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#1
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Abandon Ship
1 gear for the first rotor
2 gears for second 4 gears for third 6 gears for fourth I hope someone's keeping track of time and speed of the alliance so you don't have 2 teams wasting time on the fourth gear with 35 seconds and 1/6 gears ready. Just a thought |
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#2
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Re: Abandon Ship
It will be an interesting judgement call at that point to see what the best thing to do is. It would mean abandoning any hope of getting the rotor RP.
Score fuel in a hurry and hope for the fuel RP? Play hard defense against the opponent if they too haven't yet scored the rotor RP or fuel RP? Give up and climb? |
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#3
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Re: Abandon Ship
This gear scoring method will make match scouting play a very large role in qualification match strategy. Understanding your alliance's capabilities would allow you to make the decision before the match on doing 3 or 4 rotors. Also I could see scouting results playing a large impact on how much gear defense you want your alliance to be playing in any given match.
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#4
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Re: Abandon Ship
I can see where even deciding to go for the third gear is an important decision....as mentioned, scouting your alliance partners' capabilities will be extra important.
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#5
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Re: Abandon Ship
Said this elsewhere, but this seems like a relevant thread.
I'm wondering how important counting your opponent's gears is going to be. If you're in elims and you KNOW your opponent needs one more gear for rotor 4 with 30 seconds left, double teaming the most likely opponent to score it is perfectly rational, even if it prevents both your bots from climbing. Which raises the question of deception and pretending you desperately need that last gear to pull one or two bots away from climbing. Except haha, it was actually hidden on the floor of the airship the whole time.... If 4 rotors in elims is as common as a breach, this sort of thing won't make sense. If 4 rotors is as common as a capture, I think we might see a LOT of strangeness in elims. |
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#6
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Re: Abandon Ship
Excellent point:
1 is a given in airship 2 is fairly achievable crossing , acquiring placing crossing, acquiring placing in first :30 4 is grand achievement in next :90...woo hoo so much effort 6 more??? is sort of crazy....... for one bot and let alone even two not certain and not likely . If you start on the the 6 and do not finish, you just wasted a tone of time you miss the climb climbing time you just shot 50 pts Conversely FUEL is abundant and recycled on your own end... every 3 or 9 fuels is a point everthing counts no threshold and fuel everywhere. I think teams will figure it out after first two weeks , what seems easy is pretty hard. Not to mention terrible vision. Last edited by Boltman : 11-01-2017 at 16:51. |
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#7
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Re: Abandon Ship
Quote:
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#8
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Re: Abandon Ship
Their loading lane and your overflow lane are both on your scoring side of the field. The loading lane is tricky, but all fuel does re-enter on your side of the field.
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#9
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Re: Abandon Ship
That's true (although not in contradiction to what I stated). However, I wouldn't count on that first 150-180 balls (how many the opposing alliance can store in their bins) being available to you.
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#10
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Re: Abandon Ship
Quote:
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#11
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Re: Abandon Ship
Not sure if this was mentioned yet, but wouldn't it be 12 gears in total rather than 13 with the reserve gear available in teleop?
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#12
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Re: Abandon Ship
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#13
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Re: Abandon Ship
Goodness - by the title of the post I thought that the OP was going to suggest pilots jumping from the Airship!
Defense on this game will be intense - my team really likes this ! Five years in a row building a solid defensive robot? Now we need to figure out how to get beyond the 'robot volume' rule...Last edited by Chief Hedgehog : 12-01-2017 at 23:22. |
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