|
|
|
![]() |
|
|||||||
|
||||||||
![]() |
|
|
Thread Tools | Rate Thread | Display Modes |
|
|
|
#1
|
||||
|
||||
|
crazy game
Time to make up a crazy FIRST game. Here are the rules:
Below is a list of elements that go into a FIRST game. Each person will choose the next element on the list and give their say on what it should be, trying to make the game crazy. copy and paste the list into your post and add the next element # of robots - 3 on 3 scoring object #1 - point value of #1 - scoring object #2 - point value of #2 - field length - field width - # of stationary goals - description of stationary goals - # of mobile goals - description of mobile goals - robot placement area (bar, zone, etc.) - robot placement point value - round duration - autonomous mode placement (after _:__) - autonomous mode duration - special twist to game - and finally, the game name - have fun making that game, it should be interesting in the least ![]() |
|
#2
|
||||
|
||||
|
Re: crazy game
# of robots - 3 on 3
scoring object #1 - Frisbee point value of #1 - scoring object #2 - point value of #2 - field length - field width - # of stationary goals - description of stationary goals - # of mobile goals - description of mobile goals - robot placement area (bar, zone, etc.) - robot placement point value - round duration - autonomous mode placement (after _:__) - autonomous mode duration - special twist to game - and finally, the game name - |
|
#3
|
||||
|
||||
|
Re: crazy game
#of robots - 3 on 3
scoring object #1 - Frisbee point value of #1 - scoring object #2 -golf balls point value of #2 - field length - field width - # of stationary goals - description of stationary goals - # of mobile goals - description of mobile goals - robot placement area (bar, zone, etc.) - robot placement point value - round duration - autonomous mode placement (after _:__) - autonomous mode duration - special twist to game - and finally, the game name - Last edited by KyleGilbert45 : 17-05-2004 at 12:39. Reason: oops...i messed the whole thing up... oh well....lol |
|
#4
|
||||
|
||||
|
Re: crazy game
I think it got a little out of order- but hopefully this will fix it...
#of robots - 3 on 3 scoring object #1 - Frisbee point value of #1 - 1 point if in scoring zone, 5 points if in scoring receptacle scoring object #2 - golf balls point value of #2 - field length - field width - # of stationary goals - description of stationary goals - # of mobile goals - description of mobile goals - robot placement area (bar, zone, etc.) - robot placement point value - round duration - autonomous mode placement (after _:__) - autonomous mode duration - special twist to game - and finally, the game name - |
|
#5
|
||||
|
||||
|
Re: crazy game
#of robots - 3 on 3
scoring object #1 - Frisbee point value of #1 - 1 point if in scoring zone, 5 points if in scoring receptacle scoring object #2 - golf balls point value of #2 - 5 points if placed into ball cup on 5 foot high platform field length - field width - # of stationary goals - description of stationary goals - # of mobile goals - description of mobile goals - robot placement area (bar, zone, etc.) - robot placement point value - round duration - autonomous mode placement (after _:__) - autonomous mode duration - special twist to game - and finally, the game name - |
|
#6
|
|||||
|
|||||
|
Re: crazy game
#of robots - 3 on 3
scoring object #1 - Frisbee point value of #1 - 1 point if in scoring zone, 5 points if in scoring receptacle scoring object #2 - golf balls point value of #2 - 5 points if placed into ball cup on 5 foot high platform field radius (circular field)- 20 feet # of stationary goals - description of stationary goals - # of mobile goals - description of mobile goals - robot placement area (bar, zone, etc.) - robot placement point value - round duration - autonomous mode placement (after _:__) - autonomous mode duration - special twist to game - and finally, the game name - |
|
#7
|
|||||
|
|||||
|
Re: crazy game
#of robots - 3 on 3
scoring object #1 - Frisbee point value of #1 - 1 point if in scoring zone, 5 points if in scoring receptacle scoring object #2 - golf balls point value of #2 - 5 points if placed into ball cup on 5 foot high platform field radius (circular field)- 20 feet # of stationary goals - description of stationary goals - 5ft pole with 2ft dia hoop fixed atop. Proximity sensors on hoop detect presence of frisbee passing through. Hoop serves as scoring "receptacle" Frisbee must be "tossed" through hoop...robot cannot be touching. # of mobile goals - description of mobile goals - robot placement area (bar, zone, etc.) - robot placement point value - round duration - autonomous mode placement (after _:__) - autonomous mode duration - special twist to game - and finally, the game name - Last edited by EricS-Team180 : 17-05-2004 at 12:54. Reason: addition fixrd goal rule |
|
#8
|
|||||
|
|||||
|
Re: crazy game
#of robots - 3 on 3
scoring object #1 - Frisbee point value of #1 - 1 point if in scoring zone, 5 points if in scoring receptacle scoring object #2 - golf balls point value of #2 - 5 points if placed into ball cup on 5 foot high platform field radius (circular field)- 20 feet # of stationary goals - 9 description of stationary goals - 5ft pole with 2ft dia hoop fixed atop. Proximity sensors on hoop detect presence of frisbee passing through. Hoop serves as scoring "receptacle" Frisbee must be "tossed" through hoop...robot cannot be touching. # of mobile goals - description of mobile goals - robot placement area (bar, zone, etc.) - robot placement point value - round duration - autonomous mode placement (after _:__) - autonomous mode duration - special twist to game - and finally, the game name - |
|
#9
|
|||
|
|||
|
Re: crazy game
#of robots - 3 on 3
scoring object #1 - Frisbee point value of #1 - 1 point if in scoring zone, 5 points if in scoring receptacle scoring object #2 - golf balls point value of #2 - 5 points if placed into ball cup on 5 foot high platform field radius (circular field)- 20 feet # of stationary goals - 9 description of stationary goals - 5ft pole with 2ft dia hoop fixed atop. Proximity sensors on hoop detect presence of frisbee passing through. Hoop serves as scoring "receptacle" Frisbee must be "tossed" through hoop...robot cannot be touching. # of mobile goals -1 description of mobile goals - robot placement area (bar, zone, etc.) - robot placement point value - round duration - autonomous mode placement (after _:__) - autonomous mode duration - special twist to game - and finally, the game name - |
|
#10
|
||||
|
||||
|
Re: crazy game
guess i can add to my own game...
#of robots - 3 on 3 scoring object #1 - Frisbee point value of #1 - 1 point if in scoring zone, 5 points if in scoring receptacle scoring object #2 - golf balls point value of #2 - 5 points if placed into ball cup on 5 foot high platform field radius (circular field)- 20 feet # of stationary goals - 9 description of stationary goals - 5ft pole with 2ft dia hoop fixed atop. Proximity sensors on hoop detect presence of frisbee passing through. Hoop serves as scoring "receptacle" Frisbee must be "tossed" through hoop...robot cannot be touching. # of mobile goals -1 description of mobile goals - robot placement area (bar, zone, etc.) - rotating obelisk in the center of the field with a 3-foot bar sticking out of each of the 4 sides. each bar is 10 feet above the floor robot placement point value - round duration - autonomous mode placement (after _:__) - autonomous mode duration - special twist to game - and finally, the game name - |
|
#11
|
||||
|
||||
|
Re: crazy game
I thought to add a very interseting twist( w/ evil smile on face)
#of robots - 3 on 3 scoring object #1 - Frisbee point value of #1 - 1 point if in scoring zone, 5 points if in scoring receptacle scoring object #2 - golf balls point value of #2 - 5 points if placed into ball cup on 5 foot high platform field radius (circular field)- 20 feet # of stationary goals - 9 description of stationary goals - 5ft pole with 2ft dia hoop fixed atop. Proximity sensors on hoop detect presence of frisbee passing through. Hoop serves as scoring "receptacle" Frisbee must be "tossed" through hoop...robot cannot be touching. # of mobile goals -1 description of mobile goals - robot placement area (bar, zone, etc.) - rotating obelisk in the center of the field with a 3-foot bar sticking out of each of the 4 sides. each bar is 10 feet above the floor robot placement point value - round duration - autonomous mode placement (after _:__) - autonomous mode duration - special twist to game - Auton takes place in between control phase. Or more simply put the match would go Begin, Human control, Auton, Human Control, End. and finally, the game name - *What abouty the Human Player?* Last edited by crazyone : 18-05-2004 at 08:28. |
![]() |
| Thread Tools | |
| Display Modes | Rate This Thread |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| 2002 game prediction contest!!! | Ken Leung | Rumor Mill | 41 | 31-12-2007 18:18 |
| TV Commercial Game - Rules and Regulations | Elgin Clock | Games/Trivia | 6 | 01-12-2004 19:07 |
| [Official 2005 Game Design] OK, so YOU design the 2005 game... | dlavery | FRC Game Design | 37 | 26-10-2004 23:15 |
| What changes to this year's game...? | DougHogg | General Forum | 16 | 20-04-2003 15:35 |
| Ok, so YOU design the 2003 game... | dlavery | General Forum | 157 | 07-01-2003 23:55 |