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#1
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Alliance Selection 2005- Like it?
So today we all have a lot more extra time; I decided to go read the rules, and noticed something interesting regarding alliance selection:
(and yes I did search the forums) 8.4.1: (After the top 8 teams pick 2 partners) Of the remaining eligible teams, the highest seeded teams (up to eight) shall remain on standby and be ready to play. If a robot from one team in a three-team alliance becomes inoperable, at the discretion of the alliance captain, the highest seed of the standby teams shall join that alliance. The resulting alliance would then be composed of four teams, but only three teams will be permitted to continue with match play. The inoperable team remains part of the alliance for awards but cannot play, even if their robot is repaired Wow. I have a lot of thoughts about this: 8 teams won't be able to pack up fully (and that kills you at championship when you really don't want to be stuck in the pits until 6:00).. If you're in an alliance, would you rather go a round without one of your teams- or 'draft' a weaker team and sit out your best team for the rest of the playoffs? In the final round this might be a no-brainer, depending on the strength of the highest ranked team. This is definitely not the year to have a fragile robot. In the past there would be another alliance partner ready to step in... So what do all of youse think? |
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#2
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Re: Alliance Selection 2005- Like it?
As of right now, I could easily go either way with it . However, my question is in regionals how does this affect qualifying for Nationals? Does that mean 4 teams can qualify or how does it work?
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#3
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Re: Alliance Selection 2005- Like it?
That's a good question to ask FIRST, on their championship eligibility website:
http://www.usfirst.org/robotics/2005/cmp_elig.htm Merit Based Qualifying Teams from the current season - 1. Regional Chairman's Award winners (1 per Regional) 2. Regional Engineering Inspiration Award winners (1 per Regional) 3. Regional Rookie All-Star Award winners (1 per Regional) 4. Regional Champions (three per regional event) I guess that leaves the fourth out, or maybe FIRST will be kind enough to give the fourth a ticket to Atlanta.. |
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#4
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Re: Alliance Selection 2005- Like it?
If i remember correctly, someone asked this question or i read it somehwere. But the 4th team gets all the same awards/recognition that the other 3 teams get. So, i think that would be a yes, they do get to go to Nationals, because they were apart of the winning team, no matter how long.
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#5
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Re: Alliance Selection 2005- Like it?
I am not sure if i like this, I mean what if the alliance team captain's robot was in need of repair and they had to sit out. Would they still be the Alliance captain or hand it off to someone else. I just dont like the fact that the team may not re-enter, because like said up above what would you do set out a robot for a match or draft a lower seed.
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#6
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Re: Alliance Selection 2005- Like it?
but who gets the trophy of the four team alliance (the original alliance or the remaining one)?.....what if the alliance captain breaks and then refuses to pick the next highest seed....?
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#7
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Re: Alliance Selection 2005- Like it?
Quote:
They would award 4 trophies if a 4th team joins the winning alliance, I would assume. |
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#8
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Re: Alliance Selection 2005- Like it?
I forgot to voice my opinion before. I personally think this is a great idea, well for this game that is. Last year you could get away with two teams, because the game only required two, duh. This year, its completely different and you will most definitely need all three robots on the field at once. I am sure there would have been major complaints if one team broke and had no one to replace them. At least this way everyone gets a fair chance.
EX: Lets say your picked by the number one seed that has dominated at all the regionals and championships, then you break down. The #1 seed would have to overcome great difficulties with just one partner and most likely would lose. However, with the addition of a 4th member, the #1 seed has a fair shot again, and could still win it all. |
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#9
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Re: Alliance Selection 2005- Like it?
Quote:
True, so much of it comes up to the actual situation. If team #1 has already won a match, and their first pick- team #2- only needs around 10 mins to repair their robot- and team #2 is an amazing robot, should #1 draft a weak #4 or go a match without team #2 and hope they can come back in the 3rd round? Also maybe the 4th team is a really weak robot and would actually hinder the efforts of team 1 and 3.. Keep in mind that oftentimes a weak team ranks high thanks to a combination of luck and good team partners, but they don't get picked by an alliance captain. Thus, the highest ranking team left after alliance selection is oftentimes a weak robot, maybe its drivetrain is fragile, maybe it is top heavy, but there's a reason it wasn't selected. I wouldn't be suprised if the number 1 team almost never drafts a 4th team, unless one of their teammates is severely damaged. |
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#10
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Re: Alliance Selection 2005- Like it?
With 33 teams at Finger Lakes they all have to be ready to get the call. It's different that's for sure and goes to show a reliant robot may be more valuble than a dominant one.
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#11
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Re: Alliance Selection 2005- Like it?
I'm a bit confused by the rules. So, as Corey said, Team #2 is really really strong. Their robot needs 10 minutes, that's it~
If it's inoperable after a match, and is fixed, can it come back providing the #4 isn't chosen? Giving time sounds more reasonable than anything, particularly in the quarter finals. I think the mark of a strong team will be one that is able to sacrifice their right to play for the rest fo the finals, despite wanting to, if their robot is beyond repair, so that their alliance has a fighting chance. However, until I see the system in action, I'm not sure how to judge it. It depends heavily on attitude, commitment, and quick thinking. |
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#12
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Re: Alliance Selection 2005- Like it?
Quote:
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#13
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Re: Alliance Selection 2005- Like it?
It really is one of those decisions that you need all the possible information for. So if the #2 or 1 for that matter is that good, then ya, you might be best off waiting to see if they can fix or possibly skip a round. But, is it worth losing a round that could possibly lose the whole thing for you, on the chance the other team fixes. If the replacement bot is bad, then ya, i would be in full support of waiting on it. But if it is decent, then id have to take the functional robot over a non-functional one.
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#14
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Wow. 33 teams is a lot
29 at AZ. I don't think I'll like this year's new system because it means you're going to have a really really hard choice to make if you're the alliance captain and are thinking of dropping your broken all-star teammate and going with an alternate. Granted, a working robot is better than no robot, but if it's before the final match it's a rough call.We were allied in the finals with 330 last year at AZ and they broke down, but then entered the arena at a dramatic moment after the time limit. They got to play thanks to the generousity of the other teams (80, 498, and 696). I believe it's one of the reasons they wanted to change the rules this year. If the current rule was in place last year we would have had the option to pick up another team and drop 330. It was in the final round, so maybe picking up another team wouldn't have been too bad, but if it occurred in the quarter or semi finals, man, I can't say what we would have done. 330 certainly wouldn't have been given the leniency of returning to play since we had an alternative. This year if we're fortunate and get into the finals with good alliance members, I hope we aren't put into that spot. Besides, with only 29 teams at AZ and 6 teams/match, after the elimination rounds, the finals will be a nice change of pace for the pit crew to fix the robot between matches. |
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