Go to Post ... if there is no standard against which you determine success, then you can never fail. - dlavery [more]
Home
Go Back   Chief Delphi > Technical > IT / Communications > 3D Animation and Competition
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
Closed Thread
 
Thread Tools Rate Thread Display Modes
  #1   Spotlight this post!  
Unread 09-02-2002, 14:31
Falcon234 Falcon234 is offline
Registered User
#0234 (Cyber Blue)
 
Join Date: Jan 2002
Location: Indianapolis, IN
Posts: 4
Falcon234 is an unknown quantity at this point
lighting in 3DSMax

hey, i'm from cyberblue234. i've been working with this animation software for about 4 months and i feel i know the program well, i'm having trouble with lights though. i'm trying to get as realistic lights as possible in my scenes but i'm having a lot of trouble. what kind of lights do people suggest to use. is there anything i can do to the scenery to make the lighting work better? any help will be appreciated. thanks
evan

Last edited by Falcon234 : 09-02-2002 at 18:14.
  #2   Spotlight this post!  
Unread 09-02-2002, 19:14
Daishichimaru Daishichimaru is offline
Registered User
#0497
 
Join Date: Jan 2002
Location: Orange, VA
Posts: 79
Daishichimaru is an unknown quantity at this point
Send a message via AIM to Daishichimaru
Texture and bumpmap everything, avoid using omnis unless you have a naked bulb hanging from a chain, and make sure you attenuate EVERY light you use. Throwing in a global ambient light also helps to simulate the natural refraction of light passing through air and eliminates those annoying jet black shadows. Make lights with transparency raytraced to show light passing through opacity. That should get you started.
__________________
Man is the ape that laughs.
  #3   Spotlight this post!  
Unread 10-02-2002, 10:27
Falcon234 Falcon234 is offline
Registered User
#0234 (Cyber Blue)
 
Join Date: Jan 2002
Location: Indianapolis, IN
Posts: 4
Falcon234 is an unknown quantity at this point
thanks, i noticed when i was trying to light the walls that he lights wouldn't show up on the wall until the range of the light was touching the whole wall, is that true? or does texturing help that? i'll work on the lighting some today and i might have more questions when i get back. thanks a lot for your help, i appreciate it.
evan
Closed Thread


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Night scene lighting Lev 3D Animation and Competition 14 30-01-2003 23:43
Learning 3dSmax!! Brian Wolz 3D Animation and Competition 5 08-01-2003 22:48
How do you use 3dsmax?!?!? Hailfire 3D Animation and Competition 31 04-12-2002 21:52
Help installing 3dsmax rollncoast 3D Animation and Competition 2 12-01-2002 00:00
3dsmax 4.2 | the hardware NaiLZ 3D Animation and Competition 13 11-01-2002 23:44


All times are GMT -5. The time now is 01:32.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi