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#1
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The Demonstration Animation
I looked around FIRST'S website, and I couldn't find that really neat animation that describes the game.
I know tons of you people probably taped the web-cast/ NASA Cast. If that animation can't be located, could someone rip it out of the kickoff. I see it as the perfect way to describe the game. |
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#2
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It was already posted once but Dave Lavery created it, as soon as he gets a chance to read the forums he will tell us if he wants it to be distributed
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#3
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Nice hummer. (H2, whatever)
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#4
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yeah
i thought that it was pretty cool too. id like to get a copy
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#5
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Quote:
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#6
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<back to topic>
Yes, i thought it did a fine job of explaining what will hapen in a game, but using robots that won't ever be made. -Well... I HIGHLY dought that there will be a robot that will lift itself up on casters and sit ontop of the stack. OR... (even better) the big arm at the end ![]() Nice job - I think it really helped everyone and made explaining it a lot easier (especially w/o the robot demo) When they said they never tried playing it before w/ the bots, they wern't kidding. ![]() |
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#7
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yes Jeeps
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#8
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I liked the one with the hand. you know, the one that with a flick of it's wrist just stacks the crates right up.
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#9
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The animation will be posted no later than the end of the day Monday, as soon as I get back to my office and can send it through to the server.
-dave --------------------------- Y = AX^2 + B..... ehh, whatever. |
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#10
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Thanks Dave.
Btw, I like the new scoring equations. Much easier than the one Woodie gave out. :-) |
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#11
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Yeah, getting the copy would certainly be helpful. Especially when developing a strategy. I did record it on my mom's camera, but, however, it only takes 40 seconds at a time and I only got 80 seconds of it. Plus, when I uploaded it to my computer, it was so dark you could hardly see anything. I sure hope he puts it out to public soon. Also, yes, I agree, the animation is cool.
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#12
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Scoring MUCHly simplified
First of all: Muchly is a word.....really.
Second: One of my team members pointed out something really easy to maximize your scores....You want to equalize the numbers in a stack and on the ground as much as possible. If you have 10 boxes, and you have a stack of six and four on the ground, that's 24. If you have five and five it's 25. The closer the number in a stack is to the number on the ground maximizes your score. ALSO: four in a stack and six on the ground is equal to six in a stack and four on the ground. It doesn't matter which are stacked and which are on the ground; the score is the same. lauren |
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#13
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Did anyone else notice that when the scoring was done, he had 7 crates stacked up one on top of the other for one team, and 6 for the other team. HOWEVER, the top crate on the stack of 6 was actually upsidedown. Doesnt this mean that the multiplier would have been 7? It was only scored as 6... This would mean that the other team would have won... Did I miss something?
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#14
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yes your right, i noticed that too, also woodie made a mistake with the screen that he was able to write on, he said that the mult stack wasn't in scoring zone in the red area. dean also made a mistake when explaining the scoring
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#15
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Quote:
You have some explaing to do Dave... ![]() |
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