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#1
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Converting Inventor Files To Max
How exactly can you put Inventor 5/6 files into Max 4.2/5??? Is one method transfering them into CAD, and then from CAD to Max?? I think that's how we did it last year, but I'm not sure, and is there an easier way to do it?
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#2
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Try Deep Exploration.
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#3
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Can Inventor import or export IGES files? If I remeber correctly, 3ds max can import that type.
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#4
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IGES
I'de use IGES files, but dont save an assembly as an IGES file because i've tried that and it made it one solid.
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#5
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Re: IGES
Quote:
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#6
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Okay... but is there a plugin or something I need to go straight from Inventor to Max??... or do I have to go from Inventor to CAD to Max?
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#7
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Doesn't Inventor export to 3DS?
EDIT: Just checked.. and it doesn't. You would think they would have tried to make Inventor quickly compatible like that. Use IGES. Last edited by AJ Quick : 07-01-2003 at 17:46. |
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#8
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Inventor has plug-ins for 3ds max that allow a user to directly import .ipt and .iam files. Inventor 5 works with 3ds max 3 and 4. Inventor 6 also works with 3ds max 3 and 4. You must install sp1 for inventor 6 and download the updated plug-ins for 3ds max in order to import files into 3ds max 5. Both of the updates can be found at http://support.autodesk.com/enu/Homepage.asp
On the left side of the page click on Download Updates and Drivers In the center screen Product: Autodesk Inventor Release: 6 Category: Updates and Maintenance Click on GO you need Autodesk Inventor® 6 Service Pack 1 (All versions) and Updated Autodesk® VIZ and 3ds max™ Plug-in for Autodesk Inventor® files Follow the instructions found in the readme files. Max imports the files as a perfect editable mesh. Assemblies import as individual editable meshes. I hope this helps, Dennis |
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#9
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didn' that one guy last year at nationals show an easier way?
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#10
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This came up last year, I will look through te archives for it
Tyler |
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#11
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I hope there are easier better ways! I just sent a IGES from Inventor to Max, and max could hardly move is was going so slow.
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#12
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One would think Autodesk would have resolved this problem by now by putting addition plugins/software in with the software they send us since they know we're going to be using Max to animate it. It almost seems like common sense.
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#13
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MD can export to 3ds.
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