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| View Poll Results: What do you think of the role of defense in this years game? | |||
| I thought this game played out awesome. No major complaints! |
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82 | 65.08% |
| I thought things were good, but there were instances of aggresive play I wish the refs had called more. |
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40 | 31.75% |
| I want the role of defense to be greatly diminished in the future. This is FIRST, not battlebots. |
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3 | 2.38% |
| I don't freakin' care. |
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1 | 0.79% |
| Voters: 126. You may not vote on this poll | |||
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#1
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Was play this year too aggresive?
Okay... there has been a ton of debate.
I want to get a better feel for public opinion. How does everyone feel about this year's play, and the way things were called? |
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#2
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Re: Was play this year too aggresive?
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Though I would like the refs to be more consistant, it is almost impossiable because everybody is differant and each situation is differant. |
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#3
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Re: Was play this year too aggresive?
I perfer agressive play in the games. Look at the second match of the finals. That was amazing when 71 fell right before hooking onto the bar, all those things make me excided about the competition, and latter makes me think "Why did they do that, was there a design flaw, or was it chance?"
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#4
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Re: Was play this year too aggresive?
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#5
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Re: Was play this year too aggresive?
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#6
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Re: Was play this year too aggresive?
I just posted in another thread about next years game... I don't know... Maybe we will see something with balls, boxes, and tubes... Who knows... The more options : the more different robots look : the more students think : more stratedgy involve... all those things...
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#7
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Re: Was play this year too aggresive?
I think the poll also needs an entry for "Damaging, Disabling, or 'Internal Interference' aggression", vs JUST raw aggression. Can you add that?
I have NO problem with mixing it up at a VERY high level, nor even the toppling of a badly balanced robot while trying to displace it from a scoring position. But as I've spoken elsewhere, I fervently wish a cap on aggression aimed at the PERSONAL SPACE of other robots, like jamming mechanism behaviors, excessive forces applied to other bot's PAYLOAD WIDGETS (vs just the drivetrain), insertions of objects into other machines INTERNAL spaces to interfere with an INTERNAL operation, and acts like pulling out detachable bar hooks from their holders so they can't be used later. - Keith |
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#8
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Re: Was play this year too aggresive?
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As for the game's aggressiveness, I didn't see a poll option for "not quite enough aggressiveness" Honestly, I saw so many fragile robots this year that as driver I chose not to engage simpy because I didn't want parts flying into the audience . But seriously though, I could have broken many of the robots I played against but didn't because I liked the skill and precision features of this game more.Even though this was a really interesting game with lots of cool mechanisms and objectives, what I like better is robust robots. People seriously need to learn the concept of Industrial design. In 2003, it was a fast paced smash 'em bash 'em game and I loved it. While this year's game brought about more manipulative machines, 2003 brought more robust machines. 2002 was good but 2003 was better since the field was different levels and different surfaces and the alley and bar. For 2002, I didn't think just different zones was exciting enough. Anyway, even though I saw a lot of flimsy robots, 2004 was my most favorite game yet. There was the opportunity for "rough play" it's just that no one chose to take it. |
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#9
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Re: Was play this year too aggresive?
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I for instance fully believe a robot on the bar SQUATTING on any opponent dumb enough to try to acquire from underneath it is a perfectly legitimate defense of the bar. That wouldn't violate my concept of "personal space intrusion". I'm more concerned with spearing and the like.- Keith |
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#10
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Re: Was play this year too aggresive?
But isn't there a point where there becomes too much defense for the game? I guess on our team we came to the conclusion that it would be best to maximize points and build a robust machine--beating up on other robots wasn't really a priority. We did count out an external ball storage system because we were afraid of it getting smashed up (and also for other reasons like driving difficulty) but when teams are scoring like 15 to 10 points I don't think that's cool.
I guess part of my view comes from the fact that it is such a rush to totally stuff a goal to the brim and then cap it and get 160 points from a goal...and the fact that defense doesn't score any points. The way we generally approached it was to do what we did...small balls and cap...and then play defense afterwards, keeping them from decapping us or maybe trying to de-hang people. |
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#11
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Re: Was play this year too aggresive?
From what I saw, this years game was far less agressive than last years. I remember many time robots would just slam into each other trying to keep boxes into the scoring zone, and knocking down the stacks with great speed. This year there was none of that, not stacks to knock down, no boxes to slam into. I though the game was awesome, and i can't wait to see how FIRST can make a better one next year.
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#12
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Re: Was play this year too aggresive?
You need to be very careful about the distinction between "how the refs call" and "what the rules are". There is certainly significant room for interpretation in the rules this year, but a referee CANNOT make up his/her own rules, and penalize a team if there is not a rule to back it up. For those who disapproved of the aggressive play this year please make sure you read the rules VERY CAREFULLY before you judge how the matches were called by the refferees.
Additionally, regarding the issue of appropriate or in-appropriate aggressive play in general, several analogies have been made recently in the various threads on this subject. Here's another ... in football, consider a running back heading for the goal line to score a touchdown. The defense is allowed to do almost anything to stop him, with only a few very specific exceptions. One of those is touching/grabbing/pulling on the facemask. This rule uses no judgment of intent, but clearly spells out two different levels of penalty based on the actual occurrence of the violation. If a player gets a leg broken, a concussion, or even worse, there is no penalty called just because the player is "damaged". The penalties are called for rules VIOLATIONS. I am very much in favor of standardized permanent year-to-year rules that would be written this way for our competitions. However a set of rules like this would have to be somewhat experience based, and grow to accommodate specific situations as they arise. The leaders of FIRST feel, and I agree, that our game needs to be attractive to spectators. The aggressive play on the field gives us that, and without compromising our foundation of Gracious Professionalism, which I feel is brilliantly demonstrated by almost all teams as soon as the match is over, when you are congratulating your opponent and offering to help repair a damaged robot, or other assistance as needed. If we were to eliminate aggressive play then I am afraid we would remove most of the excitement of these games for the spectators as well as the participants. We could just all go do FLL, or a game more like 2001's (4 vs. 0), but it is my understanding that most teams didn't like that game - which is why we went back to a 2 on 2 competition format. Well that’s my $.02 (or more like $1.02 – sorry). Thanks to all the wonderful individuals who help make FIRST what it is. This was a GREAT year – now on to some great post-season tournaments! (see you at IRI July 9-10) edited to correct prior year's game reference Last edited by Stu Bloom : 21-04-2004 at 16:22. |
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#13
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Re: Was play this year too aggresive?
In my opinion there was some aggressive play and I can recall quite a few moments when I wished the refs would have stepped up and made the calls but all-in-all I think this years game was excellent.
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#14
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Re: Was play this year too aggresive?
There is another reason I believe that there are some complaints about the agressive play. When in the brainstorming and design phase, I believe that teams decided that thier robot would not need to be as strong as last year. This statement was said in our design phase many times. We decided that game play count easily get agressive or rough, and that we should assume that in the heat of the game, people will do anything allowed be the rules to win a match. As Stu Bloom stated, there is a difference between what you want to call, and what the Referees can actually call.
ALWAYS, build a robot that can put up with 2-5 weekends of bashing and slamming, if it cannot, if will fail. Be conscious of this during design. It would be terrible break in the finals of the Championship at Atlanta next year, just because of unpredicted collisions. |
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#15
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Re: Was play this year too aggresive?
Think back to the year of Co-Opertition in 2001. Four teams all working together. Great in concept but not the most exciting thing to watch. I'd rather watch graciously aggresive interaction among robots than a purely offensive team of four robots.
I thought the interaction was vigorous and justifiable. I'm sure there were acts of agression that were unwarranted and went unpunished but that's just the nature of the beast. Pit four robots in head-to-head competition and you're going to have some serious hits. I thought this year's game was one of the best I've seen since joining our team 5 years ago. I agree that Zone Zeal was also very exciting but didn't have the multitude of variables that FIRST Frenzy did. Just my 2 deflated cents. Sean |
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