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| View Poll Results: What will be the highest average RP earned in week 1/2? | |||
| 2.0-2.3 |
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23 | 12.04% |
| 2.31-2.6 |
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21 | 10.99% |
| 2.61-2.9 |
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42 | 21.99% |
| 2.91-3.2 |
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58 | 30.37% |
| 3.21-3.5 |
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27 | 14.14% |
| 3.51-3.8 |
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12 | 6.28% |
| 3.81-4.0 |
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8 | 4.19% |
| Voters: 191. You may not vote on this poll | |||
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#1
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What will be the highest average RP in week 1/2?
Repost, since I messed up the first time.
By the end of week 2, what will be the highest average RP earned by any team? |
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#2
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Re: What will be the highest average RP in week 1/2?
I'm feeling pretty safe with 2.61-2.9.
Here's my thought-process: No team will regularly get 4 rotors spinning in quals - at least until DCMP. It may be several weeks before we see a single qual match that gets all 4 rotors spinning. If a team plays 12 matches, 2.61-2.9 RP per match means they'll end up with 32-34 RP. This represents missing only 2 to 4 RP. If they don't get any rotor RP, that could be going 12-0, and getting 40kpa in 8 to 10 matches, or going 10-2 and getting 40kpa in every match (or anything in between). I expect at least a couple teams will do that in the first two weeks. Consistency in every single match in weeks 1 and 2 is not easily attained! EDIT: In 2017 it appears that 21 teams got >2.9 RP at a week 1 or 2 event. I think the 40kpa is harder to get than the breach and the rotor RP is harder to get than the capture. Maybe someone will top 2.9RP, but I'm guessing not. We'll see. :-) Last edited by Nathan Streeter : 08-02-2017 at 16:56. |
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#3
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Re: What will be the highest average RP in week 1/2?
I also chose 2.61-2.9. However, I do think there will be a few qual matches with all 4 rotors spinning. While I agree that it is only marginally possible for one robot to deliver 12 gears in a match, and that no team will be able to accomplish this consistently, I also think that there will be several stacked events in Weeks 1 and 2 in which several qual alliances are stacked with high-performing gearbots. Two good gearbots on the same alliance would only need to deliver 6 gears each. Three mediocre gearbots on the same alliance would only need to deliver 4 gears each. This still seems very hard, but definitely doable if the opposing alliance for some reason or another cannot play good defense.
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#4
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Re: What will be the highest average RP in week 1/2?
I expect someone will get the fuel RP (nearly)by themselves and win every match. Highest average will be around 3. Definitely an outlier team though.
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#5
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Re: What will be the highest average RP in week 1/2?
How many teams do you think will be able to do this? I don't think it will be uncommon at all for a team to be able to do 40 kPa on their own. It won't be everyone, but at least a few per event.
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#6
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Re: What will be the highest average RP in week 1/2?
Quote:
I do hope I'm wrong though, because seeing lots of robots with the ability to shoot balls super fast and accurate, both in teleop and auto, would be very cool to see early in the season. I expect to have to wait a little longer than two weeks for that, though. |
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#7
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Re: What will be the highest average RP in week 1/2?
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Every year, though, some teams blow me away with designs and strategies I had never considered. Perhaps some team out there right now is laughing at me knowing that their design can get 3+ rotors, 40 kPa, and a climb. We'll see. Last edited by JABot67 : 10-02-2017 at 03:13. |
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#8
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Re: What will be the highest average RP in week 1/2?
I'm very confident this is well within the reach of the elite teams... Probably not in every match at their first event (and maybe not on average at their first event), but it will be attained by the absolute best teams solo at their first event.
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#9
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Re: What will be the highest average RP in week 1/2?
I think we will see quite a few alliances turning all 4 rotors. If you spread the gears out over all 3 teams, each team would only need to delivery a gear every 30 seconds during teleop. I even think that it won't be uncommon to see alliance turn 4 rotors and score 40kPa with a 2-gearbot-1-fuelbot split. That would still be about a 24 second cycle time for each team.
Technology wise, it is not hard to meet these specification. Most teams (even rookie teams) will be able to build a static "gearage" that delivery gears at the necessary rate. And a low goal "dump truck" style design with 60-70 fuel capacity should be able to score 40kPa reliably. |
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#10
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Re: What will be the highest average RP in week 1/2?
Quote:
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#11
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Re: What will be the highest average RP in week 1/2?
At start of season, I would have thought about a little over 3 because their is bound to be a robot somewhere that goes undefeated and gets kpa bonus. Now, I think it will be around ~3.5. Most teams I know that are focusing on mostly gears seem to be able to get a surprising amount of cycles. I think most are underestimating just how many gears will be scored per match. The artificial boosting of the first gear value I think also made gear robots more desirable(120 to 160) as a design choice. Overall, I think at some event, a robot will go undefeated, get their kpa bonus each match, and get all four rotors spinning for half their matches.
Last edited by Rangel : 10-02-2017 at 12:08. Reason: contradicted myself with bad grammar |
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#12
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Re: What will be the highest average RP in week 1/2?
Quote:
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#13
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Re: What will be the highest average RP in week 1/2?
I expect there will just not be that many teams that get a consistent 40 ball auto every match in the first two weeks of the season. You guys are mixing up "maximum RP per match" and "average RP per match".
I just don't see this peaking much past 3. Gear RP is much harder than a capture last year; it straight up won't happen at several events and it will not happen more than 2 or 3 times per qual schedule for even the very top teams in week 1-2, especially those focusing on ball scoring for the other RP. |
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#14
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Re: What will be the highest average RP in week 1/2?
I wouldn't be too shocked to see average RP at district events actually go down a bit as the season goes on. There isn't usually a lot of defense being played in qualification matches at early events (when teams are still trying out their offensive capabilities), and teleop scoring is particularly susceptible to defense this year. By the time district teams are playing their second events, many of the less effective scorers will realize that they can be more productive by preventing their opponents from scoring.
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