Go to Post Geez, now I'm like some all-knowing all-seeing FIRST sage who lives in the moutains waiting for students to venture upwards to my home to ask me if there will ever be a water game....:rolleyes: - Koko Ed [more]
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Unread 08-01-2005, 21:21
slickguy2007 slickguy2007 is offline
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So what do you think of the new game?

I was looking at the game and I read all of the rules and I think that this game is going to be a very interesting one. Last year's had a lot of elements and you only had 2 robots on each side. This year you have not as many elements but even more robots in a match. This game seems as though it might be a rough one and as a driver, I look forward to it.....

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Unread 08-01-2005, 21:26
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Cool Re: So what does think of the new game?

As the team scout on a team of no more then 11 students I'm thinking that this year with 6 'bots on the floor at a time keeping accurate statistics is going to be a chalenge.
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Unread 08-01-2005, 21:26
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Re: So what does think of the new game?

Think it is going to be like 2001...sleepy time
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Unread 08-01-2005, 21:30
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Re: So what does think of the new game?

Quote:
Originally Posted by Christine G.
Think it is going to be like 2001...sleepy time
You mean Diabolical Dynamics?
That was a year before my time. What was the rules?
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Unread 08-01-2005, 21:38
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Re: So what does think of the new game?

Quote:
Originally Posted by Koko Ed
You mean Diabolical Dynamics?
That was a year before my time. What was the rules?
4 robots working together against the clock. 2 Goals kind of like 2004's stationary goals, but on wheels that could be dragged around. Human players shot small black balls into them worth 1 pt. each. Robots could then cap the goals with larhe balls like last years. worth 10 points? there was a bar splitting the field like in 2003, some bots went under, one went over, most used a teeter totter like ramp in the center. The idea was that for maximum score you'd balance two full, capped goals on the ramp (worth 2x? cant remember point values...), and get all robots back to the endzone as soon as possible for more points. The faster you did it you got a higher multiplier of your base score.

Possibly the most spectator unfriendly game ever. Didn't make for tremendously exciting matches like head to head does now.
--------------------------------------------------------------------------

I like this year's game. It's relatively simple to score, but the sheer number of strategies that can be employed to do so, and prevent others from doing so is mind boggling.

Have fun, strategists!
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Unread 08-01-2005, 21:43
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Re: So what does think of the new game?

Quote:
Originally Posted by Cory
4 robots working together against the clock. 2 Goals kind of like 2004's stationary goals, but on wheels that could be dragged around. Human players shot small black balls into them worth 1 pt. each. Robots could then cap the goals with larhe balls like last years. worth 10 points? there was a bar splitting the field like in 2003, some bots went under, one went over, most used a teeter totter like ramp in the center. The idea was that for maximum score you'd balance two full, capped goals on the ramp (worth 2x? cant remember point values...), and get all robots back to the endzone as soon as possible for more points. The faster you did it you got a higher multiplier of your base score.

Possibly the most spectator unfriendly game ever. Didn't make for tremendously exciting matches like head to head does now.
I thought that was the 2000 game - Co-Opertition FIRST.
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Unread 08-01-2005, 21:46
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Re: So what does think of the new game?

Quote:
Originally Posted by Koko Ed
I thought that was the 2000 game - Co-Opertition FIRST.
Nope, that's Diabolical Dynamics. 2000 involved troughs that were up in the air that you tried to fill with balls, as well as a ramp, that had a bar over it to hang from.

Not the same kind of ramp though. 2001's ramp was exactly the same concept as a teeter totter. 2000's ramp was more like a hump in the floor.
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Unread 08-01-2005, 21:48
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Re: So what does think of the new game?

Quote:
Originally Posted by Cory
Nope, that's Diabolical Dynamics. 2000 involved troughs that were up in the air that you tried to fill with balls, as well as a ramp, that had a bar over it to hang from.

Not the same kind of ramp though. 2001's ramp was exactly the same concept as a teeter totter. 2000's ramp was more like a hump in the floor.
Well one thing for certain: FIRST has improved in their game design.
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Unread 08-01-2005, 21:53
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Re: So what does think of the new game?

The 2005 game seems to be a cross between 2003's and 1997's game. At first glance, I am not particularly fond of the game. But I'm not in a very good mood (I know.. who cares), so I am going to wait and see if the game will grow on me.
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Unread 08-01-2005, 22:33
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Re: So what does think of the new game?

This year's game certainly seems quite different from previous years, so it should be quite interesting. However, it seems that there is pretty much one function all teams have to go for... stacking tetras on goals. Last year for example, you could try to manipulate the balls or try to hang on the bar, or even both. There doesn't seem to be the same number of options here, or maybe I just not being creative enough.
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Unread 08-01-2005, 22:40
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Re: So what does think of the new game?

I was really wanting more hanging, more climbing stairs, but hey, it's not another Stack Attack, so I'm happy.

I guess I agree with some above me. The game is going to have to grow on me before I'm enthralled with it.

Good Luck Everyone!

~ Jill
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Unread 08-01-2005, 22:49
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Thumbs up Re: So what does think of the new game?

Alright... As a "semi-rookie" i have not fully participated in a FIRST competition, but, I have to say that i am already FLOWING with ideas as to what our team can do. This years game does indeed lack the number of game elements that were used in previous years, but, the 3-robot alliance will be quite interesting... Good luck everybody. Hope to see some of you at the Mid-West regional!

~Chris
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Unread 08-01-2005, 22:53
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Re: So what does think of the new game?

I think they've done an excellent job on the game as they did last year, except this time they've given us yet another completely new challenge...

My instant reaction to the game convinces me it'll be great. I was excited, but I winced in pain - playing with those tetras will be challenging because it's going to be so important. But the challenge is a huge positive. I can't wait to see what people come up with to manipulate them.

As a side note, I'd like to use this post to also say that I'm thrilled with FIRST's improvements this year, especially in the kit. Going through the kit was like Christmas morning. Every little package I opened held more and more cool stuff. And this new drive train and chassis ... I'm thinking we're all going to see a whole new level of competition this year - no more will we see so many crippled robots out there! (hey, we were one of them, so no offense!)
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Unread 08-01-2005, 22:46
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Cool Re: So what does think of the new game?

Overall this year's game is going to be a very different from previous years. Because you can pretty much put most designs into 2 different categories, defence and tetra capper (I don't think many teams will be just ferrying Tetras), the variety in designs will certainly be quite a bit smaller. Many of the robots will begin to look a like after a while. But then again, the strategy element is quite a bit more challenging. It shifts the main focus of the game from how you design the robot to how you play the game. It was very interesting making a map of the course and coming up with possible strategies for winning.

Overall, I think that this year's game will be a welcome challenge.

Now I wonder how this year will affect next year's game ...
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Unread 08-01-2005, 22:50
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Re: So what does think of the new game?

Does anyone think they can find a bonus tetra, pick it up, and place it on the center goal in 15 seconds?

Ken
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