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#1
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Important Changes from 2005 Rules/Regulations/Requirements
I'll start this thread so anyone can mention any significant (but maybe easy to miss) changes in the rules (robot size/weight, crate size, parts suppliers rules, etc) since last year. Please don't post here until after we have the rules. This is not a pre-kickoff speculation thread, it is a post kickoff factual thread. And hopefully a mod can make this a "Sticky"
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#2
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Re: Important Changes from 2005 Rules/Regulations/Requirements
The thread has been opened to discuss any significant changes from the 2005 rules.
Last edited by Katie Reynolds : 07-01-2006 at 09:12. |
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#3
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Re: New Rules for 2006
Okay... After looking at the rules over and over again it was noticed that "No robot may throw a ball with an exit velocity of greater than 12m/s."
Now... If you were moving at 5m/s already.... and shot it at the 12m/s.... Wouldnt you hit 17m/s? Can someone clear this up for me? Is this doable? |
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#4
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Re: New Rules for 2006
I find these two rules, under the Referee Interaction section of the Game, very interesting:
4.3.6 Referee Interactions <G42> Any discussions regarding rules, scores, or penalties must be between the DRIVERs or HUMAN PLAYERs (pre-college team members) and the head referee. <G43> The Head Referee may at his or her discretion receive input from other sources, particularly Game Design Committee members that may be present at an event. However, the Head Referee’s decision is final (reference Rule <T01>). This means: No Coaches interacting with referees, and that Head Refs can get input on their decisions. |
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#5
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Re: New Rules for 2006
Quote:
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#6
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Re: New Rules for 2006
Quote:
As for other rules: <G05> In order for a ball to score, it must enter the goal and exit via the exit chute. A ball that bounces out of the goal is not scored. Once a ball is scored for a particular ALLIANCE, it cannot score again until it is entered onto the field by the opposing ALLIANCE’s HUMAN PLAYER. <G10> Starting Positions - At the beginning of a match, the three alliance ROBOTs must be placed inside one of the three 5’ x 5’ robot starting zones located at mid-field to the right of the DRIVER’s station and not touching the tape boundaries. It is the responsibility of the head referee to verify that this rule is satisfied prior to the start of the match. The match will not be started until all robots are in the starting position. <G18> ROBOT Extension Size – ROBOTs may not extend beyond a 60-inch limit in either horizontal cardinal dimension as specified in <R08>. Robots that violate this rule will be disqualified. (<G22>) • Contact outside of the bumper zone is generally not acceptable, and the offending ROBOT will be assessed a 5-point penalty, and may be disqualified from the match if the offense is particularly egregious or if it results in substantial damage to another ROBOT. Incidental contact will not be penalized. Contact outside the bumper zone that is a result of tipping caused by contact within the bumper zone will be considered incidental contact. • If a ROBOT extends outside of its 28 inch by 38 inch starting footprint, it is responsible for the extension’s contact with other ROBOTs and must not use the extension to contact other ROBOTs outside of the bumper zone. Likewise, other ROBOTs will not be responsible for contact with the extension outside of the bumper zone. Again, incidental contact will not be penalized. <R29> Teams may bring a maximum of 25 pounds of custom FABRICATED ITEMS (SPARE PARTS, REPLACEMENT PARTS, and/or UPGRADE PARTS) to each competition event to be used to repair and/or upgrade their robot at the competition site. All other FABRICATED ITEMS to be used on the robot during the competition must arrive at the competition venue packed in the shipping crate with the robot. <R49> The total cost of all non-Kit items may not exceed $3,500.00 USD. No individual COTS electronic component shall have a value of over $200.00 USD. No individual non-electronic item shall have a value of over $400.00. The total cost of components purchased in bulk may exceed $400.00 USD as long as the cost of an individual component does not exceed $400.00. The following items are EXCLUDED from the total cost calculation: (The $400 single component part) I know thats a doozy of a list, but I found em all very different, interesting, and I think that all of them will play a significant roll in this years game. |
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#7
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Re: New Rules for 2006
During elimination rounds, the 8th seeded alliance picks first for the second round of selection.
This will make finals very interesting. |
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#8
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Re: New Rules for 2006
I thought this rule was very interesting, as I havent seen something similar in past years as well as many teams using wedges as a big strategy.
<R04> "Wedge” robots are not allowed. Robots must be designed so that interaction with other robots results in pushing rather than tipping or lifting. Neither offensive nor defensive wedges are allowed. All parts of a robot between 0 and 8.5 inches from the ground (the top of the bumper zone – see Rule <R35>) that might push against another robot must be within 10 degrees of vertical. Devices deployed outside the robot's footprint should be designed to avoid wedging. If a mechanism or an appendage (a ball harvester, for example) becomes a wedge that interferes with other robots, penalties, disabling, or disqualification can occur depending on the severity of the infraction. |
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#9
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Re: New Rules for 2006
interesting for those who like to tip over at the beginning of the match
<G17> ROBOT Orientation - ROBOTs must maintain their vertical orientation with respect to their starting position throughout the match. ROBOTs may not intentionally tip over onto one of their initially vertical sides and operate with this side parallel to the ground. If a ROBOT is accidentally or intentionally tipped over onto its side, it cannot score any balls in any goals from this orientation. |
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#10
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Re: New Rules for 2006
Quote:
Too bad. Those were great bots. |
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#11
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Re: New Rules for 2006
Quote:
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#12
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Re: New Rules for 2006
Well there is definately a decrease in the impact rules. I'm pretty glad for that.
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#13
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Re: New Rules for 2006
Team 610 will be missing the wedge, we have traditionally been very good defensively and have had some great wedges
. This is the first year that I have been involved where they encourage defensive play, but then they disallow wedges totally . I was wondering if the rule <R04> (wedge rule) means that the structure of the robot basically has to be a box now? does this mean that we cannot have an angled front of the robot like /-\ ? |
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#14
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Re: New Rules for 2006
Quote:
The way I read it you can have an angled side as long as it is no more than 10° from vericle. ![]() |
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#15
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Re: New Rules for 2006
Here's one thing I'm glad to see cleared up from previous years (for similar concepts - 05 endzone)...
G09: If your robot is fully on a platform (i.e. not touching carpet), and is touching a robot on the carpet, your robot is STILL considered on the platform. You can get points for your opponent being on your platform also. Also, if you decide to use bumpers, you must use the design in the manual. 2 pool noodles wrapped in nylon fabric. G21: A robot can go inside the HP corner goal 3" (break the plane). However, you cannot have any part that is designed to go in that 3". It's incidental only. I imagine that will be at the discretion of inspectors and refs. G17: Cannot score from a tipped over position even if you were "intentionally" or accidentally tipped over. Last edited by AmyPrib : 08-01-2006 at 02:05. |
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