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#1
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most feared thing
For this years game what is the most feared freature or features you do not want to have to go up against. For me i saw 1403 robot (playing in nj) and they can grab most of the ball falling in there robot. I really do not what to have to play against that. The only thing the would make them even more of a power house would be if they could get on the bar.
shaun team 25 |
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#2
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Re: most feared thing
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1.) A robot who can catch all the balls while its partner triggers the bonus ball 2.) A robot who can get on the bar immediately and de-cap the 2x ball (if needed). These two simple strategies I will fear the most. I fear even more an alliance who can do both of these, for I believe that they will be unstoppable. |
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#3
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Re: most feared thing
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Quote:
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#4
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Re: most feared thing
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I believe scores will be much lower that what peopel expect this year. Adv. with about 60-90 pts for the losing and 125-160 for the winning (at most). |
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#5
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Re: most feared thing
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Every robot can be beaten...it's figuring out how that's the fun part. ![]() |
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#6
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Re: most feared thing
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If you were to read this entire thread, you would see that I put that anybody can be beaten. So yeah in no way did I say that this type of alliance could not be beaten. |
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#7
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Re: most feared thing
the robot that i would fear the most would be one that can cap and hang at the same time
an alliance that i would fear the most is one that has one bot that herds balls and has a very good human player and the other bot can cap and hang very well and do them at the same time |
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#8
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Re: most feared thing
two robots i fear 1083 and 179
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#9
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Re: most feared thing
a muscle bot that beats you up while your tryihg to cap a ball and your wheel breaks and you have to play a match with 3 wheel drive and there still beating you up
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#10
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Re: most feared thing
My biggest fear, possibly unfounded, is that this game will go the way of numerus other years games.
FIRST has, for better or worse, started a trend in the game of a single, relativly easy big scoring item. I take this to be a token for rookies, so they have something they can do and still have a shot at doing well. The problem comes from 90% of every other vet team realizing that they can control the game by controling that one scoring object. Last year it was the hill. The year before that it was the three goals. This year, it is the bar. I really, really fear that in the first 30 seconds, every bot that can is going to go right for the bar, and there will be a royal slug fest between all 4 bots and who gets to hang. The number of ball handlers this year pretty much shows how weighted the game is to that 50 point bar. Maybe this is because my team can't hang. But still, who wants to watch 2 minutes of pushing and shoving over a silly bar? I don't blame the teams that are going for the bar at all- it's probably the winning ticket. My team realized that, we just decided that we'd rather stay out of that and do something a little bit diffrent. Speaking for my self, I would much rather play a fast paced and dynamic game then a pushing match followed by a minute of watching my 'bot dangle. I'm sure many will start posting reasons why I am completely off base, and there are so many ways to score points. Go ahead. It won't change my outlook on the game or what I think is likely to happen. The only thing that will change that is never seeing it become a trend in matches. -Andy A. |
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#11
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Re: most feared thing
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#12
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Re: most feared thing
I think going for the bar early is going to be a bad idea for most teams that hang. From the pictures I have seen so far, very few teams appear to have made a locking mechanism to prevent them from being removed from the bar, or as I like to say, delivered to gravity's ever loving embrace.
On the QnA board, FIRST has stated that it is legal to de-hang opponent robots. This gets sticky though, as we all know that intentional damage is not permitted. The crux is that this will be a judgment call on the part of the referee. On the one hand, I did not de-hang your robot to damage it. I did it to win the match. It was your responsibility to design your robot in such a way that it could not be dislodged from the bar, or that it could survive falling from the bar. On the other hand, it may be my responsibility to design a robot that could safely deliver your robot to the ground after disengaging it from the bar, if I were planning to engage in such tactics. If I had to make the call I would go with the first case. The second one doesn't pass the extension test. For example, extend this concept to pushing matches. Am I responsible for ensuring that no damage is done to your robot if I decide to push it away from my ball corral, or are you responsible for building a robot that is robust enough to take the punishment? If you ask me, hanging early = broken robots for teams that don't lock on to the bar. |
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#13
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Re: most feared thing
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#14
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Re: most feared thing
my most feared feature would be a doughnut making machine, or a robot that says mr.T lines like don't be a fool stay in school.
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#15
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Re: most feared thing
Any robot that can hang in auto mode and keep other robots from hanging, or any robot that can catch every ball. An alliance that could do both would make my head explode. So if anyone wants to watch my head explode...
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