be important. Sending two climbing bots after a climbing bot with the last gear is completely rational. Keeping accurate count of opponent gears is going to be important, and feinting by waiting to spin up rotors might be a thing.
Which also means pilots will need to have decently secure one way communication with coaches to keep the drive team informed on the gears remaining. Brightly coloured glove fingers against a dark shirt. Counting gears would also be a good job for the third pilot, really. Last edited by Kevin Sevcik : 10-01-2017 at 08:12. |
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#5
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Re: Tele-op defense vs strictly focusing on cycle times and offense
There will be robots that can not do gears, fuel or climb. They will specialize in bashing opponents robots. Be prepared to be bashed and hassled.
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#6
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Quote:
Accordingly, the 5 count pin will play a huge role in playing defense for those unable to contribute offensively AKA pizzaboxes Sent from my iPhone using Tapatalk |
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