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| View Poll Results: Check all control methods that should be used. See post below. | |||
| main: "Analog Mouse" |
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2 | 22.22% |
| main: "Voodoo Mouse" |
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6 | 66.67% |
| main: "Mega Config" |
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2 | 22.22% |
| feature: OI Input |
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2 | 22.22% |
| feature: Mechanisms operated by "analog circle" |
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4 | 44.44% |
| "Time Freeze Ghost" |
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4 | 44.44% |
| Other |
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2 | 22.22% |
| Multiple Choice Poll. Voters: 9. You may not vote on this poll | |||
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#1
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[FVG]: Controls Round B2
Here is how this poll will work. Check all methods that you feel should be included. There are main control methods, and special features.
Main Contol Methods:
Note: In the poll, "Time Freeze Ghost" is supposed to be a feature. i can't edit polls. Last edited by Mike Ciance : 08-07-2004 at 10:37. |
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#2
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Re: [FVG]: Controls Round B2
The Time Freeze Ghost is going to be difficult/impossible to use on a LAN/Web game. Cool idea, though.
Before we do all these cool ideas, Let's consider some questions:
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#3
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Re: [FVG]: Controls Round B2
So, yeah, I vote for analog mouse.
![]() And, "time freeze ghost" could be disabled during LAN/web play. The main problem with having to stop to move robot pieces during a local game is that AI don't have to stop, so they have an advantage... But, during online play, everyone has the same limitations, so it doesn't matter as much. ![]() |
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#4
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Re: [FVG]: Controls Round B2
Quote:
maybe, depending on the difficulty, we could hinder the computer players by limiting their control outputs to no more than a human could effectively do |
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#5
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Re: [FVG]: Controls Round B2
Quote:
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