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| View Poll Results: Will the CMUCam be used in next years game? | |||
| Yes |
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47 | 87.04% |
| No |
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7 | 12.96% |
| Voters: 54. You may not vote on this poll | |||
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#1
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CMUCam Next Year?
I was talking to some members of our team and we are discussing programming an autonomous mode using the CMUCam. The only thing thats come up is whether its going to be used next year or not. So who thinks that it will be used next year?
Thanks nuke |
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#2
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Re: CMUCam Next Year?
Unfortunately I think your answer is yes. I made a poll a few weeks ago and Dave voted "only" for the CMU cam. Now he is a slippery one and could have seen the fact that his selection would have been scrutinized - hence did it to throw us off. But I don't think so. Also this product had a lot of thought/investment put into it from FIRST for 2005, so I doubt they'd abandon it already.
I don't think it's a good tool out in the open on randomly lit fields. But it might work if the new game controlled the background you searched for items on and maybe on a smaller scale. Example: If for instance we end up searching for colored PVC pipe laying on a black cloth, your mechanism could elevate the camera above the items looking down on the black background and eliminate the environmental noise that screwed those cams up. |
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#3
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Re: CMUCam Next Year?
I hope to never see that awful thing again. In the event that we do see it again, things had better be alot more organized.
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#4
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Re: CMUCam Next Year?
Lets look at the history of FIRST's "forced technology" additions to the KIT.
2002 - Infrared detection of Goals - Faliure, no one really did it. 2003 - Infrared Detection of boxes - Failure, no one really did it. 2004 - Infrared beacon at Ball Tees - Failure, backscatter and other issues made this toatlly unreliable. 2005 - Camera to detect vision tetras - Failure, only a few teams ever managed to make this work. I hope the powers at FIRST will learn from these lessons and NOT repeat past mistakes. If they do want us to develop new technology, why keep it a secret until January. If we are to use the camera again in 2006, why not tell us now???? If FIRST did this, the likelyhood of our success would be much higher. |
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#5
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Re: CMUCam Next Year?
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#6
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Re: CMUCam Next Year?
I'm not familiar with any sort of autonomous-type stuff for 2002. I was of the understanding that autonomous mode didn't start until 2003. (It was before my time.)
If I remember my reading correctly, there was retro-reflective tape on the 2003 HP bins, which the robots could spot and then act accordingly. The only problem was that autonomous wound up being let's-see-who-can-get-to-the-ramp-first. Not so much a sensor issue as a game design issue. Infrared had one light side nobody realized until afterwards (I recall it being said by cbolin of 342): if you got close, it worked much better. All you had to do was get in the neighborhood (the memory is saying five feet or so) before actually caring about the sensors. Now, my one real gripe with the CMUcam (aside from the technical difficulties that everyone seemed to get) is that it seemed to kill the visual liveliness of the field. The 2003 and 2004 fields had stuff on them, big things that made the fields look distinctive...and I just didn't feel that from the Triple Play field. |
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#7
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Re: CMUCam Next Year?
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#8
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Re: CMUCam Next Year?
I wouldn't mind it too much... as long as the not so intelligent members don't touch it this time and burn it.
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#9
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Re: CMUCam Next Year?
An interesting application for the CMU cam would be for object identification, more than actual navigation. For example, if all the game objects were placed over the operator stations ( I know, dangerous), in two colors, it would make sense to use the camera to distinguish, maybe help you pick them up, but not to run the bot entirely. As a subsystem. Maybe half the objects are worth 5 points a piece, and the other half are worth like 1 point. Anyone can fumble around and get a piece, but only the teams with the CMUcam could reliably pick up the valuable pieces. ( However, I must say I also hate the CMUcam. 6 weeks is not long enough to build a robot, then code a complex camera with hardware limits in mind, all with students who probably have never coded a total of 500 lines of valid C code. Just us, but it seems a little rough.)
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#10
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Re: CMUCam Next Year?
Coding the CMU cam isnt actually all that tough. Its coding the CMU cam on a FIRST Robot Controller, and having it deal with all the chaos (and lighting condiditions) on a FIRST field thats tough. If you have a PC running linux on the other hand its simple to program it. I think it would be cool to have a competition that in some way promotes automated systems under human control. For example the human points a boom on the robot at an object, and the robot automatically retrieves it.
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#11
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Re: CMUCam Next Year?
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#12
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Re: CMUCam Next Year?
[quote=russell]Coding the CMU cam isn't actually all that tough. Its coding the CMU cam on a FIRST Robot Controller, and having it deal with all the chaos (and lighting conditions) on a FIRST field thats tough./QUOTE]
I for one am hoping to see a repeat of the CMU Cam in 2006. It is a shame that it was so wildly underutilized last year, since it does so much - much more than a camera, at least. This is an opportunity for some really powerful programming, and not only for autonomous. And, lighting conditions are not as critical as you might believe. There's a great series of five articles on how to do robot camera vision in the July through November issues of SERVO magazine, explaining most of the significant details. Due to copyright issues, I can't provide copies of the articles, sorry. Don |
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#13
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Re: CMUCam Next Year?
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