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Unread 22-11-2004, 20:06
jlewellen jlewellen is offline
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Problems with 3DS Max Licensing

Is there any way that my team can have multiple copies of 3DS Max 7 from the one copy that was sent to us? It will only let us activate one copy at a time, which isn't particularily useful.
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Unread 22-11-2004, 20:17
David V David V is offline
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Re: Problems with 3DS Max Licensing

If it's not some mass license (corporate, education, etc.), I doubt you can have more than one registration going at a time.
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Unread 22-11-2004, 20:21
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Re: Problems with 3DS Max Licensing

Do a search on this subject in the forum archives. There has been a lot of discussion in the past.

Most teams install one master and all animators time share until 29.9 days before the submission deadline. Then they install on multiple machines using the 30 day demo/evaluation.
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Unread 22-11-2004, 21:38
Rickertsen2 Rickertsen2 is offline
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Re: Problems with 3DS Max Licensing

I thought we were given 25 liscences. Or was this only on the autodesk software?
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Unread 22-11-2004, 21:44
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Re: Problems with 3DS Max Licensing

Quote:
Originally Posted by Rickertsen2
I thought we were given 25 liscences. Or was this only on the autodesk software?
From the e-mail sent out:
Quote:
Autodesk is very excited to grant the teams something really cool this year! The Autodesk "kits" will start shipping the week of November 1, so here's what you can expect:

Autodesk Design Academy ("ADA")

ADA is a pre-engineering and pre-architecture program that includes:
Autodesk Inventor Series
Autodesk Architectural Desktop
Autodesk Revit
Autodesk VIZ
And the best part: curriculum for the teachers!
ADA includes a 25-seat classroom license for all these cool programs. That's right, 25 of you can be working on Autodesk Inventor at the same time! But that's not all: we are also including 3ds max 7, the latest version of our award-winning animation software, just released last week.

We will have an update coming soon about some fantastic training opportunities for both Autodesk Inventor and 3ds max. Stay tuned for updates!

Autodesk
It sounds as if the 25-seat thing does not apply to 3ds max 7, just to the rest of the software.
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Unread 23-11-2004, 00:07
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Re: Problems with 3DS Max Licensing

We contacted a rep today... it is for one computer at this time.
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Unread 23-11-2004, 00:46
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Re: Problems with 3DS Max Licensing

Quote:
Originally Posted by Fe_Will
We contacted a rep today... it is for one computer at this time.
Bummer isn't it. But I think that autodesk Viz is very similar (though I don't have first hand knowledge of this). If it is, then you can use that for modeling and possibly even basic texturing and use 3ds max to put the scene together.
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Unread 23-11-2004, 11:38
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Re: Problems with 3DS Max Licensing

Autodesk VIZ is almost identical to 3dMax. The interface looks the same and can do almost everything that MAX can do. One of the only things it doesnt have that MAX does is the special effects - particle systems and the like. So it would be a good idea if you want to be legal to use VIZ for modeling and the more basic operations.
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Unread 23-11-2004, 18:49
jlewellen jlewellen is offline
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Re: Problems with 3DS Max Licensing

Thanks for the info everyone. I consider my question answered.
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Unread 23-11-2004, 22:33
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Re: Problems with 3DS Max Licensing

Another thing that I noticed about Autodesk VIZ when doing a special project is that the rendering quality was pretty poor at our room. Everything was so bloody bright and barely gave off any detail that the skin was supposed to show.

But yeah. As ebmonon said, just use AD2K5 for building/modeling you items and then transfer the file to 3D Studio MAX.

But going back to the first (no pun intended) question...well...lets just say...not legally...

(Im so dead)
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Unread 24-11-2004, 14:58
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Re: Problems with 3DS Max Licensing

Quote:
Originally Posted by Brian Lesser
Another thing that I noticed about Autodesk VIZ when doing a special project is that the rendering quality was pretty poor at our room. Everything was so bloody bright and barely gave off any detail that the skin was supposed to show.

But yeah. As ebmonon said, just use AD2K5 for building/modeling you items and then transfer the file to 3D Studio MAX.

But going back to the first (no pun intended) question...well...lets just say...not legally...

(Im so dead)
You should be aware that there are teams that have been hit with considerable fines for illegally copying Autodesk software. Many many thousands of dollars. End of discussion.
I'm not in a "lecturing" mood right now and Dave Lavery does a much better lecture than I do. But you all need to pay attention to the ethics and the details. They matter.
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