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#1
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I was looking at the countdowns today and noticed the kickoff is quickly approaching and will be here before i know it. Since the kickoff is broadcast worldwide within milliseconds of dean telling us about the object of the game, is it true that the west coasters will have 4 hours more time to build than the east coast?
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#2
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Re: More Build Time?
Indeed, given the nature of the FIRST ship deadline, the west coast traditionally gets a few more hours of build time than the east coast.
As Dean has said, FIRST isn't fair. ![]() |
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#3
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Re: More Build Time?
Quote:
On the other hand, they will practically have three less hours to submit their WFA or Chairman's Award, given the due date for those are Feb 23th, 11:59PM EST (8:59PM PST), and that west coasters on average wake up 3 hours after east coasters do. Last edited by Adam Richards : 06-11-2005 at 19:46. |
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#4
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Re: More Build Time?
hahahhahahah
Those poor suckers on the West coast get three hours LESS sleep than we do afterward. Anyone else glad to see that crate go every year, regardless of what's in it? ![]() |
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#5
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Re: More Build Time?
To avoid even the appearance of west-coast-bias, as well as the real potential for west coast teams to avoid having a four-hour advantage during the entire build season, FIRST has undertaken certain measures to compensate for the differences in game-release-vs-ship-deadline schedules. FIRST has worked with InnovationFIRST to add some special code into the default software that every team will be required to use. The code includes a special "geographic detection and compensation" (GDC) algorithm that will determine the time zone of the team, and the difference between the team time zone and MST (Manchester Standard Time). At apparently random times during the last week of the build season, the IFI controller will automatically shut down and disable itself for 30-minute periods. These periods will actually be carefully selected to be at the most inconvenient and frustrating moments, such as during a critical testing period or operator training. These random blackout periods will continue until the total disabled time equals the time difference caused by the team location. Once the GDC algorithm has determined that the team no longer has any possibility of preferential timing due to their location, the code shuts down and automatically removes itself from the system.
Note that due to one minor bug in the software that has not yet been resolved, locations of teams in the southern hemisphere are not properly identified. Due to an unfortunate sign-inversion error that has not been tracked down, the software calculates that these teams actually ship their robots before the kick-off. To compensate for this, the GDC software actually generates a small singularity, and the associated team is sucked through the resulting black hole back in time a number of hours equivalent to the time zone differences. IFI is trying to fix this before the kick-off, but there are no guarantees... -dave |
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#6
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Re: More Build Time?
ACK! He brings the confusion and headaches again.....
Woot! more time! |
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#7
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Re: More Build Time?
I just wanted to say this before anyone else did: Dave is giving us a hint about next year!
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#8
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Re: More Build Time?
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#9
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Re: More Build Time?
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#10
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Re: More Build Time?
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#11
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Re: More Build Time?
In the real world are you going to go complain to your boss about something this small? Life just isn't fair, if your tools break during build season you dint get any more time then teams with working tools do. So you just gotta learn how to play with the hand your dealt. If you think 3-4 hours really matter that much look at tit in a positive way, the teams who have less time are just that much better for doing it in less time.
Also what about the Israeli team, do that have to ship earlier or later then east coast teams? Quote:
what if you make a ship to travel as close to the speed of like as you can get so you can build forever. Or if you travel AT the speed of light you will never have to ship but you robot will be infinitely small. But if you never have to ship why are you building a robot. This kinda reminds me of the grandfather paradox. According to the equation E=MC^2 your robot would also go wayy over weight in this scenario. So you have positives and negatives everywhere. Last edited by John Gutmann : 06-11-2005 at 20:43. |
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#12
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Re: More Build Time?
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But more realistically, during the build season you have about 1,085 hours to build your robot. Does three hours really make that much of a difference? You can overcome those three hours by working on your robot an extra 4 minutes per day during the build season. |
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#13
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Re: More Build Time?
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#14
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Re: More Build Time?
Unless anyone is planning on working 24/7 for 6 weeks, the extra three hours are utterly worthless.
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#15
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Re: More Build Time?
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