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#1
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we should start discussing what teams we want to include in the game. we obviously cant have a thousand teams, we need to pick maybe 50 teams, depending on how expansive we want it to be. i think 16 would be the absolute minimum even for pre-release versions. we should consider things like:
-the availability of a 3D render of the robot -a control method that could easily be converted to PC (meaning not my team )-including unique robots (in order to expand the depth and replay value) -avoiding having two robots that are extremely similar any other criteria ideas? |
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#2
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Re: [FVG]: Teams
Yes but how would we get all this to you?
Email? Unless you have 3DS Max...but yeah. Do we have a deadline or no? --d0ri |
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#3
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Re: [FVG]: Teams
All robot files can be sent to me at joshlmay@gmail.com
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#4
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Re: [FVG]: Teams
*raises hand*
I've got a question... So, maybe we have a whole bunch of robots from Inventor/3DS or whatever (which is it?), but how do we read them into our program? I haven't gotten far, but CS probably doesn't have an easy function for doing this. Does anyone know of a library? (open source, of course. ) |
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#5
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Re: [FVG]: Teams
Quote:
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#6
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Re: [FVG]: Teams
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#7
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Re: [FVG]: Teams
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#8
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Re: [FVG]: Teams
Most of the engines I've looked at claim support for 3DSMax. As for similarity, how about a 'default' color that is filled in at runtime (allowing for the same robot to have different looks).
As for the control mech, that is going to be difficult. I have a couple of ideas.
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