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#1
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Why the low Gear love
I'm seeing a lot of discussions on fuel delivery and scoring.
Some discussion on climbing Very little on delivering gears quickly. More worryingly, I keep seeing a misconception on the VALUE of gears. Given that one gear is given to you, in teleop only, the wrong values are: 1st rotor = 40pts/gear 2nd rotor = 20pts/gear 3rd rotor = 10pts/gear 4th rotor = 6.7pts/gear Many people are forgetting that the 4th rotor is actually: 6.7pts + 1/6 RP in qualifying, also remember that in the high goal 6.7pts take 20fuel In playoffs these gears are 23.3pts each. 40+100pt bonus. That's 70 fuel in the high goal for each gear or 420 fuel just for the 4th rotor. Time in two minutes: worst case (one robot) = 10s/gear best case (three robots) = 40s/gear For all the emphasis everyone puts on fuel as the tiebreaker, not many alliances will get 4 rotors going, even in playoffs. |
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#2
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Re: Why the low Gear love
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I think fuel will become a particularly attractive scoring option if an alliance can score more than seven gears but fewer than thirteen gears (or who can accomplish the feat of scoring all 13 of their gears). It doesn't make sense to sink time into a scoring objective that won't yield any points*. *edit: assuming that the primary objective is to win the match Last edited by Brian Maher : 17-01-2017 at 15:40. |
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#3
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Re: Why the low Gear love
I doubt we can do 5 or 6 or 7 gears on our own (and in qualifying, on our own is how we figure matches will go). So, the first three gears are worth 80 points in teleop.
Fuel....high goal....that's equivalent to 240 fuel, eh? I love the gears. |
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#4
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Re: Why the low Gear love
One thing I think a lot of people overlook is how much the first rotor doesn't matter unless it is done in autonomous. If everyone gets the first rotor free, that means no one really got it free. It artificially raises everyone's score by 40 points. That being said, getting all four rotors will be critical in playoffs because of the huge point swing bonus. If at least two alliances can do that though, it's going to come down to everything else.
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#5
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Re: Why the low Gear love
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We've known that about you for years. ![]() |
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#6
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Re: Why the low Gear love
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Which means a fuel bot with the the simplest gear mechanism that scores 2 gears and 9 low fuel beats you. Auto gear gives you a +20 cushion so a fuelbot has to score 2 gears and 63 high fuel to beat you, but still. A robot with a passive gear mechanism, a successful "drive straight into the lift in front of you" auto and a fuel dumper is probably going to win a surprising amount of quals matches. Even more with a climber, which is looking rather easy. Unless you expect to be a quite efficient gear bot, you ignore fuel at your peril. |
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#7
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Re: Why the low Gear love
There does seem to be a lot of peril in this game.
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#8
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Re: Why the low Gear love
Well we're dealing with unguarded open gearing operating right next to pilots and pressure vessels constructed out of HPDE. Peril is probably to be expected.
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#9
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Re: Why the low Gear love
One way to attempt to overcome the point values that Kevin rightly pointed out is to design a very efficient gears-only bot. A team that can consistently cycle rapidly and get three rotors turning on their own would do alright. This would require a ton of automation and driver practice, but I don't think that the only top-level bots we see will be ball shooters. Someone, somewhere is going to break gears.
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#10
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Re: Why the low Gear love
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I think that teams that can average 6 gears a match are probably used to winning competitions. 6 gears seems feasible to me in the drivers station nearest the loading stations as you have a clean view of the loading stations and the peg. In the center and Boiler side drivers stations, you have an obstructed, or partially obstructed view of the loading station. Averaging 6 gears per match will be extremely difficult. |
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#11
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#12
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Re: Why the low Gear love
Remember though, in Logomotion most teams stopped what they were doing around the 25 second mark for the minibot races. With climbing happening right next to the gear scoring area and no race to climb to the top first, I think the absence of a break in the scoring momentum will increase that average a little.
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#13
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#15
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