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#1
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2006 Autonomous Disappointment
I'm sort of disappointed that the autonomous phase was cut to only 10 seconds this year. Finally, we get a processor that's reasonably capable, we've had a couple of years to develop some experience with the PIC processors, and instead of increasing the time so we can really show off, we get our time cut. Programming the autonomous phase is one of the more difficult and time consuming parts of robot development, I think cutting back the time seems to denegrate its importance. I was hoping for at least 20 seconds if not 30.
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#2
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Re: 2006 Autonomous Disappointment
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Don't get me wrong; this year's game looks to be quite interesting, but I do wish there were more autonomous objectives and a longer time. |
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#3
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Re: 2006 Autonomous Disappointment
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#4
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Re: 2006 Autonomous Disappointment
Auton being shortened gives all of the coders out there MORE time to show of. Score 40 (30+10) points every match
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#5
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Re: 2006 Autonomous Disappointment
The shortening is not terrible. Yes, we have 5 seconds less than last year, but you start right in the middle of the field, which means it will take you less time to get anywhere in the middle of the field than it would if you were starting at your end of the field. As another effect of the middle starting, there are more defensive opportunities (you start closer to your opponents) for autonomous than in the past. There is also no need to have a large moving arm that takes more time to move than a shooter could take to get up to speed/loaded, and the balls can be fired more rapidly than tetras could be placed on goals (so more scoring opportunity). Lastly, it adds a new challenge; will you have enough time to shoot all 10 balls if you spend x amount of time finding or reaching your target?
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#6
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Re: 2006 Autonomous Disappointment
The shortening was deliberate. This year it is very important to pick up as many points as possible this year because the team that wins will get two back to back periods of continuous offense. If FIRST were to leave the autonomous operation period any longer it would make the process of scoring a large amount of points that much easier.
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#7
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Re: 2006 Autonomous Disappointment
I think it makes auton much much harder. Scoring 10 balls in 10 seconds will be some feat. Especially with defensive robots all around.
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#8
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Re: 2006 Autonomous Disappointment
I'd guess that since autonomous was introduced in 2003, less than 10% of the teams I've seen used more than 10 seconds worth of the autonomous period. In fact, in many cases the real autonomous action was over in 5 seconds or so. Think of the wall of bins in 2003, or knocking the ball off the tee in 2004, or dropping the hanging tetra in 2005. In the vast majority of matches that I've watched, the last 7-10 seconds of autonomous had nothing going on, and really I felt this took away some of the excitement of the game. Perhaps FIRST has observed the same thing as me and shortened autonomous to a) make the matches more exciting and b) shorten the length of a match in hopes of being able to run more matches.
Last edited by Dave Flowerday : 11-01-2006 at 13:42. Reason: Typo |
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#9
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Re: 2006 Autonomous Disappointment
If you compare the clock / instruction cycle period of a microprocessor to a human heart beat, one second to a µP running at 1MHz is like 11.6 hrs.
The faster a processor is running, the more it can do in a shorter period of time. Ten seconds to your robot is like 116 hours to your human player (the amount of time it would take a human to do the same number of instructions or calculations) A well designed robot should be able to acquire the upper target, get within range, and fire 10 balls, all within 5 seconds or less. So what will it do with its remaining 5 seconds (58 hours in robot-time) ? (the hokey pokey would be impressive :^) Last edited by KenWittlief : 11-01-2006 at 10:52. |
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#10
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Re: 2006 Autonomous Disappointment
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-Kevin |
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#11
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#12
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Re: 2006 Autonomous Disappointment
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-Kevin |
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#13
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#14
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