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#1
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Ball Corrals?
How many ball corrals will be open during the game?
~Chris Self-Proclaimed Evil Warlord of Team 422 |
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#2
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Re: Ball Corrals?
Quote:
One on each side. If they aren't set off in the first 15 seconds, they go off directly after. |
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#3
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Re: Ball Corrals?
Yeah, there are two, but they will go off 45 seconds into the match. If they are not set off during Auto, you can't set them off during full control mode, so they will be set off 45 seconds into the match.
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#4
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Re: Ball Corrals?
I don't think that's what the first post was about people.
I think the poster is talking about the "doggy door" corrals for the human players to get the balls from, not the falling ball corall from above. |
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#5
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Re: Ball Corrals?
Bingo!
~Chris Self-Proclaimed Evil Warlord of Team 422 |
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#6
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Re: Ball Corrals?
There are 4 on the field.... however, wouldn't only two be open per match? One per alliance? Due to the fact of alternating sides of player stations?
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#7
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Re: Ball Corrals?
I would think that all four would be open as there are 4 human players. Also, with the ball corrals on the sides, there doesn't appear to be enough space to alternate driver stations.
Eric |
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#8
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Re: Ball Corrals?
All 4 are always open.
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#9
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Re: Ball Corrals?
all 4 will be open cause each team has one human player
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#10
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Re: Ball Corrals?
4 are open all the time. One person from each alliance at the "Doggie Doors" throwing balls. The Controlling is in the middle of the players side.
If you look on Secton 4 Page 1 top photo on the right there is the shelf in the middle inder the ball chute |
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#11
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Re: Ball Corrals?
Not the ball delivery system. The location in the alliance station which is fed by the ball chute.
~Chris Self-Proclaimed Evil Warlord of Team 422 |
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#12
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Re: Ball Corrals?
Do you mean the high up area where the balls start?
There are 2. If they are not released in autonomous mode then they will release 45 seconds into the game. I'm not sure if that 45 seconds starts when autonomous starts or when it ends Or did you mean the human player things? I think 4. One for each Human Player |
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