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#1
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you have a texture looking too shiny? SMACK A PROCEDURAL ON IT! dirty them up! make it messy! nothing in the real world is as clean as a fresh render... that means you have to fake dirt.. and procedural textures are just the way to do it! layer em on, till it looks right!
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#2
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Any suggestions as to where everyone can find em? For cheap if possible... I'll go looking as well.
-Robby O FIRSTanimators Moderator oshortwan@hotmail.com |
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#3
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weeeeeeeeeeel... they are inbuilt into max and LW. just use multilayer textures, and use the proceduals as alpahs for eachother for a real good radomization... stuff like fractal noise and whatnot
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#4
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Hmm.... well, I was hoping you'd be willing to go into a good explanation for the rest of the group, but hey, here goes.
Give this site a shot: http://www.snotmonster.com/ They have a plugin called TrueGrit that is FREE and is also aparently pretty good. I haven't played with it much, as it's rather late. But take a look, there is an HTML file in there that may be a bit hard for some to follow, so a good explanation, perhaps even with robot parts, is probably due. Tomorrow (WED) happens to be my off day, and I'm going to make it my tutorial day. Just write up a tutorial or two to share here each week. So look for a better explanation on TrueGrit tomorrow. Involving robot parts of course... Good luck all, and happy animating. -Robby O FIRSTanimators Moderator oshortwan@hotmail.com |
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#5
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i could do a tutorial in LW, and the concepts would carry over.. i just forgot how the max system worked!! hehe
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#6
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Slap a noise/smoke/small resolution stucco map into the specular channels of your materials. Play with them on a sphere lit from several angles until you get the settings right. Voila.
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#7
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Quote:
bingo we have a winner now i wanna see that used.. i really dont wanna see anymore of the max defult textures, you know what i mean, the textures that come in the world createing toolkit. ![]() |
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