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#1
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3rd party software
Here's a quick question that'll probably spin a few brain wheels as well.
Let's say I don't personally like 3dsMax for modelling, and I have a nice program to build most of my models in. I can export them as .dxf's, so that's not a problem. The question is: am I allowed to use other programs (i.e. LightWave, Maya (which I can't afford, and neither can our team)) to build models/animate? Either way, I'm probably gonna animate in 3ds, cuz the keyframe and curve animation tools just plan r0xx0r. Thanks guys! ^_^ |
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#2
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This topic has popped up many times, so I would suggest that you peer down, and there are discussions on 3rd Party software. And to answer your question, you can use 3rd Party Software. But 3d Studio Max should be the primary animating software per se. You can use something like Inventor and AutoCAD for modeling. However you can use other software like Maya, Bryce 5 (the best for landscaping), Cinema 4d. You will also need an image editor like Photoshop, and a video editor like Final Cut Pro (If you have Combustion, It will look good, but its expensive and will have very little effect).
Since Autodesk presents this award, it is in your best interest to use as much Autodesk/kinitex/discreet software. You of course will have to list your use of 3rd party apps when you submit your animation. |
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#3
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From FRCTECH2002 earlier today:
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-dave |
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#4
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How can they tell?
How the heck can they tell if it is done in Maya or other non-autodesk software. It is all a big movie file (.AVI).
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#5
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Re: How can they tell?
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#6
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GP all the way...
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#7
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Looks nothing like the default renderer. ![]() |
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#8
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There is no way of telling which software you used if you don't use the default renderer. Mental Ray, Renderman, etc... have separate connection programs to convert maya files, max files, etc... to the renderers format. Unless they ask for the source files, you're safe. Then again, I don't know why anyone would want to use another software package for modeling, except maybe Maya's NURBS. 3dsmax is pretty overall for modelig, and its subdivision modeling features are close enough to Mayas. BTW, Mark: Maya also has different interpolations...
I'd say the only time 3rd party software comes in is for textures(Photoshop), compositing/editing(Premiere/Combustion), and 3dsmax plug-ins. Would they care if we used Brazil? Vray? Shaghair? Those things are very noticeable. Would we get disqualified? I don't think Photoshop or Premiere will pose a problem since they have never asked about it in previous years and will probably not notice it during the animation. |
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