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#1
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[FVG]: Getting Permission from FIRST
Well, FIRST finally responded to me, but just asked for more info, and did not give final approval of the game. I'll keep you guys posted on how this goes.
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#2
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Re: [FVG]: Getting Permission from FIRST
Give me details!
![]() What did they ask for? |
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#3
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Re: [FVG]: Getting Permission from FIRST
here is the email:
Hello Mike, I received your request for approval to use FIRST FRENZY: Raising the Bar materials but I will need to have a little more detail on your video game project before I can give you authorization to use them. Specifically, I need to know who will be using the game - is it just for team members or will it have wider distribution? Do you plan to sell it? Also, exactly which names & images are you looking to use? Some of the graphics and video were created by NASA and are not copyrighted by FIRST so we may need to pursue approval from them. Thanks in advance for providing this additional information so we can respond to your request. Regards, Marian Murphy |
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#4
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Re: [FVG]: Getting Permission from FIRST
Quote:
Do you plan to sell it? I think not What kind of images etc,? yes I think we will use some copyrighted ones, like FIRST and NASA, it should not be too hard to get permission to use them though.. I think we need to decide on some of the content.. even though I dont think we will use any of the copyrighted videos from NASA.. |
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#5
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Re: [FVG]: Getting Permission from FIRST
Quote:
Edit: And if it is the "General Public License", that should be a little eensy weeny hint that it should be available to the "General Public." ![]() Last edited by mtrawls : 13-07-2004 at 17:32. |
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#6
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Re: [FVG]: Getting Permission from FIRST
Quote:
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#7
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Re: [FVG]: Getting Permission from FIRST
another email:
Hello Mike, Thank you for your reply with additional feedback on your video game project. We appreciate your team's support and initiative in doing this to spread the word about FIRST. As I'm sure you can understand, FIRST goes through rigorous procedures to ensure that materials with our name on them adhere to the highest standards. In this case, particularly with possible sales involved (even if not for profit), it is also important for us to make sure we review this opportunity carefully from every perspective, including legal and licensing. I recommend that once you and your team have your business plan finalized to the point of defining your objectives, specific game content, and distribution and pricing plans, you send it to us so that we can review and address appropriately. we need to get moving on makign all of our final decisions before FIRST will give it's approval. here are some issues that need to be resolved:
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#8
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Re: [FVG]: Getting Permission from FIRST
While I'm not in the project too, I think the first thing we should do is create another thread and write down a business plan, which includes everything they listed. This should happen first before any programming or even any design.
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#9
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Re: [FVG]: Getting Permission from FIRST
Question: What platforms will it run on? Please say Mac
![]() MrToast |
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#10
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Re: [FVG]: Getting Permission from FIRST
Quote:
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#11
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Re: [FVG]: Getting Permission from FIRST
i will be heading up the porting process, i would like to get it to work on the Mac first (only kind of comp i have and will buy) but i would like to get it to run on Unix/Linux too... The only thing that i have not decided on (and about the only thing that i decide on) is what language to use... I could use OBJ-C/Cocoa for the mac, but then i have to redo the whole thing again for Unix as Cocoa is a Mac-only language as far as i know. If i used C++ for the mac i could port the Mac version (with alot less programming) to Unix... But then Unix is getting the shaft of a double port and the first port usually isn't as good as the orig...
The only reason i see for using Cocoa is that Apple offers some nice technologies that they have documented well for Cocoa, but implementing them with C++ would mean that i would have to be much more familiar with the language and anything i want to implement from apple than i would have to be with Cocoa... I have some books on Cocoa and there is Apples docs that cover most everything... If you know of a good book for C++ (C++ for macOSX would be sweet, not not necessary) tell me (PM me... no need to hijack this thread more... ) |
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