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Unread 28-03-2004, 16:12
Salik Syed Salik Syed is offline
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Emerald boa model...

check it out made it this weekend...any comments /critiques welcome...
http://saliksyed.tripod.com/eboa.htm
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Unread 28-03-2004, 17:02
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Re: Emerald boa model...

Quote:
Originally Posted by Salik Syed
check it out made it this weekend...any comments /critiques welcome...
http://saliksyed.tripod.com/eboa.htm
Add a slight cellular procedural bump map to the skin so it'll look more detailed.
Also - maybe smooth out the model a little bit - the folds seem to be a litle too sharp, but then i dont know how exactly emerald boa's head looks like.
Otherwise - nice work!
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Unread 28-03-2004, 17:43
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Re: Emerald boa model...

yeah...i think the folds are too sharp but see when i render w/ light tracer the folds go away and it looks wierd....
the skin texture btw is just temporary i'll probly have an actual bitmap instead of a procedural for the skin..
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Unread 29-03-2004, 08:39
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Re: Emerald boa model...

Quote:
Originally Posted by Salik Syed
yeah...i think the folds are too sharp but see when i render w/ light tracer the folds go away and it looks wierd....
the skin texture btw is just temporary i'll probly have an actual bitmap instead of a procedural for the skin..
LightTracer looks weird because it only leaves diffuse lighting - you dont see any specular highlights. An easy fix is to add some weak point light in addition to your skylight and then render.
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Unread 28-03-2004, 18:07
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Re: Emerald boa model...

You said you used meta reyes muscle system, does that mean that the skin deforms and such as you bend the snake to make it look like it has muscles underneath?
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Unread 28-03-2004, 21:14
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Re: Emerald boa model...

Quote:
Originally Posted by maxlobovsky
You said you used meta reyes muscle system, does that mean that the skin deforms and such as you bend the snake to make it look like it has muscles underneath?
Yes...but only some muscles...
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Unread 28-03-2004, 21:22
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Re: Emerald boa model...

I'd like to see an animation of it wriggling.
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